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From 2009-10-25 to 2009-11-07

2009-11-07

01:44 Doomsday Engine Bug #809: [Doom2] Linedef action #30 raises floor too high
screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4...
siliconwolf

2009-11-06

23:02 Doomsday Engine Bug #806: Heretic pod generator and pod placement
This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission
siliconwolf

2009-10-26

07:22 Doomsday Engine Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
 

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