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danij's activity

From 2011-05-13 to 2011-05-26

2011-05-25

03:38 Doomsday Engine Revision b9577a12 (github): Player chat widgets are now implemented as native rather than wrapped
widgets. Instances of UIChat for each local player are now owned by
the statusbar/HUD module (implementation remains ...
danij

2011-05-24

16:53 Doomsday Engine Revision e583c621 (github): Hide the crosshair upon player death.
danij
16:49 Doomsday Engine Revision fc1180e8 (github): Refactored menu and hud objects to use engine font identifiers when
referencing fonts rather than game font indicies. danij
04:01 Doomsday Engine Revision 2c5c7523 (github): Refactored libcommon's drawMapMetaData, changing the font argument
to an engine font identifier. danij
04:00 Doomsday Engine Revision 7aa8645e (github): Refactored Heretic's IN_DrawTime, dropping the font argument in
favor of using the font-render-state's current font. danij
03:50 Doomsday Engine Revision 00840058 (github): Refactored HU_DrawText, dropping the font argument in favor of
using the font-render-state's current font. danij
03:40 Doomsday Engine Revision d1696214 (github): Refactored M_DrawTextFragmentShadowed, dropping the font argument
in favor of using the font-render-state's current font. danij
03:40 Doomsday Engine Revision 9c2b1f58 (github): Refactored the MN_DrawText family of functions, dropping the font
argument in favor of using the font-render-state's current font. danij
02:46 Doomsday Engine Revision 1e169f82 (github): Fix typos in comment.
danij
02:34 Doomsday Engine Revision bf237654 (github): Refactored the WI_DrawPatch family of functions:
* Moved patch replacement selection logic out into new functions.
* Changed the font argument to a engine font identi...
danij

2011-05-23

17:52 Doomsday Engine Revision 55fc4ddd (github): Fixed libcommon: Patch replacement value strings were being composed
by erroneously interpreting a patchid_t as lumpnum_t danij
17:44 Doomsday Engine Revision 92e197ad (github): Added new public API routine R_GetPatchName for querying the name
associated with a unique patch identifier.
I opted not to make use of patchinfo_t because the games currently
static...
danij
16:28 Doomsday Engine Revision 3d691a0b (github): Reordered hu_lib.c collating related code.
danij

2011-05-22

11:52 Doomsday Engine Revision 8fd016b4 (github): Cleanup.
danij
11:40 Doomsday Engine Revision e25ea9b2 (github): Forgot to add common/include/m_ctrl.h
danij
11:00 Doomsday Engine Revision d123b04d (github): Fixed: Font renderer calculated the fade-in shadow multiplier back to front.
danij
10:47 Doomsday Engine Revision c44a2d80 (github): Continued work on breaking up the game menu...
danij
02:23 Doomsday Engine Revision edee5264 (github): Fixed Doom/Heretic: Attempts to load vanilla saved games would
result in SIGSEGV. They aren't working yet, however. Larger
changes are necessary to fix the myriad problems with this.
danij
02:17 Doomsday Engine Revision 58d09a7b (github): libcommon's readGameSaveInfoFromFile() from must now ensure that
saved game names are not empty; so populate with the string
"UNNAMED" if necessary.
danij
02:14 Doomsday Engine Revision 211e85c1 (github): FileReader must copy non-LZSS-compressed file contents into
a Zone-allocated memory block. danij

2011-05-21

04:04 Doomsday Engine Revision b2180cce (github): Moved the contents of libcommon's m_defs.h into hu_lib.h
danij
01:39 Doomsday Engine Revision 0906b0a6 (github): Began dividing up the menu system, separating the underlying
(generic) UI widget subsystem from the game menu implementation.
So far so good, its a relatively clean break with o...
danij

2011-05-20

19:54 Doomsday Engine Revision ca4591cf (github): More robust argument validation for the "load" and "unload" ccmds:
* Trim whitespace around search paths.
* Ignore attempts to "load" directories as resource files.
danij
19:52 Doomsday Engine Revision 035b20eb (github): Do not warn about unused model definitions in r_model.c's setupModel()
We don't do this for any other type of definition.
This functionality would be best implemented as a console command...
danij
19:48 Doomsday Engine Revision 49ed8add (github): HUD widget-groups are now widgets with children.
A somewhat crude implementation at present, however this doesn't matter
given that the system is to be merged with th...
danij
02:17 Doomsday Engine Revision 2f716186 (github): Refactored away duality in uiWidgetGroupFlags; no need for top-to-bottom and bottom-to-top when left-to-right and right-to-left could be reused in combination with a is-vertical flag.
danij
01:47 Doomsday Engine Revision e5ae25d1 (github): Dumped HUD widget-group names and began turning the groups into container widgets.
danij

2011-05-19

20:01 Doomsday Engine Revision 2e614a8b (github): Font is now a HUD widget property.
danij
18:44 Doomsday Engine Revision 20893f54 (github): Completed phase #1 of the game HUD fixup - "widgetizing" all displays.
Changed Hexen: Extended the "give" ccmd adding the argument 'r' - give armor.
Fixed Hexen: The "give" ccmd did not gi...
danij

2011-05-13

18:02 Doomsday Engine Revision b92d991b (github): Remove unnecessary dependencies in hu_chat.c
danij
16:47 Doomsday Engine Revision 8adc17e2 (github): Cleanup of the libcommon's chat widget, moving all code for this
into hu_chat.c/h (both high and low level interfaces). danij
15:56 Doomsday Engine Revision ecf820dc (github): Do not attempt to draw a view border if the window dimensions have not yet been set.
danij
02:23 Doomsday Engine Revision a8c5eba9 (github): Removed ccmd "printinfo" and moved the game info query into the generic "help" (what) ccmd.
danij
01:33 Doomsday Engine Revision 083f93bc (github): More log consistency tweaks.
danij
01:16 Doomsday Engine Revision 8f56c147 (github): Further log consistency tweaks.
danij
00:57 Doomsday Engine Revision 757b08ba (github): Various minor tweaks to log message verbosity levels and formatting, for consistency.
danij
00:27 Doomsday Engine Revision 24ffab4a (github): Changed: Do not warn about missing sound lumps whilst parsing DEDs, instead, warn at sample cache time.
danij
 

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