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From 2010-08-15 to 2010-08-28

2010-08-26

01:36 Doomsday Engine Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
danij

2010-08-22

07:24 Doomsday Engine Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
07:24 Doomsday Engine Revision c981ab31 (github): Clean up in preparation for further changes.
danij

2010-08-21

00:06 Doomsday Engine Revision f94f9a4b (github): Clean up in preparation for further changes.
danij

2010-08-20

22:33 Doomsday Engine Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
danij
17:51 Doomsday Engine Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
danij
04:15 Doomsday Engine Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
danij
02:57 Doomsday Engine Revision f98731b4 (github): Fix dynlight projection on planes.
danij
01:07 Doomsday Engine Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
danij

2010-08-19

23:00 Doomsday Engine Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
danij
06:29 Doomsday Engine Revision c730d2e1 (github): Tweaks.
danij
06:06 Doomsday Engine Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
danij
04:27 Doomsday Engine Revision 51007d70 (github): Clean up.
danij
03:31 Doomsday Engine Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
danij
03:30 Doomsday Engine Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
danij

2010-08-18

07:39 Doomsday Engine Revision 2ad6f1f4 (github): Continued work on the skymask geometry construction and implemented automatic skylight color selection.
danij

2010-08-17

22:51 Doomsday Engine Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
danij
08:55 Doomsday Engine Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
danij
08:23 Doomsday Engine Revision 1a3471de (github): Continued work on the skymask geometry construction.
danij
04:05 Doomsday Engine Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
danij
03:24 Doomsday Engine Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
danij
03:24 Doomsday Engine Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
danij
00:47 Doomsday Engine Revision cb49f51e (github): Further skymask geometry construction work.
danij
00:12 Doomsday Engine Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
danij

2010-08-16

12:34 Doomsday Engine Revision 6260be31 (github): Continued work on skymask geometry construction.
danij

2010-08-15

00:36 Doomsday Engine Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi... danij
 

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