Activity
From 2007-04-05 to 2007-04-18
2007-04-14
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18:16 Doomsday Engine Revision 7ea518cf (github): Fixed bug in the xg ccmds move(floor/ceil). If a mode was not specified it would result in a segfault when trying to dereference a NULL sector ptr.
2007-04-13
2007-04-12
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20:15 Doomsday Engine Revision 78b9c1bd (github): Cleanup. Micro-optimization for GL_ScaleBuffer32() because I felt like it :)
2007-04-11
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13:47 Doomsday Engine Revision 679d58ec (github): Further work on the automap.
- Re-implemented glowing lines based on line special. Outside parties are able to register a set of requirements for a ...
2007-04-10
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08:47 Doomsday Engine Revision 6a65d1d3 (github): Begun cleaning up the interface to the automap code.
- Each local player's map now stores its own internal config for things like color, alpha etc preferences. The game con...
2007-04-08
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20:50 Doomsday Engine Revision 289351ae (github): Complete overhaul of the automap code. Now that we draw in real screen space rather than fixed this meant a lot of the complication in the old code could be removed.
- This version now supports multiple local players. Also, all values affecting display are now interpolated (window siz...
2007-04-05
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14:14 Doomsday Engine Revision bf6b750e (github): Moved all code relating to automap render lists to am_rendlist.c and am_rendlist.h
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02:04 Doomsday Engine Revision 6746898c (github): Fixed numerous compilation warnings/errors reported with /W4
- Fixed an issue with releasing input devices on Win32 which sometimes led to a segfault on shutdown.
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