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From 2014-09-08 to 2014-09-21

2014-09-21

23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related...
danij
23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...
19:58 Revision 12171185 (github): Refactor|libcommon|Menu: Applied the fluent API pattern to all menu Widgets
danij
14:51 Revision 9b700f06 (github): Refactor|libcommon|Menu: Applied pimpl to menu::CVarToggleWidget
danij

2014-09-20

17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de... danij
17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It... JGondek

2014-09-19

21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs... vermil

2014-09-18

13:30 Revision f08646f5 (github): Refactor|libcommon|Menu: Applied pimpl to menu::Widget
danij
08:33 Revision 18c848eb (github): Refactor|libcommon|Menu: Extracted menu::CVarColorPreviewWidget from menu::ColorPreviewWidget
danij
00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
vermil

2014-09-17

13:36 Revision b70a5f55 (github): libcommon|Menu|Page: menu::Page::findWidget() group value default
danij
13:16 Revision df3fc95f (github): libcommon|Menu|Page: Typo
danij
13:02 Revision c3e47e77 (github): libcommon|Menu: Cleanup
danij
12:14 Revision 79e361db (github): Refactor|libcommon|Menu: Base textual slider widget on menu::CVarSliderWidget
danij
11:20 Revision 5b3106c1 (github): Refactor|libcommon|Menu: Applied pimpl to menu::TextualSliderWidget
Todo: Base on menu::CVarSliderWidget danij
10:32 Revision 8e4a853a (github): Refactor|libcommon|Menu: Extracted menu::CVarSliderWidget from menu::SliderWidget
danij
09:59 Revision 54451920 (github): Refactor|libcommon|Menu: Applied pimpl to menu::SliderWidget
Todo: Extract menu::CVarSliderWidget from menu::SliderWidget danij
08:58 Revision 7919fbb0 (github): Refactor|libcommon|Menu|MobjPreviewWidget: Applied pimpl to menu::MobjPreviewWidget
danij
08:41 Revision 65115e9d (github): libcommon|Menu: Cleanup
danij
07:53 Revision 01559beb (github): Refactor|libcommon|Menu: Moved menu widget implementations to new *cpp files
danij
04:14 Revision b8c88a5e (github): Refactor|libcommon|Menu: Applied further object-orientation and pimpl to menu::Page
danij
02:12 Revision c1ab2ed3 (github): Refactor|libcommon|Menu: Further game Menu API cleanup
danij
01:04 Revision c0e9e85c (github): libcommon|Menu: Convenient method to change the menu to a named page
danij
00:49 Revision a818726b (github): Refactor|libcommon|Menu: Cleaned up API for menu page lookup/selection
danij

2014-09-16

23:39 Revision c2aa4412 (github): libcommon|Menu: Dumped unused menu::CVarListWidget, cleanup
danij
22:08 Revision 954a5e8d (github): libcommon|Menu: Cleanup
danij
20:55 Revision d7ab072c (github): Refactor|libcommon|Menu: Separated menu component from hu_lib.h
Moved most of the menu component definitions to new headers. Split
widget variants for cvar-editable widgets into new...
danij
14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ... vermil
00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ... danij
00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-15

15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at...
danij
14:30 Revision 9da57093 (github): DEH Reader: Include the 'DeHackEd' context in warnings about unsupported features
danij
14:14 Revision d395af6f (github): IdTech1Converter|HexLex: Cleanup
danij
13:45 Revision e2e5be1d (github): IdTech1Converter|HexLex: ZDoom MAPINFO syntax adds support for // single-line comments
danij
13:14 Revision fa41b5a0 (github): Refactor|IdTech1Converter|HexLex: Applied pimpl to idtech1::HexLex, cleanup
danij
08:48 Feature #1865 (New): Align 3D model's head with the target's direction
It would make enemies for believable if they turned their head to look at their target rather than always staring str... skyjake

2014-09-14

23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th... vermil
02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet.
danij
02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
A refactoring oversight due to misinterpretation of the old logic. danij
02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
danij

2014-09-13

19:07 Revision c3e0ee96 (github): libcommon|InFine: Determine InFine leave_hub condition using global nextMapUri
Don't use the intermission info here as it may not be configured if
the intermission is disabled.
danij
18:25 Revision b08ed7bc (github): libhexen: Removed warpNumber assert in getMapUriForWarpNumber
This function is indeed called with a zero value, in the case where
an ACS script is to be executed on the current map.
danij
18:22 Revision 4db8bb30 (github): IdTech1Converter|MapInfoTranslator: Omit schemes in translated URIs when equal to the default
danij
17:34 Revision 72f7d3f5 (github): Fixed|Renderer|SkyDrawable: Attempt to animate undefined sky models
danij
17:33 Revision 36e72a8f (github): IdTech1Converter|MapInfoTranslator: Set Map Info.Author to the games' author
For consistency with the default Map Info defs for the other games.
Also removed the unnecessary "DEFSONG" music id ...
danij
12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i... vermil

2014-09-12

15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
With regard to materials, saving of their animation state should wait until material instances have their lifetimes s... danij
13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any... vermil

2014-09-11

11:31 Revision 528817dd (github): IdTech1Converter: Cleanup
danij
11:30 Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
If no episodes are defined then it will not be possible to start a
new game from the game menu.
danij
10:57 Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
danij

2014-09-09

19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ...
danij
19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
The file to read can now be specified with a URI like reference into
the engine's central LumpIndex.
danij
19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin...
danij
14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
danij
14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
danij
13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
The sky layer scroll speeds are now defined in units per second (was
units per tic).
danij
12:43 Bug #1863: [automap] line updating
While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ... vermil
12:22 Bug #1863 (New): [automap] line updating
A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo... vermil

2014-09-08

17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
Apparently our script has broken after a system upgrade. skyjake
02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
danij
 

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