Activity
From 2004-07-30 to 2004-08-12
2004-08-08
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22:12 Doomsday Engine Revision f418004f (github): USHORT segs
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22:11 Doomsday Engine Revision d706abba (github): Load MUS routines, if present
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22:11 Doomsday Engine Revision 67e98dba (github): Removed extra spaces
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22:10 Doomsday Engine Revision 38711271 (github): Use timidity for playing MIDI
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22:09 Doomsday Engine Revision f5c80019 (github): Convert MUS to standard MIDI
2004-08-07
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17:17 Doomsday Engine Revision 71af6d5f (github): Show URL of project page on SourceForge
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10:59 Doomsday Engine Revision e5941ecd (github): Added player-move-speed
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10:58 Doomsday Engine Revision a4df4ac7 (github): Fixed segfault in sight checking (outside the valid area?)
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10:58 Doomsday Engine Revision ad61dae4 (github): Cleanup
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10:55 Doomsday Engine Revision 42b8e74f (github): Changes for 1.8.1
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00:39 Doomsday Engine Revision 986da1c2 (github): Removed a redundant jump check
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00:38 Doomsday Engine Revision 1e567212 (github): Fixed jumping
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00:38 Doomsday Engine Revision 2692a58f (github): Changes for 1.8.1
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00:31 Doomsday Engine Revision 0e9ba06f (github): Added Include/Common/p_ticcmd.h
2004-08-06
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23:57 Doomsday Engine Revision 72335d7f (github): Added common ticcmd struct
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23:42 Doomsday Engine Revision 67111548 (github): Fixed ticcmd handling
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23:41 Doomsday Engine Revision 0f82ebde (github): Fixed ticcmd handling, removed non-smooth camera
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23:38 Doomsday Engine Revision f328e362 (github): Removed non-smooth camera
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19:41 Doomsday Engine Revision c178c63e (github): Fixed my name
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19:40 Doomsday Engine Revision d18e133b (github): Fixed my name
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19:39 Doomsday Engine Revision ed9db4ae (github): Don't assume that gl.SetInteger has been set
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19:17 Doomsday Engine Revision fb5ed1b0 (github): RC4: final release candidate
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17:55 Doomsday Engine Revision e5eee529 (github): Further improvements and cleanup in frametime syncing
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17:54 Doomsday Engine Revision a730afe7 (github): Big-endian compliance
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17:46 Doomsday Engine Revision 592a1011 (github): Use GL_CLAMP_TO_EDGE for more appropriate texture clamping
2004-08-03
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21:31 Doomsday Engine Revision a576c5dd (github): Adjust frametime smoothly
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21:30 Doomsday Engine Revision 016d1df3 (github): No longer an RC version
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20:57 Doomsday Engine Revision d67930d0 (github): Smaller frametime adjustments
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20:23 Doomsday Engine Revision c5342242 (github): Link with zlib for slackware
2004-08-01
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23:56 Doomsday Engine Revision 4e4562e0 (github): Use Con_SetInteger when toggling buttons
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23:45 Doomsday Engine Revision 54be84ef (github): Don't let frametime become negative (fixed)
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23:41 Doomsday Engine Revision df0fc710 (github): Don't let frametime become negative
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17:56 Doomsday Engine Revision 22a45f50 (github): Updated info about glBSP
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16:18 Doomsday Engine Revision deb9295c (github): Include Doomsday.lib
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16:05 Doomsday Engine Revision 67083387 (github): Don't apply smooth moving to flat particles that contact a surface
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11:47 Doomsday Engine Revision dc4c9f4d (github): Preparing for RC3
2004-07-31
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18:46 Doomsday Engine Revision 5e1b1189 (github): Cleanup
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18:45 Doomsday Engine Revision bc5ad503 (github): When demo ends, inform InFine about it
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16:27 Doomsday Engine Revision eccd4c54 (github): Fixed Map Info -> Execute
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13:59 Doomsday Engine Revision b29d936a (github): Fixed endianness issues
2004-07-30
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21:56 Doomsday Engine Revision a4cb832f (github): When camera smoothing is disabled, freeze view angles at every game update
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21:55 Doomsday Engine Revision 19d2cec0 (github): Corrected reference to external variable "shiftdown"
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21:55 Doomsday Engine Revision d30f1811 (github): Added the "message" console command
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21:54 Doomsday Engine Revision d0c7534c (github): Fixed font problem by properly deferring InitNew with autostart
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