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danij's activity

From 2006-10-06 to 2006-10-19

2006-10-18

18:56 Doomsday Engine Revision a0aa03dc (github): Implemented engine-side CCmd parameter validation as discussed previously, as a preparatory step for the planned integration of a scripting language into the console later in the 1.9.x series. CCmds can opt-out of engine-side validation by not specifying a usage control string when registered.
TODO: Split console commands with different actions depending on number of parameters; apply the "overloaded" functio... danij

2006-10-16

00:57 Doomsday Engine Revision d528a05b (github): Added missing new line at file end.
danij
00:21 Doomsday Engine Revision 4fd72f67 (github): Extracted the colour-keying and image alpha checking into separate routines and moved to gl_tex.c
danij

2006-10-15

20:32 Doomsday Engine Revision 929600c1 (github): Began splitting gl_tex.c into smaller files. Separated all the texture management routines out and into gl_texmanager.c. gl_tex.c now consists entirely of image manipulation algorithms.
danij
20:27 Doomsday Engine Revision c307326e (github): Changed to UTF-8.
danij
16:57 Doomsday Engine Revision 3ec82c92 (github): Remove duplicate flare texture.
danij

2006-10-14

23:43 Doomsday Engine Revision 1a6dfeeb (github): Fixed segv problem with "rend-tex 2" (thanks yagisan).
Fixed lighting discrepancies (light adaptation was being applied twice for mobj sprites and models). Minor tweaks in ... danij
17:44 Doomsday Engine Revision 202f52db (github): Moved more decisions affecting rendpolys further up the logic hierarchy to make better use of surface_t.
Fixes for bugs with shiny textures and polyobjects introduced by recent changes. danij
06:41 Doomsday Engine Revision 364ae81a (github): Implemented a new rendering mode to help debug lighting issues. Setting cvar "rend-tex 2"; Doomsday will render all world surfaces using the gray.png texture.
danij
04:28 Doomsday Engine Revision 105added (github): Store pre calculated floating point coords for vertexes in seg_t. Save having to FIX2FLT() every time we need them (several thousand times per frame).
danij
02:12 Doomsday Engine Revision d4009431 (github): Fixed an inaccuracy in the defined value of PI.
danij
02:03 Doomsday Engine Revision 9882d13b (github): Replaced numerous instances of divide by 255 in time critical code with multiplication by reciprocal255 (the value taken for this is from the Risen3D source).
danij
00:57 Doomsday Engine Revision a4194d89 (github): Changed to UTF-8.
danij
00:49 Doomsday Engine Revision ab83fec3 (github): Use Memory management wrappers. Clean up.
danij
00:06 Doomsday Engine Revision 7ddec61a (github): More fixes for warnings produced by gcc.
danij

2006-10-13

20:22 Doomsday Engine Revision 65cdd2b9 (github): Fixed a few more compiler warnings (gcc).
danij
19:41 Doomsday Engine Revision 54911b8b (github): Use the seg facing flag instead of recalculating in the dynlight code (optimize).
danij
18:58 Doomsday Engine Revision aa568ddd (github): Fixed typo.
danij
18:50 Doomsday Engine Revision 8368038f (github): Use Memory management wrappers. Clean up.
danij
06:49 Doomsday Engine Revision 19a53221 (github): Moved (f/dd/div)vertex_t members (x,y (z)) into pos[VX, VY (VZ)].
danij

2006-10-12

22:42 Doomsday Engine Revision c56d45aa (github): Shutup gcc (fixed compiler warnings). Cleanup decor light code.
danij
21:07 Doomsday Engine Revision 357a101e (github): Cleanup.
danij
21:00 Doomsday Engine Revision ff6b31a5 (github): Fixed "/tmp/doomsday/engine/portable/src/p_particle.c:279: error: static declaration of 'P_Uncertain' follows non-static declaration".
danij
20:42 Doomsday Engine Revision 45238baa (github): Cleanup.
danij
20:16 Doomsday Engine Revision fdcea1f6 (github): Changed to UTF-8.
danij
19:35 Doomsday Engine Revision dcbd275d (github): Further clean up. Use unsigned types for indices where possible (self-document). Fixed signed/unsigned mismatch in comparison for checking the status of the matched word list.
danij
19:30 Doomsday Engine Revision e0eefd2f (github): Fixed "/tmp/doomsday/engine/portable/include/con_bind.h:50: error: previous declaration of 'B_SetBindClass' was here...".
danij
01:29 Doomsday Engine Revision 853acd59 (github): OPTIMIZE: Changed wall seg rendering. Previously we were calculating whether each wall seg, in all visible subsectors faced the viewer at least three times per seg per frame unnecessarily. This calculation is now done once per frame per seg in visible subsectors and seg_t->flags updated with SEGINF_FACINGFRONT if true.
Cleaned up con_bind.c, event bindings are now put into separate arrays depending on event_t->type. This plus the othe... danij

2006-10-08

20:14 Doomsday Engine Revision 23b1f93e (github): Fixed GCC compiler warnings.
danij
19:46 Doomsday Engine Revision 5656a3df (github): Fixed compilation warnings.
danij
19:10 Doomsday Engine Revision bf4df569 (github): Began dividing con_main.c into smaller chunks. We now have con_data.c which implements the various console databases (cvars, ccmds, knownwords, aliases) and rend_console.c which contains the console drawing routines.
Since the various console databases were already being sorted I replaced their search mechanisms with those using a b... danij
19:03 Doomsday Engine Revision 35de1c0b (github): Optimization: Rendpolys are no longer allocated on the stack each and every time they are needed. Added a rendpoly allocation mechanism which allows the same rendpolys to be re-used whenever possible.
Number of vertices are also allocated dynamically at this time, this meant I was able to remove the RL_MAX_POLY_SIDES... danij
18:54 Doomsday Engine Revision 6f9a3ee0 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks and optimizations.
danij
18:34 Doomsday Engine Revision 6248c948 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks to reduce per-frame processing work.
danij
18:29 Doomsday Engine Revision 31daa1f3 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks. Updated style.
danij
18:27 Doomsday Engine Revision 47c2e478 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks. Updated style.
danij
18:24 Doomsday Engine Revision be28d66a (github): Cleanup. Added function headers. Fixed issue of returned false positives when searching for nodes when a substring matches.
danij
18:21 Doomsday Engine Revision 1c5d886a (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc).
danij
 

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