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From 2014-10-15 to 2014-10-28

2014-10-28

16:57 Bug #1856 (In Progress): Alert on first launch because game.cfg not found
danij
16:26 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
sonicdoommario wrote:
This is an issue I have had since the 1.15 unstable builds. Sometimes, when starting Doomsday,...
danij
13:51 Feature #1891: Notification area animations
I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su... skyjake
13:40 Feature #1891: Notification area animations
skyjake wrote:
> separate indicator for each subsystem
To me this seems like unnecessary complication. I really can...
danij
13:22 Feature #1891: Notification area animations
vermil wrote:
> option to split the currently one warning indication log, into multiple smaller ones
I kind of li...
skyjake
11:59 Feature #1891: Notification area animations
I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,... vermil
11:58 Feature #1891: Notification area animations
May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a... vermil
11:43 Feature #1891 (Progressed): Notification area animations
The animations occurring in the notification area could be improved further. For instance, if an alert notification s... skyjake
11:45 Feature #1848: Auto-hide warning indicator after X minutes
I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such... skyjake

2014-10-27

22:01 Feature #1848: Auto-hide warning indicator after X minutes
Another minor improvement I'd like to see is for the indicator to "flex" when a new alert first occurs. Presently, if... danij
21:02 Feature #1848: Auto-hide warning indicator after X minutes
There is a potential for miscommunication of the status of the alert(s) with this kind of mechanism. If an uneducated... danij
20:08 Feature #1848 (Closed): Auto-hide warning indicator after X minutes
skyjake
20:07 Revision e6d0caa6 (github): Client|UI: Auto-hide the alert notification (default: 3 mins)
The config variable is 'Config.alert.autoHide'.
IssueID #1848
skyjake
20:05 Revision c75e8822 (github): libcore|Config: Check config script's package's timestamp
If the packages have been updated, read the config script just in
case. This makes things easier for developers when ...
skyjake
20:02 Revision 809edb0a (github): libcore|App: Accessing persistent data in read-only or mutable mode
Timestamps get updated automatically if the Archive is accessed in
mutable mode. Fixes a problem with Refuge (Config)...
skyjake
17:16 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi... skyjake
17:14 Feature #1246 (Closed): Support newer model formats and skeletal animation
skyjake
17:13 Feature #1246: Support newer model formats and skeletal animation
Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode... skyjake
17:06 Feature #8: New GL2 based model renderer
Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste... skyjake
17:05 Feature #8 (Closed): New GL2 based model renderer
skyjake
17:04 Feature #1890 (Closed): New sequence-based model animation mechanism
Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ... skyjake
16:57 Revision 29c9c528 (github): Tools|Amethyst: Updated for Qt 5
skyjake
16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
danij
16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change
When the game changes the last-used/quick save slots determined for previous game are not forgotten. danij
16:18 Revision 144e5a27 (github): Fixed|All Games|SaveSlots: Resetting last-used and "quick" save slots on game change
When the game mode changes we should forget which save slots were
last-used/assigned-for-quick saving in process.
danij
15:35 Bug #1591: [BSP] Fully overlapped map geometry is not always split
The issue with the creation of superfluous line segments has now been addressed for 1.15
The second issue concerni...
danij
15:32 Revision f736e6d7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
15:31 Revision 5c2bcdf9 (github): World|bsp::Partitioner: Cleanup
danij
15:30 Revision 6c6241f4 (github): Fixed|World|bsp::Partitioner: Space partitioning results in superfluous line segments
An overly conservative epsilon used when searching for existing line
segments in the map would sometimes lead to the ...
danij
08:49 Revision 699ec1cd (github): Cleanup: Removed obsolete "vid-*" cvars (resolution, fullscreen, bpp)
These are now configured via de::Config. skyjake
08:19 Revision c4a21883 (github): Fixed|libappfw|HiDPI: Background blurring with high pixel densities
The blurring should account for the higher pixel density to achieve
a similar end result compared to regular density.
skyjake

2014-10-26

20:39 Revision a5c4cdb7 (github): World|Sector: Cleanup
danij
20:34 Revision 646900cc (github): Fixed|World|Map: Missing return value in Map::forAllClusters()
danij
19:08 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
This should be re-tested with all the recent threading-related fixes. skyjake
18:43 Bug #1873: [HeXen DK] multiplayer crash on Sump
Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro... skyjake
18:42 Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump
skyjake
17:55 Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump
skyjake
18:40 Revision e59a67ba (github): Fixed|Hexen|MP: Client crashes when a plane moves on client side
Some client mobjs don't have 'info' if they are only partially synced.
IssueID #1873
skyjake
17:53 Revision 323fc718 (github): libappfw|LogWidget: Improved behavior during/after rewrapping
Fixes the issue where the scroll position would jump around
during/after resizing the log. However, now no attempt is...
skyjake
14:44 Revision 445e5893 (github): Cleanup
skyjake
12:31 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers

first half is gdb trace
second half is glxinfo output
@davetheBeast:~$ gdb doomsday
GNU gdb (Ubuntu 7.8-1ubunt...
eunbolt
11:00 Revision a8f2250e (github): libappfw|LogWidget: Removed the malfunctioning pausing mechanism
On second thought, this is not a good way to address the problem.
The widget should be skipping ahead instead of fall...
skyjake
10:59 Revision f5f96d35 (github): Fixed|libgui|RowAtlasAllocator: Horizontal margin was ignored when allocating
skyjake

2014-10-25

23:42 Bug #1591 (In Progress): [BSP] Fully overlapped map geometry is not always split
danij
21:06 Bug #1591: [BSP] Fully overlapped map geometry is not always split
Closer inspection reveals there are actually two underlying issues here that result in geometry being split incorrect... danij
18:47 Revision 7e9791de (github): Renderer|Client: "Pixel Doubling" replaces the "Pixel Density" setting
Should be more intuitive this way. Also moved the setting under the
"Camera Lens" group (which could now use some sub...
skyjake
17:33 Revision 8b40886c (github): World|bsp::Partitioner: Cleanup
danij
16:07 Revision 1554c32d (github): liblegacy|Cleanup: Dumped the now unused v1 Kd Tree data structure
danij

2014-10-24

14:34 Revision fb13ecef (github): libgui|RowAtlasAllocator: Improved row-based atlas allocator
This version is more intelligent in keeping track of empty space.
There is no longer a "rover", using which allocatio...
skyjake
12:02 Revision d3fd1830 (github): Merge branch 'master' into common-episode-definition
danij
10:40 Revision 9ae4f778 (github): Fixed|Unix: Build failure (file name case sensitivity)
skyjake

2014-10-23

18:37 Revision dd6f9074 (github): Refactor|World|Map: Better/cleaner mechanism for SectorCluster iteration
danij
15:13 Revision 8af3a8a6 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/api/api_map.h
doomsday/api/dd_share.h
doomsday/client/src/render/viewports.cpp
doomsday/client/sr...
danij
02:59 Revision 3d31e7ae (github): World|bsp::Partitioner: Cleanup
danij

2014-10-22

22:04 Revision f61537bc (github): Merge branch 'master' into convex-subspace
danij
20:13 Revision 8bc2b8cc (github): Fixed|libcore|TaskPool: Completing a pool while it is being destroyed
The allTasksDone() signal was emitted after unlocking, which meant that
a destructor waiting on the mutex would get a...
skyjake
19:32 Revision d97cbbb8 (github): Fixed|libcore|Lockable: Issue with the mutex lock counter
When unlocking a Lockable, it was first unlocked and only then its
lock count was decremented. This meant that execut...
skyjake
15:54 Revision 93014e72 (github): ConvexSubspace merge fixes (a header path and variable renamed)
danij
14:50 Revision e9bd5908 (github): World|ConvexSubspace: Cleanup
danij
14:50 Revision b8cf44af (github): World|bsp::PartitionEvaluator: Cleanup
danij
14:50 Revision 71d14956 (github): Optimize|World|bsp::Partitioner: Use a TaskPool for concurrent BSP costing
bsp::PartitionEvaluator now uses a background TaskPool for concurrent
evaluation and costing of candidate partition l...
danij
14:50 Revision fde7884c (github): World|bsp::Partitioner: Cleanup
danij
14:50 Revision 9ce90ba4 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner
Todo: Cleanup danij
14:50 Revision e5f8d687 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container
There is no longer a need for an object instance to contain the tree
data structure.
danij
14:50 Revision 66f051ba (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap"
danij
14:50 Revision c31c634b (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap"
This algorithm clearly belongs in bsp::Partitioner itself. danij
14:50 Revision af79382a (github): World|bsp::Partitioner: Cleanup
danij
14:49 Revision b3675da7 (github): World|bsp::Partitioner: Fixed a refactoring oversight
danij
14:49 Revision b1f5dbb2 (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree
Todo:
- Verify everything still works correctly
- Revise API for line segment insertion
- Cleanup and rename
danij
14:49 Revision 51a69835 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap"
This class now only depends on the old KdTree in liblegacy for its
integral binary tree...
danij
14:49 Revision 4278a8bd (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap"
danij
14:49 Revision a24753a9 (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap"
danij
14:49 Revision cd775c90 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling
danij
14:49 Revision 0677d190 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling
danij
14:49 Revision e322dcca (github): Refactor|World|bsp::Partitioner: Cleanup
danij
14:49 Revision 211da51f (github): World|bsp::Partitioner: Began cleaning up BspTree ownership
danij
14:49 Revision 7b7fb0d6 (github): World|Map: Cleanup
danij
14:49 Revision 856d3753 (github): World|Map: Map now provides only const access to the internal BspTree
danij
14:49 Revision 5ea74ce0 (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree
danij
14:49 Revision c65d4bd9 (github): World: Use a subspaceContactList
danij
14:49 Revision c74da808 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
Removes the need for a BspElement to record a unique indexInMap. danij
14:49 Revision 0f559450 (github): World|Map: Removed the now unnecessary BspElement LUTs
danij
14:48 Revision 1adbfe04 (github): World: Cleanup
Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc...
danij
14:48 Revision 7fa45469 (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
danij
14:47 Revision 6d1f5934 (github): World: Reimplemented BSP tree with de::BinaryTree
de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi...
danij
14:47 Revision 6996d810 (github): Refactor|World: Began BSP tree remodeling
The first step is to eliminate MapElement as a common base. danij
14:47 Revision 39518872 (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
danij
14:47 Revision 9c149918 (github): Map API: BspLeaf replaced with ConvexSubspace
ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo...
danij
14:47 Revision 5ead90a4 (github): World|BspLeaf: Cleanup, updated API docs
danij
14:47 Revision 71f74ce9 (github): World: Link Faces in the half-edge DS to ConvexSubspace
Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac...
danij
14:46 Revision f501d7ec (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
danij
14:46 Revision 40c8e16c (github): Renderer: Cleanup
danij
14:44 Revision 68968469 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
danij
14:41 Revision 7714c6fb (github): Renderer: Switched various APIs to work with ConvexSubspace
danij
14:40 Revision dfe2151a (github): Renderer: Current ConvexSubspace is now a draw state variable
Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf).
danij
14:40 Revision 901c9069 (github): Server: Updated server.pro to include the new sources
danij
14:40 Revision 4e4ff792 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
danij
14:40 Revision 0095b59a (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
danij
14:40 Revision 3ca47ae4 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr...
danij
14:40 Revision 16e7fa7b (github): Typo in previous commit (renamed in recent refactoring)
danij
14:39 Revision 73216a9f (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up...
danij
14:37 Revision 3c0ad3ad (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
The term "Info" has an established meaning in libdeng2. danij
14:36 Revision ea12f50c (github): Renderer|Shard: Cleanup
danij
13:54 Revision ce52b49f (github): Merge branch 'master' into common-episode-definition
danij

2014-10-21

19:38 Revision a5937cb6 (github): libappfw|LogWidget: Cleanup
skyjake
19:27 Revision b121967c (github): Performance|libappfw|LogWidget: Improved/faster log entry processing
One of the major performance bottlenecks was that entries were being
processed even when the log was not really visib...
skyjake
19:22 Revision ee85daf1 (github): libappfw: Redesigned TextDrawable with better multitasking
This new implementation of TextDrawable can cleanly have multiple
ongoing wrapping tasks, can be deleted immediately ...
skyjake
19:15 Revision 55b0f65b (github): libgui|Atlas: Minor performance tuning
Avoid repeating defragmentation operations. Don't print tons of log
messages about the atlas being full.
skyjake
19:12 Revision 5b00c792 (github): libcore|Lockable: Check that mutexes are unlocked before destruction
The caller's responsibility is to ensure that locked mutexes are not
deleted.
skyjake
19:11 Revision 8c9d2fa9 (github): libcore|TaskPool: Redesigned shutdown procedure
Previously TaskPool's destructor waited until all the tasks were
finished. Now, the public TaskPool is deleted immedi...
skyjake
12:39 Revision 3fb8058e (github): Merge branch 'master' into common-episode-definition
danij

2014-10-20

23:10 Revision d426cee7 (github): Fixed|Console|libdoomsday: Timing the execution buffer
If there were lots of scheduled commands, an inordinate amount of
time was spent looping in the execution buffer. Now...
skyjake
23:07 Revision e39befce (github): Fixed|libcore|Animation: Updating current time
Before these changes, the current time being just a reference, it
may have gotten changed from another thread during ...
skyjake
15:35 Feature #1887 (Closed): Migrate project build system to CMake 3
CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ... skyjake
15:17 Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native... skyjake
15:14 Feature #1741 (Closed): Upgrade to SDL 2
skyjake
10:09 Revision 0b083979 (github): Documentation|libcore: Elaborated on TaskPool's "done" status
skyjake
09:58 Revision 1a752b32 (github): OS X|Client: Always show pixel density in Video Settings
skyjake

2014-10-19

19:53 Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player...
vermil
19:52 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl...
vermil
19:50 Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game. vermil
18:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu...
vermil
17:34 Revision a7e6e3da (github): Renderer|LensFX: Added a resizing filter (pixel density)
fx::Resize changes the size of the frame buffer to produce a pixelated
appearance, either for performance or aestheti...
skyjake
17:26 Revision 5d1b2d63 (github): UI|Updater: Use alternate accent color for annotation labels
skyjake
17:26 Revision bc1591c8 (github): Refactor|App|Client: More convenient method for accessing a Config variable
skyjake
15:29 Revision 70488ff9 (github): Cleanup
skyjake
12:53 Revision 84a39ca8 (github): Resources: Load packages specified with the -pkg option
The "-pkg" option specifies one or more packages to load at startup
and keep loaded indefinitely, regardless of loade...
skyjake
04:39 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But...
Mr.Rocket
03:54 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
danij

2014-10-18

21:22 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar... danij
20:06 Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms... skyjake
20:10 Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
Any breakdown on the type of exceptions being thrown? skyjake
20:00 Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo... skyjake
11:43 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
On Windows 8.1..
DE in-game multiplayer options, game server listing, the running servers tend to want to show up in...
Mr.Rocket
18:22 Revision 9d11a171 (github): Oculus Rift|Windows|qmake: ATL no longer needed with LibOVR 0.4.2
skyjake
11:34 Revision 21d05e4d (github): libcore: Better generic "for" pattern for C++11 style iterator methods
skyjake
09:58 Revision f5cbca31 (github): Fixed|Client|Manifest: Added missing header
skyjake

2014-10-17

00:38 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u... danij

2014-10-16

23:50 Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is... danij
23:47 Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys...
danij
15:14 Revision d5a8c2e7 (github): Fixed|Windows: Bunch of benign warnings in the release build
skyjake
14:51 Revision eb1b90cb (github): Resources|Manifest: Also use FS2 to locate files
While FS1 is still used primarily like before, this now allows looking
up the file anywhere in FS2, too. With this ch...
skyjake
14:47 Revision 820e360e (github): Unix|Client: Let de::App determine the base path
skyjake
14:46 Revision e9b09e7b (github): libcore|FS: Added methods for iterating all found files
Supports lambda functions. skyjake
06:49 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
danij
06:20 Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
danij
06:45 Revision a756222b (github): Fixed|XG: Surface tint color changed when triggering XG 'plane_material' lines
Due to a refactoring oversight back in 2007, the logic of the XG
plane_material line class was changed to always chan...
danij
03:53 Bug #906 (Closed): [XG] Power class if health below
danij
03:49 Bug #906 (In Progress): [XG] Power class if health below
danij
03:52 Revision 2480539a (github): Fixed|XG: Player armor set to limit when triggering XG 'power' class lines
Due to refactoring oversight back in 2009, the logic of the XG power
line class was changed to the effect that the pl...
danij

2014-10-15

23:48 Revision f924f9b6 (github): Fixed|InFine: Compiler warnings (un/signed comparison; string literals)
skyjake
23:34 Revision 762081f2 (github): libcore|Xcode: Fixed a bunch of benign integer conversion warnings
skyjake
23:34 Revision 8d75e620 (github): OS X|Xcode|qmake: Script for generating an Xcode workspace
The Qt 5.3 qmake is incredibly broken when it comes to generating
Xcode projects, but this commit adds a script that ...
skyjake
18:00 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H...
danij
17:53 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp... skyjake
17:08 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
...
danij
10:07 Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts... skyjake
17:35 Revision 6685d75c (github): Merge branch 'master' into common-episode-definition
danij
12:34 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
1. Could DE at some point have a /getwad feature added? ~ or at least something like it.
2. Or perhaps the ability t...
Mr.Rocket
06:46 Revision 6b2a8dbf (github): InFine|FinaleInterpreter: Cleanup
danij
06:23 Revision 13267248 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
danij
06:21 Revision 2bb76231 (github): InFine|FinalePageWidget: FinalePageWidget has ownership of child FinaleWidgets
danij
03:39 Revision d1b83d99 (github): InFine: Prepare for removing the global FinaleWidget LUT
danij
03:28 Revision 38927443 (github): Refactor|UI|GameUIWidget: Moved UI2_Drawer() into GameUIWidget
danij
02:47 Revision ab063b60 (github): InFine: Removed the global FinalePageWidget LUT
Such pages are considered a subcomponent of the FinaleInterpreter
and as such there is no need for a global LUT.
Add...
danij
01:21 Revision f56b9404 (github): InFine: Cleanup
danij
01:08 Revision a7a59435 (github): Cleanup|InFine: Removed unnecessary header dependencies
danij
00:33 Revision d2f56d9f (github): Refactor|InFine: Moved InFine system components to new source files
danij
 

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