jimigrey's activity
From 2011-04-07 to 2011-04-20
2011-04-08
- 23:56 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- Yea, some kind of merge or limit sounds what I've been thinking. Though if the surface is large enough, then there co...
- 23:31 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- It's easier to align LITE5 kind of lights to floors and ceilings, as they can be fitted nearly anywhere. But that kin...
- 23:27 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- 72 lights vs 9 lights
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b/7681/... - 23:08 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- Image with more explanation
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b... - 22:19 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- Ok, I made some image that might explain it a bit better, I hope.
- 19:37 Doomsday Engine Feature #1534 (Rejected): Alternative for decoration light pattern skip
- I have another idea for decoration lights. It would be some sort of density. It would always create at least one ligh...
- 20:52 Doomsday Engine Feature #1533: Decoration light color from sector
- Yes, I meant that they would use the sector's light color. I experimented on this myself. I made it so that if I set ...
2011-04-07
- 21:31 Doomsday Engine Feature #1533 (Rejected): Decoration light color from sector
- Just a thought that it could be useful if the color of the decoration lights could match the light color set in the s...
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