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danij's activity

From 2009-10-30 to 2009-11-12

2009-11-09

13:43 Doomsday Engine Bug #811: New Resource Doesn't Load
Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ... danij
13:22 Doomsday Engine Bug #678: Automap: Rotation angle smoothing
Fixed for 1.9.0-beta6.8 danij
03:17 Doomsday Engine Bug #798: Invisible Objects seen on Automap
Fixed for 1.9.0-beta6.8 danij
02:47 Doomsday Engine Bug #797: Blank map titles no longer blank
Fixed for 1.9.0-beta6.8 danij
02:26 Doomsday Engine Bug #421: Heretic: "shivering" dropped items
Fixed for 1.9.0-beta6.8 danij

2009-11-08

19:16 Doomsday Engine Bug #771: HeXen: Destroying pot's
Fixed for 1.9.0-beta6.8 danij
18:25 Doomsday Engine Bug #770: HeXen: Herisarch's mana cubes
Fixed for 1.9.0-beta6.8
The problem was that after spawning the cubes their position was never again set. Therefor...
danij
18:03 Doomsday Engine Bug #770: HeXen: Herisarch's mana cubes
The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac... danij
17:36 Doomsday Engine Bug #770: HeXen: Herisarch's mana cubes
The reason why only the cubes are occluded yet the spinning balls are not continues to allude me. danij
14:19 Doomsday Engine Bug #770: HeXen: Herisarch's mana cubes
I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b... danij
10:42 Doomsday Engine Bug #703: HeXen: Maulotaur charge attack
Fixed for 1.9.0-beta6.8 danij
08:14 Doomsday Engine Bug #736: Player acceleration and movement
That fixed it. The games are controlling much more like their vanilla cousins now. danij

2009-11-07

11:32 Doomsday Engine Bug #768: [Hexen] Death Wyvern movement broken
There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv... danij
10:34 Doomsday Engine Bug #772: HeXen: Poly object clipping
I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex...
danij
05:06 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Fixed for 1.9.0-beta6.8 danij
03:47 Doomsday Engine Bug #805: Heretic pod generator and pod placement
Fixed in svn for 1.9.0-beta6.8 danij
03:28 Doomsday Engine Bug #804: Secret credit for non-secret areas - Heretic E3M4
Fixed for 1.9.0-beta6.8 danij
00:03 Doomsday Engine Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099 danij

2009-11-06

23:52 Doomsday Engine Bug #809: [Doom2] Linedef action #30 raises floor too high
Fixed for 1.9.0-beta6.8 danij
17:56 Doomsday Engine Bug #736: Player acceleration and movement
How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ... danij
 

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