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cmbruns's activity

From 2013-11-20 to 2013-12-03

2013-11-29

00:04 Doomsday Engine Feature #1636: Support for Oculus Rift
h1. Crosshair refinement questions
* In Rift mode, some crosshair details are missing, presumably because the cros...
cmbruns

2013-11-28

20:29 Doomsday Engine Feature #1636: Support for Oculus Rift
Is greyscale rendering possible?
I recently got a request to implement greyscale anaglyph 3D modes in GZ3Doom. Thi...
cmbruns
20:21 Doomsday Engine Feature #1636: Support for Oculus Rift
danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
cmbruns

2013-11-24

20:51 Doomsday Engine Feature #1636: Support for Oculus Rift
I just found another bug: Sequentially activating "rend-vr-mode 13", followed by "rend-vr-mode 9" results in an asser... cmbruns
20:42 Doomsday Engine Feature #1636: Support for Oculus Rift
I'm still struggling a bit with the Mac build system. The good news is that I can build the Doomsday app in Qt Creato... cmbruns
17:49 Doomsday Engine Feature #1636: Support for Oculus Rift
danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
cmbruns

2013-11-20

04:33 Doomsday Engine Feature #1636: Support for Oculus Rift
skyjake wrote:
> I will sort this out.
Thank you for fixing this. Now I'm getting a seg fault when I try to leave...
cmbruns
 

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