mrdarka's activity
From 2006-09-17 to 2006-09-30
2006-09-30
- 08:14 Doomsday Engine Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
- IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ... - 08:12 Doomsday Engine Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
- After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ...
2006-09-25
- 14:42 Doomsday Engine Bug #335: in *nix MIDI hangs Doomsday
- Logged In: YES
user_id=1042746
Re: Not setting DENG_MIDI_CMD and allowing sdl_mixer to control
midi output does no...
2006-09-23
- 16:39 Doomsday Engine Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- Doom64TC crashes when loading one of these maps: 14,
15, 20, 23, 24, 26. Backtrace attached.
*Labels:* jDoom64 - 16:39 Doomsday Engine Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
- 14:43 Doomsday Engine Bug #370: DOOM64TC: HOM in E1M01
- Logged In: YES
user_id=1042746
Filed a bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group... - 12:08 Doomsday Engine Bug #370 (Closed): DOOM64TC: HOM in E1M01
- A HOM appears in the room near the exit in E1M01.
Screenshot attached.
*Labels:* jDoom64 - 12:08 Doomsday Engine Bug #370: DOOM64TC: HOM in E1M01
- HOM in E1M01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
- 13:56 Doomsday Engine Bug #368: DOOM64TC: Outcast levels crash
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
- 13:56 Doomsday Engine Bug #368: DOOM64TC: Outcast levels crash
- Logged In: YES
user_id=1042746
attaching backtrace - 11:57 Doomsday Engine Bug #368 (Closed): DOOM64TC: Outcast levels crash
- When selecting Outcast Levels in DOOM64TC episode menu,
doomsday crashes with a segfault. Doomsday.out attached
bel... - 11:57 Doomsday Engine Bug #368: DOOM64TC: Outcast levels crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
- 12:10 Doomsday Engine Bug #371 (Closed): DOOM64TC: Interpic doesn't load
- After finishing a level, the DOOM64TC interpic does not
show up in the stats screen.
*Labels:* jDoom64 - 12:05 Doomsday Engine Bug #369 (Closed): jDoom64: Monsters get stuck in doors
- Monsters sometimes get stuck in doors.
Can be easily reproduced by standing next to the exit
room (with pinkies) d... - 12:05 Doomsday Engine Bug #369: jDoom64: Monsters get stuck in doors
- pinky demon stuck in door
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme... - 11:54 Doomsday Engine Bug #367 (Closed): DOOM64TC: Imps fire only at very short range
- Normal DOOM64TC imps (on E1M2, for example) only fire
when you're standing VERY close to them. Nightmare imp
range ... - 11:50 Doomsday Engine Bug #365: jDoom64: Save games crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
- 11:50 Doomsday Engine Bug #365: jDoom64: Save games crash
- Logged In: YES
user_id=1042746
attaching the right one now - 11:49 Doomsday Engine Bug #365: jDoom64: Save games crash
- Logged In: YES
user_id=1042746
wrong file attached :) - 11:48 Doomsday Engine Bug #365 (Closed): jDoom64: Save games crash
- DOOM64TC crashes when saving game. Doomsday.out attached.
*Labels:* jDoom64 - 11:45 Doomsday Engine Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu
- In skill select menu, "HEY, NOT TOO ROUGH" appears as
"HEY% NOT TOO ROUGH".
*Labels:* jDoom64 - 11:44 Doomsday Engine Bug #362 (Closed): jDoom64: No music in some levels
- While music appears to play at main screen and, for
example, on E1M8, it doesn't play on E1M1 and many
other levels...
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