Project

General

Profile

Activity

From 2014-09-14 to 2014-09-27

2014-09-27

00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping... vermil
00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ... vermil

2014-09-26

09:10 Revision 27900f0b (github): All Games: Cmd "warp" and -warp now translate map numbers as warp numbers
This allows warping to work correctly with mods such as BTSX which
make use of the MAPINFO lump to supplant one map w...
danij
07:27 Revision 910fa9eb (github): libcommon: Include the episode ID in the map banner
The user may find the episode ID useful if they wish to warp to some
other map from the title screen should multiple ...
danij
06:58 Revision 41e43ce7 (github): IdTech1Converter: Cleanup
danij
06:58 Revision 2da011ea (github): libcommon|Menu: Fix focused menu widget alpha blending during fade out
danij
06:01 Revision 1cc6b4ac (github): libcommon|Menu: Fix automatic episode selection where only one is defined
DEDRegister::size() should not be used, as this is the total number
of discreet definition Records - some of which ma...
danij
04:48 Revision 42ff3f3d (github): libdoomsday|DED: Music definitions support the 'Mods' directive
As of this commit all Hexen based games are again playable.
Todo: The way Music defs are integrated with Hexen preve...
danij
04:42 Revision b80534fb (github): Definitions: Automatically parse translated MAPINFO defs during game init
To do this 100% correctly would involve Doomsday Script. For now this
translation task is scheduled in readAllDefinit...
danij
01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-25

20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
danij
20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
danij
19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
Issue #1862 danij
19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
danij

2014-09-22

22:38 Revision 46196f6d (github): libcommon|Menu: Use de::lerp() for menu font color interpolation
danij
22:02 Revision 3a22760c (github): libcommon|Menu: Don't push FR attribute state unnecessarily
The ver 1.0 font renderer is not intelligent enough to defer copying
of the entire text state until an actual change ...
danij
21:34 Revision 8757010e (github): libcommon|Menu: Cleanup
danij
19:49 Revision ed50904b (github): Refactor|libcommon|Menu: Continued reworking menu widgets
Widget geometry, page layouts (etc.) now use libcore components such
as de::Rectangle<> Widget drawing functions now ...
danij
04:07 Revision 0306c24f (github): libcommon|Menu: Cleanup
danij
02:24 Revision 7502fad7 (github): Refactor|libcommon|Menu: Renamed *ColorPreviewWidget as *ColorEditWidget
For consistency with the other Widgets that edit value(s). danij

2014-09-21

23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related...
danij
23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...
19:58 Revision 12171185 (github): Refactor|libcommon|Menu: Applied the fluent API pattern to all menu Widgets
danij
14:51 Revision 9b700f06 (github): Refactor|libcommon|Menu: Applied pimpl to menu::CVarToggleWidget
danij

2014-09-20

17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de... danij
17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It... JGondek

2014-09-19

21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs... vermil

2014-09-18

13:30 Revision f08646f5 (github): Refactor|libcommon|Menu: Applied pimpl to menu::Widget
danij
08:33 Revision 18c848eb (github): Refactor|libcommon|Menu: Extracted menu::CVarColorPreviewWidget from menu::ColorPreviewWidget
danij
00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
vermil

2014-09-17

13:36 Revision b70a5f55 (github): libcommon|Menu|Page: menu::Page::findWidget() group value default
danij
13:16 Revision df3fc95f (github): libcommon|Menu|Page: Typo
danij
13:02 Revision c3e47e77 (github): libcommon|Menu: Cleanup
danij
12:14 Revision 79e361db (github): Refactor|libcommon|Menu: Base textual slider widget on menu::CVarSliderWidget
danij
11:20 Revision 5b3106c1 (github): Refactor|libcommon|Menu: Applied pimpl to menu::TextualSliderWidget
Todo: Base on menu::CVarSliderWidget danij
10:32 Revision 8e4a853a (github): Refactor|libcommon|Menu: Extracted menu::CVarSliderWidget from menu::SliderWidget
danij
09:59 Revision 54451920 (github): Refactor|libcommon|Menu: Applied pimpl to menu::SliderWidget
Todo: Extract menu::CVarSliderWidget from menu::SliderWidget danij
08:58 Revision 7919fbb0 (github): Refactor|libcommon|Menu|MobjPreviewWidget: Applied pimpl to menu::MobjPreviewWidget
danij
08:41 Revision 65115e9d (github): libcommon|Menu: Cleanup
danij
07:53 Revision 01559beb (github): Refactor|libcommon|Menu: Moved menu widget implementations to new *cpp files
danij
04:14 Revision b8c88a5e (github): Refactor|libcommon|Menu: Applied further object-orientation and pimpl to menu::Page
danij
02:12 Revision c1ab2ed3 (github): Refactor|libcommon|Menu: Further game Menu API cleanup
danij
01:04 Revision c0e9e85c (github): libcommon|Menu: Convenient method to change the menu to a named page
danij
00:49 Revision a818726b (github): Refactor|libcommon|Menu: Cleaned up API for menu page lookup/selection
danij

2014-09-16

23:39 Revision c2aa4412 (github): libcommon|Menu: Dumped unused menu::CVarListWidget, cleanup
danij
22:08 Revision 954a5e8d (github): libcommon|Menu: Cleanup
danij
20:55 Revision d7ab072c (github): Refactor|libcommon|Menu: Separated menu component from hu_lib.h
Moved most of the menu component definitions to new headers. Split
widget variants for cvar-editable widgets into new...
danij
14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ... vermil
00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ... danij
00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-15

15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at...
danij
14:30 Revision 9da57093 (github): DEH Reader: Include the 'DeHackEd' context in warnings about unsupported features
danij
14:14 Revision d395af6f (github): IdTech1Converter|HexLex: Cleanup
danij
13:45 Revision e2e5be1d (github): IdTech1Converter|HexLex: ZDoom MAPINFO syntax adds support for // single-line comments
danij
13:14 Revision fa41b5a0 (github): Refactor|IdTech1Converter|HexLex: Applied pimpl to idtech1::HexLex, cleanup
danij
08:48 Feature #1865 (New): Align 3D model's head with the target's direction
It would make enemies for believable if they turned their head to look at their target rather than always staring str... skyjake

2014-09-14

23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th... vermil
02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet.
danij
02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
A refactoring oversight due to misinterpretation of the old logic. danij
02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
danij
 

Also available in: Atom