cmbruns's activity
From 2013-10-23 to 2013-11-05
2013-11-05
-
01:20 Doomsday Engine Revision 8628ae26 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
- Conflicts:
doomsday/client/src/ui/vrcontenttransform.cpp
2013-11-03
-
21:00 Doomsday Engine Revision 52bd22ee (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
-
19:32 Doomsday Engine Revision b4c3e75e (github): Stereo 3D|Oculus Rift|Client|Renderer: Modify TODO comment
2013-11-02
-
23:34 Doomsday Engine Revision 88660440 (github): Include "de_platform.h" per DaniJ suggestion.
-
21:11 Doomsday Engine Revision 509bbfcf (github): Double size of Oculus Rift offscreen texture in each direction, so resolution is better at center, after warp.
-
21:00 Doomsday Engine Revision 11c417a9 (github): Head Tracking|Client|Renderer: Improve Yaw late scheduling by comparing to uninterpolated target angle, and by minding circularity of angle differences.
-
18:52 Doomsday Engine Revision 669c1c8e (github): Stereo 3D|Client:Apply Rift latency prediction
- Avoid changing (late scheduled) view direction between left and right eye views.
Late schedule Yaw, but only if it se... -
13:34 Doomsday Engine Revision d590bb6c (github): Add basic yaw head tracking
-
04:58 Doomsday Engine Revision 87a6c09a (github): Include pitch in late-scheduled update.
-
04:16 Doomsday Engine Revision bf653ffc (github): Update camera field of view in Rift mode, for correct culling
- TODO - set it back when leaving Rift mode
Correct view fovy calculation in projection matrix. -
03:31 Doomsday Engine Revision 52dc865b (github): Adjust Rift mode to have a readable font size in taskbar
-
03:19 Doomsday Engine Revision 5b5640d5 (github): Create a CVAR for Oculus Rift horizontal field of view angle.
-
02:54 Doomsday Engine Revision 514073f0 (github): Create CVAR rend-vr-rift-aspect
- Use Oculus Rift aspect retio in projection matrix in Rift mode, regardless of apparent screen resolution.
-
02:43 Doomsday Engine Revision 198d6394 (github): Use accessor function instead of global variable for VR::mode
-
02:35 Doomsday Engine Revision 78b45fb3 (github): Implement Oculus Rift primary pitch head tracking control.
-
01:27 Doomsday Engine Revision 0b927ad5 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
- Conflicts:
doomsday/client/src/ui/dd_input.cpp
2013-10-31
-
23:34 Doomsday Engine Revision 7e3fe1ce (github): Add include to vrcontenttransform.cpp to compile in MSVC2010
- Fail to track Oculus Rift input pitch/yaw.
2013-10-30
-
04:05 Doomsday Engine Revision e9af7078 (github): Warp shader is working.
- Turn off frustum shift in Rift mode.
-
03:49 Doomsday Engine Revision d8b7138c (github): Hacked in a simple shader
-
02:52 Doomsday Engine Revision d7f38ffd (github): Add depth/stencil buffer to GLTarget with texture color attachment.
- Restore global variable for VR::mode
2013-10-29
-
12:42 Doomsday Engine Revision 093fd818 (github): Failed attempt to render Rift mode to offscreen buffer, then restore to screen.
2013-10-27
-
16:27 Doomsday Engine Revision 77eeab79 (github): Client|Renderer|Stereo 3D:Track roll angle only for now from Oculus Rift. HEAD TRACKING!
-
14:24 Doomsday Engine Revision f33ee6aa (github): Client|Renderer|Stereo 3D: Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode")
- Adjust link libraries for Win32 Oculus Rift SDK
Adjust comments in vr.h
2013-10-26
-
21:59 Doomsday Engine Revision 929d325d (github): Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK
-
20:36 Doomsday Engine Revision e20b9d2e (github): Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments.
-
20:23 Doomsday Engine Revision 60e1fc32 (github): Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
-
19:44 Doomsday Engine Revision b494753f (github): Client|Stereo 3D: Correct a minus sign in glFrustum call.
-
18:51 Doomsday Engine Revision a32cf0ce (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
-
18:50 Doomsday Engine Revision e5fbdacd (github): Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
- Rename vr variables and place them in new VR:: namespace.
Start implementing some of the newer stereo modes in detail. -
15:35 Doomsday Engine Revision bde13f9e (github): Sketch in most 3D modes.
-
14:49 Doomsday Engine Revision 6f63bad9 (github): Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER.
- Create unused enum names for other intended stereo modes.
-
14:29 Doomsday Engine Revision e670c30b (github): Use already existing player-eyeheight instead of vr_viewheight.
-
05:07 Doomsday Engine Revision 5ebb6945 (github): Implement first 3 stereo 3D modes: Mono, Green/Magenta, and Side by Side.
- Create several global variables related to 3D, including some console variables.
Also available in: Atom