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From 2015-02-11 to 2015-02-24

2015-02-24

19:01 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
12:09 Revision dc209f57 (github): Assimp: Updated the Git submodule
skyjake
11:51 Bug #1982: Crash warping to a map without MapInfo data
The issue with applying special behavior to the VISIT cheat is that these are translated into a warp command automati... danij
11:28 Bug #1982: Crash warping to a map without MapInfo data
1) was basically different behaviour versus Vanilla yes.
Though, perhaps the VISIT cheat should be locked to ...
vermil
11:15 Bug #1982: Crash warping to a map without MapInfo data
So to clarify, 1) is a report concerning behavior that differed from vanilla, rather than being taken to the wrong ma... danij
11:05 Bug #1982: Crash warping to a map without MapInfo data
I'm not overly surprised this was a deliberate change (versus Vanilla). But I figure it's better to be sure :) vermil
11:01 Bug #1982: Crash warping to a map without MapInfo data
Both the VISIT cheat and the warp XX command expect warp numbers. This means that the map you will be taken to is tha... danij
10:06 Bug #1982 (Feedback): Crash warping to a map without MapInfo data
Can you give some examples of the inputs you are trying that do not take you the map you expected? I've tried to repl... danij
09:52 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
danij wrote:
> I'm guessing the problem lies in the sprite Texture generation in ResourceSystem. The name should be...
skyjake
09:10 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I've discovered that the reason why the sprites are missing is that @findTextureForAnimationStage()@ fails with a @Mi... skyjake
07:05 Revision 3a37d7e3 (github): Refactor|libcommon: Further simplified acs::System
Since the recent introduction of acs::Module there is no longer a
need for the acs::System pimpl struct to hold a ref...
danij
06:43 Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
skyjake
06:41 Revision 34730448 (github): libcommon|acs::System: Ensure the current ACScript module is unloaded when changing map
Previously if the bytecode format for the new map was unrecognized
then the module for the previous map would remain ...
danij
05:44 Revision cab7a816 (github): libcommon|Hexen: Cleanup
danij
04:44 Revision 5e1ffc6f (github): Typos
danij
04:41 Revision 6d551400 (github): Fixed|64-bit|libcommon|acs::System: 32-bit integer assumptions (de)serializing ACScript world state
danij
04:27 Revision d89d7177 (github): Fixed|Hexen: Various invalid memory reads when starting ACScripts
Vanilla logic makes a lot of assumptions concerning the number of
arguments a given script expects. Resulting in read...
danij

2015-02-23

15:01 Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t...
skyjake
12:20 Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
Avoiding clashes with the Win32 API. skyjake
12:12 Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
skyjake
12:04 Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
skyjake
11:08 Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
cotire is now disabled by default if ccache is found. skyjake
09:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452... skyjake
09:21 Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
09:19 Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
skyjake
09:18 Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
07:10 Revision ba144563 (github): Cleanup|libcommon: acs::System (redundant namespace qualification)
danij
05:55 Revision eca8200e (github): Fixed|libcommon|acs::System: Possible state invalidation when loading acs::Modules
danij
05:30 Revision fb681a72 (github): Cleanup|libcommon: acs::Module
danij
05:02 Revision f8ec3e2b (github): Refactor|libcommon|acs::System: ACS Module abstraction (cleanup)
Introduced a Module abstraction/concept to the ACS scripting system,
for better SOC (although presently, only one mod...
danij

2015-02-22

20:05 Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:04 Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:02 Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
Icons, version information, etc. skyjake
17:51 Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
Making this automatic via deng_add_plugin() makes more sense. skyjake
17:28 Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
skyjake
16:51 Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
skyjake
12:55 Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
skyjake
10:18 Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
The LONG macro conflicted with the LONG typedef in <windows.h>. skyjake
09:57 Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
Modified dependency finders to work on Windows. skyjake
09:45 Feature #1887 (In Progress): Migrate project build system to CMake 3
skyjake

2015-02-21

11:26 Revision f8c6e746 (github): CMake|OS X: Enabling C++11, DisplayMode default, building blank config
skyjake

2015-02-20

22:30 Revision c76eef3b (github): CMake: Compile and install readme documentation
skyjake
21:10 Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
Also, some minor tweaks for CMake 3.0.2 compatibility. skyjake
12:43 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
Further testing reveals that this issue isn't that god mode set's the player's health to 100 internally.
Rather th...
vermil
11:08 Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
skyjake

2015-02-19

23:24 Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
install (TARGETS) takes care of the rpath fixing etc. skyjake
22:26 Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
skyjake
05:29 Revision 7fa36cbf (github): libcommon|acs::System: Fix ACS bytecode recognition (null termination oversight)
danij
04:42 Revision 6bc4c673 (github): libcommon|acs::System: Ignore ZDoom-extended ACS bytecode formats
ZDoom-extended ACScript bytecode formats are unsupported as they
introduce several new data chunks, which, are curren...
danij
04:01 Revision f45e6ce4 (github): libcommon|acs::System: More robust ACS bytecode validation
Make use of Doomsday 2.0 components for recognition and validation
of ACScript bytecode data.
Todo: Ignore unsupport...
danij

2015-02-18

22:42 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, the... sonicdoommario
20:29 Revision 4c97f434 (github): CMake: Cleanup
skyjake
20:29 Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder.
skyjake
17:41 Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
skyjake
17:19 Revision bbfc0820 (github): Client: Cleanup
skyjake
15:52 Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
skyjake
15:50 Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
This package belongs under the ownership of libdoomsday. skyjake
14:13 Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
skyjake
13:45 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
HeXen also uses sprites with these special characters, for both the last gib death state and the ice death state, of ... vermil
13:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
The Arch Vile's resurrecting sprites uniquely use the special [,/ and ] characters. I believe Dday's support for thes... vermil
06:36 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
I want to add onto this report and say that it happens during single player too, not just multiplayer. I saw it happe... sonicdoommario
14:04 Bug #1982 (Closed): Crash warping to a map without MapInfo data
Couple of bugs with the level warp cheats in HeXen (both VISITxx and warp xx).
1. It currently seems to read both ...
vermil
11:54 Bug #1981 (New): Alerts can be opened in Busy mode, causing occasional visual artifacts
If for some reason, Dday doesn't claim the mouse when it becomes the focus (something that happens sometimes unfortun... vermil
10:57 Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
skyjake

2015-02-17

12:31 Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
skyjake
09:32 Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
skyjake

2015-02-16

13:53 Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
skyjake
13:23 Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
13:21 Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
skyjake
13:18 Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
skyjake
13:17 Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
11:02 Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
skyjake
10:25 Bug #1980: Client should refuse to use the same userdir as another already running client
At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a... skyjake
10:20 Bug #1980: Client should refuse to use the same userdir as another already running client
Certainly, I imagine it's because Dday tries to write to or remove files already in use.
To deal with such, Dday w...
vermil
00:19 Bug #1980 (New): Client should refuse to use the same userdir as another already running client
When one has more than Doomsday client running on their computer at once, one get's an illegal operation message on c... vermil

2015-02-13

23:46 Feature #1979 (Feedback): Additional sound formats
Pretty much what the subject states; Dday allows the use of many music formats beyond what the original games allowed... vermil
11:03 Bug #1977: Doomsday crashes with Intel Chipset
skyjake wrote:
> Incantator wrote:
> > Sure, here is the log file.
> Thanks! From the looks of it, the next thing...
Incantator
10:55 Bug #1977: Doomsday crashes with Intel Chipset
Incantator wrote:
> Sure, here is the log file.
Thanks! From the looks of it, the next thing that should be happen...
skyjake
10:41 Bug #1977: Doomsday crashes with Intel Chipset
Sorry, it says 'modify' in Korean but it should be 'reply'... what the...
Sure, here is the log file.
By the way...
Incantator
10:32 Bug #1977: Doomsday crashes with Intel Chipset
Incantator wrote:
> I've just tried it, yet with the same result:
>
> Application path: D:\rest\Games\Doom\Doomsd...
Incantator
10:30 Bug #1977: Doomsday crashes with Intel Chipset
Ok, what if you also add the "-vvv" option in 1.15.0? This will produce a lot more log output that may contain some h... skyjake
10:28 Bug #1977: Doomsday crashes with Intel Chipset
I've just tried it, yet with the same result:
Application path: D:\rest\Games\Doom\Doomsday1\Bin\Doomsday.exe
Cre...
Incantator
09:59 Bug #1977: Doomsday crashes with Intel Chipset
Did you try the unstable 1.15.0? We've fixed some potential causes for a startup crash. skyjake
09:43 Bug #1977: Doomsday crashes with Intel Chipset
Hm, probably I just have to wait until I buy a decent desktop; the doomsday.out is almost the same except the additio... Incantator
08:46 Bug #1977: Doomsday crashes with Intel Chipset
The most likely reason for this crash is that the way we do antialiasing in 1.14 is not compatible with the Intel GPU... skyjake
10:47 Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
skyjake
10:17 Bug #1915: Click-to-focus also handled as UI click
It would help if you describe the exact steps to reproduce this issue. skyjake
10:14 Bug #1973: App init failed: CreateDirError (1.14.5)
Closing as duplicate. skyjake
10:14 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
skyjake
08:38 Revision 805c7b91 (github): Fixed|Windows: Build failure
skyjake

2015-02-12

18:00 Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time.
skyjake
18:00 Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b...
skyjake
18:00 Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f...
skyjake
18:00 Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste...
skyjake
18:00 Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This...
skyjake
17:56 Feature #1756: URIs for locating/identifying resources and assets
To avoid confusing two concepts that should be kept separate, URIs should not be thought of as object identifiers, ju... skyjake
17:41 Feature #1684: Launching without Snowberry
The "officially supported way" is now to simply start the Doomsday executable manually. Later on, when Snowberry is d... skyjake
17:39 Feature #1684 (Closed): Launching without Snowberry
skyjake
13:24 Feature #1684: Launching without Snowberry
vermil wrote:
> [quit button in Home]
Yeah I suppose it would be convenient if such a button was visible in the Hom...
skyjake
12:13 Feature #1684: Launching without Snowberry
I mean obviously, I know one can quit and unload games via the taskbar. But I debate users would like the options I m... vermil
12:10 Feature #1684: Launching without Snowberry
I don't know if this is the right place as such.
But I've always noticed that Ring Zero lacks a quit button (I'm t...
vermil
09:10 Feature #1684 (In Progress): Launching without Snowberry
skyjake
09:10 Feature #1684: Launching without Snowberry
I'm still doing this for 1.15 because it should be quite simple in practice.
* If there are no playable games, sho...
skyjake
16:08 Bug #1906 (Closed): Light decorations not changing on animated textures
danij
16:01 Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss...
danij
14:50 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
Hello. This time I'm having a trouble with Doomsday itself. I don't know if I have to report this in dengine.net or h... Incantator
14:33 Bug #1973: App init failed: CreateDirError (1.14.5)
Thanks for your kind explanation: I didn't expect you to reply this soon. Incantator
09:04 Bug #1973: App init failed: CreateDirError (1.14.5)
Unfortunately this is a known bug with 1.14. As a workaround, you could try the latest 1.15 unstable build and bypass... skyjake
06:15 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
I installed the latest stable Doomsday engine, which also had Snowberry ver 1.6. I installed it successfully and trie... Incantator
13:22 Feature #1976 (New): Replace old Save/Load menu with new UI widgets
The traditional save menu is quite (visually) broken. To enable screenshots and better metadata, the save/load menus ... skyjake
13:18 Feature #1975 (Closed): Quitting a game returns back to Home screen
vermil wrote:
> I also think the in game quit menu options could do with an option to return to Ring Zero; as well ...
skyjake
13:12 Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
When the window is in fullscreen mode and the task bar is hidden, there should be a "Quit X" button in the top right ... skyjake
12:28 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
I would like to add that this issue also affects ded's.
One can easily see such, by loading a ded that references ...
vermil
12:20 Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
skyjake

2015-02-11

19:24 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I discovered and fixed another crash. Just as vermil suggested, first having a version conflict with a server and the... skyjake
15:26 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I've fixed the likely cause of the crash in the UI widget. A new build will be available later today for testing. skyjake
19:22 Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
skyjake
19:19 Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
skyjake
18:39 Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
In Doom, the invulnerability effect is not cleared when leaving an MP and joining another. To reproduce, get an invul... skyjake
18:44 Bug #1972 (New): [MP] Fast-moving planes not always reach destination on client-side
When playing on a remote server with a ping of ~250ms, sometimes fast-moving planes do not reach their destination bu... skyjake
17:51 Feature #1970 (New): Scriptable map entry/exit, cycling
Use Doomsday Script to perform actions after loading a map and when exiting a map. While this is useful for map cycli... skyjake
11:41 Bug #1969 (Closed): [Doom] Multiplayer intermission using incorrect header graphics
A little mistake in inlude.ded
The patch replacements for WIOSTS and WIFRGS should read 'SCRT' and 'FRGS' instead ...
vermil
11:10 Bug #1968 (New): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
When the player dies whiles footclipped, the footclipping is incorrectly disabled when the player dies (i.e the playe... vermil
11:07 Bug #1967 (New): [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
In Heretic and HeXen and HeXen MP, both liquid splashes and damaging floor effects occur twice. vermil
11:01 Bug #1966 (Closed): [MP] Powered up Phoenix Rod broken
In Heretic MP, the Powered up Phoenix Rod only fires a single puff of fire instead of a stream, though the weapon app... vermil
10:57 Bug #1965 (New): [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
Pretty much what the subject states.
IIRC, the Iron Lich's Whirlwind attack in Heretic also suffers this bug.
vermil
10:52 Bug #1964 (Closed): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
Pretty much what the subject states; the Arch Vile disappears during resurrecting a bad guy, before appearing again a... vermil
10:48 Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the p... vermil
10:46 Bug #1963 (New): [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Playing Plutonia Coop, where the player starts ontop a shotgun.
The players weapon doesn't switch to said shotgun ...
vermil
10:18 Feature #1962 (New): Revised network protocol based on libshell
The Shell protocol uses Doomsday 2 components for a more robust (versioned) and secure (bound/error-checked) network ... skyjake
10:11 Bug #1961 (New): Client fatal error due to invalid data received from server
Sometimes (not very often) the client will crash / fatal error when it attempts to read an invalid data packet receiv... skyjake
 

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