danij's activity
From 2011-05-27 to 2011-06-09
2011-06-09
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20:02 Doomsday Engine Revision a2d50548 (github): Refactor: Removed alignment flags from drawPatchFlags and replaced their
- usage with the general purpose alignmentFlags defined in dd_share.h
-
19:29 Doomsday Engine Revision acd5bb38 (github): Began bringing Doom64's HUD up to date with recent changes.
- I'll return to this later once the rest of the refactoring is
complete but it now at least builds without error. -
19:26 Doomsday Engine Revision 7695df83 (github): Refactor: Split the alignment flags from uigroupFlags and moved
- them up into UIWidget. Moved the definitions for these flags all
the way up into dd_share.h -
18:14 Doomsday Engine Revision b9ebda98 (github): Refactoring HUD UI widgets removing the 'hideId' property from uiwidget_t
- and into the drawer + updateDimensions methods instead for now. This
functionality should be implemented at a higher ... -
16:01 Doomsday Engine Revision 8292fb3b (github): Menu objects and UI widgets now record their dimensions and origin.
- Dimensions are currently always updated every time they are drawn.
Obviously this is not necessary but all widget/obj...
2011-06-08
-
20:49 Doomsday Engine Revision 17e93ba8 (github): Hexen has no map name patches either.
-
20:43 Doomsday Engine Revision 6f8e0c1f (github): Fixed all games: Console help string for "reveal" - the subsector viewer has since been removed.
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20:41 Doomsday Engine Revision 0f568d51 (github): Missing include in common/src/hu_lib.c
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20:40 Doomsday Engine Revision d22c3206 (github): Missing includes in jdoom/include/st_stuff.h
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20:39 Doomsday Engine Revision 42317bba (github): Fixed Heretic: Missing UI map name display.
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20:36 Doomsday Engine Revision b89b5021 (github): Updated Hexen to use UIAutomap.
2011-06-07
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17:44 Doomsday Engine Revision 62b9ed83 (github): Updated Heretic to use UIAutomap.
2011-06-05
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21:02 Doomsday Engine Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
- this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
2011-06-04
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12:02 Doomsday Engine Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
2011-05-27
-
16:09 Doomsday Engine Revision 687cb47b (github): Player message log widgets are now implemented as native rather
- than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
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