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cmbruns's activity

From 2013-11-06 to 2013-11-19

2013-11-19

04:24 Doomsday Engine Revision 88e221ee (github): Avoid confusing segfault in Ubuntu linux
cmbruns
03:34 Doomsday Engine Revision e604bb1d (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns

2013-11-12

03:18 Doomsday Engine Revision ac6fe9f5 (github): Default rend-vr-rift-fovx to computed value.
cmbruns
03:16 Doomsday Engine Revision 7bfd9dd3 (github): Populate VR::riftState during loadRiftParams()
Finally computing correct rift field of view during loadRiftParams()
Remove CVAR rend-vr-rift-aspect in favor of VR::...
cmbruns

2013-11-11

00:31 Doomsday Engine Revision 8cb79fa3 (github): Refactor Rift barrel shader to take uniform parameters from new VR::riftState instance.
cmbruns

2013-11-10

21:02 Doomsday Engine Revision 2548c5f0 (github): Kludge to avoid path find error crash from latest update.
cmbruns
20:15 Doomsday Engine Revision f18e71ab (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns
20:15 Doomsday Engine Revision 949d3a84 (github): Failed to even start setting warp shader uniform parameters.
cmbruns
15:13 Doomsday Engine Revision e9782b14 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns

2013-11-09

05:06 Doomsday Engine Revision 13454a68 (github): Add command for loading VR parameters (IPD & aspect) from Oculus Rift SDK
Add CVAR for whether to automatically load VR parameters from SDK
But don't load field of view, because result does n...
cmbruns
03:53 Doomsday Engine Revision 164ad04b (github): Added hooks for maintaining separate Rift/non-Rift field of view (see below)
CVAR rend-camera-fov always represents the current field of view, whether in Rift mode or not (so culling can work co... cmbruns

2013-11-08

04:04 Doomsday Engine Revision d43756b3 (github): Stereo 3D|Client: Expose rend-vr-hud-distance as a CVAR, and set its default to 20 (map units)
cmbruns
02:42 Doomsday Engine Revision 44d9d7d6 (github): Request a stereo OpenGL context in clientwindow.cpp, so rend-vr-mode 13 could work.
cmbruns
 

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