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(41)
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(11)
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(1)
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(31)
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Updated
% Done
2430
Feature
New
Normal
Add support for Bethesda.net official addon PWADs
Deng Team
2020-09-17 14:28
2389
Feature
Closed
Normal
[Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
Deng Team
2020-01-03 10:43
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2020-01-01 21:53
2290
Feature
Rejected
Low
Extend ambient light Map Info and Cvar to reduce light levels
skyjake
2019-11-05 08:38
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2019-11-29 12:31
2192
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-03-04 09:25
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2017-04-03 13:30
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
2051
Feature
New
High
XG test suite / demo map
2017-04-03 18:46
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2019-11-29 21:59
2033
Feature
Progressed
High
Runtime map editor
2019-11-29 12:31
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2019-11-29 21:58
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1979
Feature
Feedback
Normal
Additional sound formats
2019-11-29 21:15
1920
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2017-02-08 12:06
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2019-11-29 21:07
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2019-11-29 23:06
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2019-11-29 12:31
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2019-11-29 23:06
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2017-04-03 14:27
1768
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2019-11-29 19:26
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2019-11-29 19:26
1698
Feature
New
Normal
Editor for particle generators
2019-11-29 19:23
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1620
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2019-11-29 18:43
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1616
Feature
New
Normal
Selector for sprites
2019-11-29 18:35
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1604
Feature
New
High
Game rules (1p and MP)
2019-11-29 21:33
1587
Feature
New
Normal
3D weapon behaviour
2017-04-03 15:02
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2019-11-29 12:31
1579
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2019-11-29 19:11
1551
Feature
New
Normal
Print unknown line/sector types to the console
2019-11-26 15:33
1547
Feature
New
Low
Command for manipulating numeric controls
2019-11-29 19:09
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2019-11-29 12:31
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2019-12-15 15:28
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1532
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1530
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2017-04-03 18:48
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1523
Feature
New
Normal
[Infine] Skill level checks
2019-11-29 18:57
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2017-04-03 18:48
1502
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
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Doomsday
Engine
2.3
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