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From 2006-11-03 to 2006-11-16

2006-11-06

13:12 Doomsday Engine Revision 84dfa9b1 (github): Got a real name for zackkeene
yagisan
04:06 Doomsday Engine Revision 3234d374 (github): Rewrote numerous hard to read loops and simplified them in the process (for us humans and compilers). Restructured to remove goto statements from loops to enable compilers to more aggressively optimize.
danij

2006-11-05

19:31 Doomsday Engine Revision d771ce67 (github): Potential fix for FTBFS issues with new SDL-based threads and mismatched calling convention on thread function ptrs. Build tested on win32 only.
Further cleanup and reworking of various loops to remove unnecessary continues, breaks etc. danij

2006-11-04

15:01 Doomsday Engine Revision c96b3531 (github): 64bit fixes
yagisan
14:47 Doomsday Engine Revision 2304906c (github): 64bit fixes
yagisan
14:40 Doomsday Engine Revision bcb5e150 (github): remove extra assert
yagisan
14:34 Doomsday Engine Revision 76d24217 (github): 64bit fixes
yagisan
14:15 Doomsday Engine Revision 37871686 (github): 64bit fixes
yagisan
13:58 Doomsday Engine Revision 72fd6e28 (github): Fix Headers
yagisan
13:52 Doomsday Engine Revision 92adec03 (github): Several 64bit fixes to the model and things code
yagisan

2006-11-03

15:14 Doomsday Engine Revision cf4975fa (github): Re-implement all threading code using SDL threads only. Previous setup was Win32 api centric, and the cause of many 64bit issues. New code is 64bit clean, and tested on *NIX. TODO - create a robust error checking system for the threads, something that both implementations lacked.
yagisan
 

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