danij's activity
From 2010-04-02 to 2010-04-15
2010-04-10
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20:06 Doomsday Engine Revision f231e517 (github): Removed garbage code left behind from debugging.
2010-04-09
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15:29 Doomsday Engine Revision 0a5a41b8 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
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01:55 Doomsday Engine Revision 15bca57f (github): Changed All Games: Further tweaked player/mobj movement friction and deceleration.
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01:23 Doomsday Engine Revision 814ef06d (github): Fixed DOOM: HUD weapons vertically offset four pixels lower than in the original game.
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01:19 Doomsday Engine Revision 06ad94f1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
2010-04-07
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21:41 Doomsday Engine Revision a68b26be (github): Version bump in Doomsday for Windows installer script.
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21:36 Doomsday Engine Revision 3cbe24f4 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
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21:35 Doomsday Engine Revision 14690580 (github): Fixed "backing out" issue with chainsaw/gauntlet lunging.
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19:54 Doomsday Engine Revision 694ca62b (github): Disallow stepping up onto a corpse. This prevents the player from "climbing" up and over whilst chainsawing.
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19:30 Doomsday Engine Revision 150a11b3 (github): Fixed attack lunge angle lock to not allow the player to turn away from the target.
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18:38 Doomsday Engine Revision 973a43a0 (github): Fixed discrepancy in attack lunge velocity compared to original behavior.
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17:42 Doomsday Engine Revision 2dfb87cf (github): Fixed All Games: Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
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13:53 Doomsday Engine Revision e8280a38 (github): Removed (player) classinfo_t::turnSpeed[2] - "initial" speed. As time staging of the turn controls is now done engine-side, this is unused.
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13:44 Doomsday Engine Revision 5dcafad6 (github): Fixed All Games: Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
2010-04-06
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21:14 Doomsday Engine Revision bd1d07d6 (github): Fixed All Games: "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
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18:49 Doomsday Engine Revision 41775d63 (github): Fixed All Games: Turn speed does not consider "always-run".
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18:09 Doomsday Engine Revision 6081c023 (github): Fixed mixup in previous commit. Now working correctly.
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15:57 Doomsday Engine Revision 992d5c36 (github): Fixed: Vertical alignment issue with materials on two-sided linedef lower sections.
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14:27 Doomsday Engine Revision 97f8fa44 (github): Fixed XG: Bug #2899815 "XG: Damage class if health below" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2899815&group_id=74815&atid=542099).
2010-04-05
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18:29 Doomsday Engine Revision e78629e7 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
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18:28 Doomsday Engine Revision 097396b6 (github): Changed DOOM/Heretic: Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
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17:53 Doomsday Engine Revision f0a98c24 (github): Changed DOOM: Removed three unused sound identifiers that were not present in the original game: wsplash nsplash blurb
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16:58 Doomsday Engine Revision 53cbd894 (github): Changed: Default mipmapping filter changed to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
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15:04 Doomsday Engine Revision a5511344 (github): Fixed: "Texture name missing in Doom 2 MAP14 & MAP25" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2826699&group_id=74815&atid=542099)
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13:52 Doomsday Engine Revision f3ef787b (github): Fix line endings.
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02:45 Doomsday Engine Revision 7fc2ecb6 (github): Hexen: Do a full HUD widget update when calling ST_Start.
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01:02 Doomsday Engine Revision 5e59776e (github): Fixed: Non-opaque middle textures on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with Fakeradio enabled).
2010-04-04
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22:15 Doomsday Engine Revision e2fe51c1 (github): Fixed Hexen: "Death Wyvern movement broken". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855075&group_id=74815&atid=542099)
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20:47 Doomsday Engine Revision 58d3f48d (github): Fixed: "Switch doesn't open up before Caves of Circe" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2853242&group_id=74815&atid=542099)
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18:15 Doomsday Engine Revision 1d6a97f9 (github): Fixed: Vissprites produced for mobjs whose origin sector is of zero height.
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16:50 Doomsday Engine Revision 50a46c9f (github): Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637
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16:38 Doomsday Engine Revision 4c32b9d4 (github): Fixed All games: "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
- Revised the fix applied in beta6.6 for the "Bullets not visible in map cheat" issue. Although we now want all mobjs a...
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16:10 Doomsday Engine Revision e9e2fb1f (github): Changed: CVar "rend-dev-mobj-bbox" Draw all bounding boxes for all mobjs, not just those which are sector-linked.
2010-04-03
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15:01 Doomsday Engine Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating.
- However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ...
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02:36 Doomsday Engine Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm.
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02:35 Doomsday Engine Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection.
2010-04-02
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