cmbruns's activity
From 2013-11-20 to 2013-12-03
2013-11-29
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00:04 Doomsday Engine Feature #1636: Support for Oculus Rift
- h1. Crosshair refinement questions
* In Rift mode, some crosshair details are missing, presumably because the cros...
2013-11-28
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20:29 Doomsday Engine Feature #1636: Support for Oculus Rift
- Is greyscale rendering possible?
I recently got a request to implement greyscale anaglyph 3D modes in GZ3Doom. Thi... -
20:21 Doomsday Engine Feature #1636: Support for Oculus Rift
- danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
2013-11-24
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20:51 Doomsday Engine Feature #1636: Support for Oculus Rift
- I just found another bug: Sequentially activating "rend-vr-mode 13", followed by "rend-vr-mode 9" results in an asser...
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20:42 Doomsday Engine Feature #1636: Support for Oculus Rift
- I'm still struggling a bit with the Mac build system. The good news is that I can build the Doomsday app in Qt Creato...
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17:49 Doomsday Engine Feature #1636: Support for Oculus Rift
- danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
2013-11-20
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04:33 Doomsday Engine Feature #1636: Support for Oculus Rift
- skyjake wrote:
> I will sort this out.
Thank you for fixing this. Now I'm getting a seg fault when I try to leave...
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