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tolwyn's activity

From 2009-11-12 to 2009-11-25

2009-11-17

02:45 Doomsday Engine Bug #823: S1 lower Floor - nearest floor adjacent Sectors
Glad it's fixed. :) tolwyn
00:45 Doomsday Engine Bug #823 (Closed): S1 lower Floor - nearest floor adjacent Sectors
Taking Bloodrust as an example, I've made a snippet PWAD to show the bug.
Hit switch in front of you, turn right, ...
tolwyn

2009-11-16

20:49 Doomsday Engine Bug #823: S1 lower Floor - nearest floor adjacent Sectors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f8859df0/fd1d/attachment/bug2.wad
tolwyn
18:48 Doomsday Engine Bug #822 (Closed): Monsters vision 2side linedefs
This one is going to be hard to explain, so I've attached a PWAD.
Monsters can see the player when they shouldn't ...
tolwyn

2009-11-14

20:36 Doomsday Engine Feature #1501 (Rejected): Non-64-pixel flats
It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different... tolwyn
20:31 Doomsday Engine Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda... tolwyn

2009-11-13

21:04 Doomsday Engine Bug #813: autoexec.cfg
You're right it works.
Either I had syntax wrong and confused this report as a bug, or... ? Please delete. It is wor...
tolwyn
 

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