danij's activity
From 2007-11-30 to 2007-12-13
2007-12-11
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12:18 Doomsday Engine Revision 215f1403 (github): Fixed: Flat lumps should replace earlier ones of the same name.
2007-12-03
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17:42 Doomsday Engine Revision ea9d7357 (github): Due to the fact that we skip drawing the first few frames of the level and we don't clear the color buffer if not drawing a player view, we end up with HOM.
- This isn't a fix. Just make it less noticeable by hiding the other HUDs for those first few tics.
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06:37 Doomsday Engine Revision 7a2f6fca (github): Fixed bug: Missiles would not hit upper/lower linedef sections and would move through them and be warped to the height of the ceiling on the other side before exploding.
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06:35 Doomsday Engine Revision 7ff80d93 (github): Fixed problem of lines being coloured incorrectly in the automap (we were getting the back sector of a seg instead of the linedef).
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06:34 Doomsday Engine Revision c7107eea (github): Fixed missing return value for the "give" console cmmd.
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06:33 Doomsday Engine Revision fb0493d4 (github): Began separating the map loading code into two phases:
- * Read and transform the map data from WAD into an intermediate format.
* Send the transformed map data through an AP... -
06:28 Doomsday Engine Revision e4cb6261 (github): Began separating the map loading code into two phases:
- * Read and transform the map data from WAD into an intermediate format.
* Send the transformed map data through an AP... -
06:27 Doomsday Engine Revision be76a846 (github): Began separating the map loading code into two phases:
- * Read and transform the map data from WAD into an intermediate format.
* Send the transformed map data through an AP... -
06:25 Doomsday Engine Revision 7405c450 (github): Began separating the map loading code into two phases:
- * Read and transform the map data from WAD into an intermediate format.
* Send the transformed map data through an AP...
2007-12-01
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17:42 Doomsday Engine Revision 9843c22c (github): Fixed bug#1786091 - Crash when using the "give" cheat when not in-game.
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16:59 Doomsday Engine Revision 31dce514 (github): Fixed bug: If texture gamma is changed from the default; during startup GL_DoUpdateTexGamma is called before the file manager has loaded PLAYPAL and thus LoadPalette will fail. Check whether the texture manager is online before attempting to do any updating (if its not, we don't need to do an update anyway).
2007-11-30
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16:10 Doomsday Engine Revision c23fc671 (github): Moved P_SetMobjPosition and P_UnsetMobjPosition into plugins/common/src/p_map.c
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15:17 Doomsday Engine Revision 55ceb89d (github): Further reorganizing of the thing spawn process. Now done ASAP after the engine has finished loaded the map.
- Removed fixed MAX_MACE_SPOTS limit in jHeretic (was 8).
Removed fixed MAX_BOSS_SPOTS limit in jHeretic (was 8). -
13:49 Doomsday Engine Revision 5f139163 (github): Moved polyobj creation/spawn earlier on in the map load process and alongside mobjs in P_SpawnMapThing. Fixed a bug in the logic which could result in accessing free'd memory.
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03:39 Doomsday Engine Revision 9d521ae6 (github): Redesigned the way polyobjs are created/spawned into the map (in preparation for extracting them completely from the world geometry). The engine now has full control over the construction process whilst the game provides the blueprint.
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01:07 Doomsday Engine Revision bfe3160b (github): Be consistent with our c-string use. We currently use ANSI strings throughout, so thats what we'll pass to WIN32 funcs.
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