Project

General

Profile

jimigrey's activity

From 2011-04-07 to 2011-04-20

2011-04-08

23:56 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
Yea, some kind of merge or limit sounds what I've been thinking. Though if the surface is large enough, then there co... jimigrey
23:31 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
It's easier to align LITE5 kind of lights to floors and ceilings, as they can be fitted nearly anywhere. But that kin... jimigrey
23:27 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
72 lights vs 9 lights
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b/7681/...
jimigrey
23:08 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
Image with more explanation
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b...
jimigrey
22:19 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
Ok, I made some image that might explain it a bit better, I hope. jimigrey
19:37 Doomsday Engine Feature #1534 (Rejected): Alternative for decoration light pattern skip
I have another idea for decoration lights. It would be some sort of density. It would always create at least one ligh... jimigrey
20:52 Doomsday Engine Feature #1533: Decoration light color from sector
Yes, I meant that they would use the sector's light color. I experimented on this myself. I made it so that if I set ... jimigrey

2011-04-07

21:31 Doomsday Engine Feature #1533 (Rejected): Decoration light color from sector
Just a thought that it could be useful if the color of the decoration lights could match the light color set in the s... jimigrey
 

Also available in: Atom