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danij's activity

From 2011-05-27 to 2011-06-09

2011-06-09

20:02 Doomsday Engine Revision a2d50548 (github): Refactor: Removed alignment flags from drawPatchFlags and replaced their
usage with the general purpose alignmentFlags defined in dd_share.h danij
19:29 Doomsday Engine Revision acd5bb38 (github): Began bringing Doom64's HUD up to date with recent changes.
I'll return to this later once the rest of the refactoring is
complete but it now at least builds without error.
danij
19:26 Doomsday Engine Revision 7695df83 (github): Refactor: Split the alignment flags from uigroupFlags and moved
them up into UIWidget. Moved the definitions for these flags all
the way up into dd_share.h
danij
18:14 Doomsday Engine Revision b9ebda98 (github): Refactoring HUD UI widgets removing the 'hideId' property from uiwidget_t
and into the drawer + updateDimensions methods instead for now. This
functionality should be implemented at a higher ...
danij
16:01 Doomsday Engine Revision 8292fb3b (github): Menu objects and UI widgets now record their dimensions and origin.
Dimensions are currently always updated every time they are drawn.
Obviously this is not necessary but all widget/obj...
danij

2011-06-08

20:49 Doomsday Engine Revision 17e93ba8 (github): Hexen has no map name patches either.
danij
20:43 Doomsday Engine Revision 6f8e0c1f (github): Fixed all games: Console help string for "reveal" - the subsector viewer has since been removed.
danij
20:41 Doomsday Engine Revision 0f568d51 (github): Missing include in common/src/hu_lib.c
danij
20:40 Doomsday Engine Revision d22c3206 (github): Missing includes in jdoom/include/st_stuff.h
danij
20:39 Doomsday Engine Revision 42317bba (github): Fixed Heretic: Missing UI map name display.
danij
20:36 Doomsday Engine Revision b89b5021 (github): Updated Hexen to use UIAutomap.
danij

2011-06-07

17:44 Doomsday Engine Revision 62b9ed83 (github): Updated Heretic to use UIAutomap.
danij

2011-06-05

21:02 Doomsday Engine Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
danij

2011-06-04

12:02 Doomsday Engine Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
danij

2011-05-27

16:09 Doomsday Engine Revision 687cb47b (github): Player message log widgets are now implemented as native rather
than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
danij
 

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