danij's activity
From 2009-08-21 to 2009-09-03
2009-09-03
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18:01 Doomsday Engine Revision 6f2be0c6 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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17:55 Doomsday Engine Revision 19e479a6 (github): Fixed: "Bullets not visible in map cheat" (see here http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099).
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13:39 Doomsday Engine Revision 00a1ca4f (github): Fixed: "SND_INFO error when changing difficulty on MP setup" (see here http://sourceforge.net/tracker/?func=detail&aid=2849463&group_id=74815&atid=542099).
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13:28 Doomsday Engine Revision 2fdb7653 (github): Fixed: "Gun-Triggered Switches Inactive in PWADs" (see here http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2849319&group_id=74815).
2009-09-02
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20:54 Doomsday Engine Revision 8d836845 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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20:52 Doomsday Engine Revision 58c0dc02 (github): Continued work on improving the LOS algorithm (will be needed to fix several outstanding bugs).
- * Parameterized internal logic to a set of flags specified with a new function paramater.
* LS_PASSLEFT: Ray may cros... -
06:46 Doomsday Engine Revision 3a9220d4 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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06:44 Doomsday Engine Revision 5458e12b (github): Version bump plugins.
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06:40 Doomsday Engine Revision c3fd8be9 (github): Updated dependency paths in vcconfig-example.bat
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06:39 Doomsday Engine Revision a2011c3f (github): Updated version number in win32 installer build script setup.iss
2009-09-01
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06:09 Doomsday Engine Revision a3269488 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
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06:04 Doomsday Engine Revision cdf0f58a (github): Fixed jHexen: "Clip through a wall if an object is near". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2799048&group_id=74815&atid=542099)
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01:04 Doomsday Engine Revision ff4fa746 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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01:02 Doomsday Engine Revision 7d22927f (github): Fixed: "Getting stuck behind moved surfaces after reloading level" (see here http://sourceforge.net/tracker/?func=detail&aid=2847962&group_id=74815&atid=542099).
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00:21 Doomsday Engine Revision 1663dd2a (github): Fixed jDoom64: No max armor limit.
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00:21 Doomsday Engine Revision d14c3a9d (github): Fixed: "Dragonskin Bracers don't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2847965&group_id=74815&atid=542099).
2009-08-31
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23:15 Doomsday Engine Revision e69a838a (github): Fixed minor issue in GL_LoadRawTex which assumed raw textures to always be 320x200. If a given lump was smaller (as is the case with the automap background in jHexen) this would result in a memcpy source overflow (innocous because the destination buffer was always big enough to retain it).
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23:06 Doomsday Engine Revision 11ec72c8 (github): Fixed file encoding yet again.
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11:03 Doomsday Engine Revision 7bad4646 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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11:01 Doomsday Engine Revision 6cbcefea (github): Fixed: Non-working model particles.
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09:55 Doomsday Engine Revision 6262628a (github): Fixed: Minor issues with tracking players entering/leaving the void.
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09:51 Doomsday Engine Revision 956639f0 (github): Split the "point in subsector" sub-algorithm from R_IsPointInSector2 into a new function named R_IsPointInSubsector
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09:47 Doomsday Engine Revision 362056ae (github): Fixed: Line specials triggered by line attacks could be activated if used on onesided linedefs and hitting them from on the wrong side. For example, shooting at switches from behind (when outside the map).
- Changed: It is now possible to use line attacks from outside the map to hit targets within.
2009-08-30
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16:47 Doomsday Engine Revision 79b0d6da (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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16:46 Doomsday Engine Revision 4dcfc9d9 (github): Fixed Windows Vista/7: Non-working music volume controls.
- Fixed Windows: "SDL_mixer: Music volume and balance" (see here http://sourceforge.net/tracker/?func=detail&aid=271912...
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15:17 Doomsday Engine Revision f365cfca (github): Fixed line endings (damn you VS!).
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15:09 Doomsday Engine Revision 2d9cae7d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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15:07 Doomsday Engine Revision 9b5a8cd6 (github): Fixed: "sdl_mixer + external sound files getting cut short" (see here http://sourceforge.net/tracker/?func=detail&aid=2847211&group_id=74815&atid=542099).
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13:13 Doomsday Engine Revision cfea8e99 (github): Updated DED Version directive in jHeretic's maps.ded to ver 6.
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13:08 Doomsday Engine Revision c52b9a53 (github): Fixed encoding of jHeretic's maps.ded (was using nix style line breaks).
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07:56 Doomsday Engine Revision 6116e142 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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07:41 Doomsday Engine Revision b8b97ccc (github): Fixed: "Mus_Start: Couldn't open dd-buffered-song for writing(...)" implemented a basic two file rotation scheme to avoid file locking problem (see here http://sourceforge.net/tracker/?func=browse&group_id=74815&atid=542099).
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06:01 Doomsday Engine Revision 3adcf94d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
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05:54 Doomsday Engine Revision 5eab7a06 (github): Fixed jHeretic/jHexen: "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&atid=542099#).
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05:10 Doomsday Engine Revision 1b55f6c5 (github): Changed jHeretic: Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8".
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04:20 Doomsday Engine Revision d7cb7670 (github): Fixed: Changing control bindings for inventory prev/next and view size -/+ via the controls menu did not apply the "repeat" qualifier to the new bindings.
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04:13 Doomsday Engine Revision c4743809 (github): Fixed: Added missing default event bindings for viewsize -/+ (minus, equals).
2009-08-29
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11:17 Doomsday Engine Revision 5fbafda2 (github): Removed extraneous comment in last commit.
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11:06 Doomsday Engine Revision 7d557a9c (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
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10:52 Doomsday Engine Revision 627125dc (github): Fixed: "No intermission screen after map30" (see here: http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099).
- Changed: "After" InFine scripts are now executed after any intermission rather than before it.
Added: New Map Info fl... -
09:08 Doomsday Engine Revision 2aaf76b8 (github): Changed jDoom: Amended in-menu label for compatibility option "PE LIMITED TO 20 LOST SOULS" to "PE LIMITED TO 21 LOST SOULS".
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08:46 Doomsday Engine Revision 59de1309 (github): Fixed: Ignore all lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip are now playable (thanks go to entryway and the prboom-plus changelog for the tip off).
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04:47 Doomsday Engine Revision 264a6923 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
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04:16 Doomsday Engine Revision 1bd686c6 (github): Fixed: "Skill menu plays two sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099).
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00:12 Doomsday Engine Revision 7e81e172 (github): Fixed: "WFALL Textures inanimate in PWAD" (see here: http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099).
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