danij's activity
From 2004-01-02 to 2004-01-15
2004-01-05
-
17:58 Doomsday Engine Feature #1319 (Rejected): Different models for LOD
- Have you played the mega wad Hell Revealed II yet?
Unfortunetly having sooooo many monsters is crippling
Doomsda... -
17:23 Doomsday Engine Feature #1318: Creating Bullet Holes
- Logged In: YES
user_id=849456
Yes I think for now duplicating the appearence of the particle
is probably the best... -
17:13 Doomsday Engine Bug #158 (Closed): Uping the generator limit/culling distant generators first
- Now that Doomsday supports multiple particle
generators per state/mobj it is much easier to create far
better loo...
2004-01-03
-
23:24 Doomsday Engine Feature #1314: Particle spawn rate affected by mobj visibility
- Logged In: YES
user_id=849456
Ah ok :-)
Still it would be usefull to set a minimum particle count for in
cases... -
12:24 Doomsday Engine Feature #1318 (Closed): Creating Bullet Holes
- Use the following definition to create a bullet hole:
# Bullet Hole
Generator {
State = "PUFF1"
Flags = ble...
Also available in: Atom