Project

General

Profile

Issues

Filters

Apply Clear

# Tracker Status Priority Subject Assignee Updated % Done
2430 Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2389 Feature Closed Normal [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag) Deng Team 2020-01-03 10:43

2387 Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2290 Feature Rejected Low Extend ambient light Map Info and Cvar to reduce light levels skyjake 2019-11-05 08:38

2281 Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2017-04-03 13:30

2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2051 Feature New High XG test suite / demo map 2017-04-03 18:46

2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2033 Feature Progressed High Runtime map editor 2019-11-29 12:31

2032 Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1979 Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1920 Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2019-11-29 21:07

1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2019-11-29 23:06

1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2019-11-29 12:31

1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2017-04-03 14:27

1768 Feature Progressed High Boom compatibility 2019-11-29 23:29

1727 Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1726 Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

1698 Feature New Normal Editor for particle generators 2019-11-29 19:23

1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1620 Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1617 Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1616 Feature New Normal Selector for sprites 2019-11-29 18:35

1608 Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1604 Feature New High Game rules (1p and MP) 2019-11-29 21:33

1587 Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1580 Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1579 Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1563 Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2019-11-29 19:11

1551 Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1547 Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1544 Feature New Normal Support for ZDoom's Decorate function 2019-11-29 12:31

1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1537 Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1532 Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1530 Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1523 Feature New Normal [Infine] Skill level checks 2019-11-29 18:57

1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1502 Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

(1-50/88) Per page: 50, 250

Also available in: Atom CSV PDF