Activity
From 2010-08-15 to 2010-08-28
2010-08-26
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01:36 Doomsday Engine Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
2010-08-22
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07:24 Doomsday Engine Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
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07:24 Doomsday Engine Revision c981ab31 (github): Clean up in preparation for further changes.
2010-08-21
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00:06 Doomsday Engine Revision f94f9a4b (github): Clean up in preparation for further changes.
2010-08-20
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22:33 Doomsday Engine Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
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17:51 Doomsday Engine Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
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04:15 Doomsday Engine Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
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02:57 Doomsday Engine Revision f98731b4 (github): Fix dynlight projection on planes.
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01:07 Doomsday Engine Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
2010-08-19
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23:00 Doomsday Engine Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
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06:29 Doomsday Engine Revision c730d2e1 (github): Tweaks.
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06:06 Doomsday Engine Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
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04:27 Doomsday Engine Revision 51007d70 (github): Clean up.
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03:31 Doomsday Engine Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
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03:30 Doomsday Engine Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
2010-08-18
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07:39 Doomsday Engine Revision 2ad6f1f4 (github): Continued work on the skymask geometry construction and implemented automatic skylight color selection.
2010-08-17
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22:51 Doomsday Engine Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
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08:55 Doomsday Engine Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
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08:23 Doomsday Engine Revision 1a3471de (github): Continued work on the skymask geometry construction.
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04:05 Doomsday Engine Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
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03:24 Doomsday Engine Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
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03:24 Doomsday Engine Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
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00:47 Doomsday Engine Revision cb49f51e (github): Further skymask geometry construction work.
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00:12 Doomsday Engine Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
2010-08-16
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12:34 Doomsday Engine Revision 6260be31 (github): Continued work on skymask geometry construction.
2010-08-15
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00:36 Doomsday Engine Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
- This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi...
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