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From 2014-03-01 to 2014-03-14

2014-03-14

19:33 Revision 4560da65 (github): ResourceSystem: Cleanup
danij
18:57 Revision 2e8cf9a4 (github): API: Added HOOK_SAVEGAME_CONVERT for use by savegame converter plugins
The convertSavegame() utility attempts to perform this conversion,
synchronously, via the Doomsday plugin system.
Ea...
danij
17:26 Revision e4cb4688 (github): Tests|GLSandbox: Fixed OS X deployment, app shutdown
The model needs to be glDeinit'd (or disconnected from the atlas)
before the atlas is deleted.
skyjake
17:00 Bug #1712 (In Progress): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
16:48 Feature #1687: In-game error dialogs (e.g., corrupt savegame)
Deferring this until 1.15, for now the automatic notifications via the alert system will have to do for 1.14 danij
16:37 Revision e9d97828 (github): libgui|Debug: Print source file/line when a GL error occurs
skyjake
16:37 Revision 56b89646 (github): libgui|Image: Added fromData() method, support for loading PCX images
skyjake
16:36 Revision baa53990 (github): Merge branch 'master' into gl2-model
skyjake
15:30 Revision 9ade7ca5 (github): Tests|GLSandbox: Allow switching between MD2 and MD5 models
skyjake
15:29 Revision d7ca0f02 (github): libgui|ModelDrawable: Make a dummy bone for boneless models
If a mesh has no bones, just add a dummy bone with an identity
transformation.
skyjake
15:28 Revision a4293ca5 (github): libgui|Image: Added fromData() method, support for loading PCX images
skyjake
13:58 Revision 5e247d55 (github): libcommon|MapStateReader: Replaced map state data Reader
Avoiding the need to update all of the existing deserialization logic
the new reader takes advantage of the callback ...
danij
13:50 Revision 0ca3c707 (github): Fixed|Savegame Tool: Translation of "fast" game rule for ver 13 save format
danij
08:52 Revision dc2708e4 (github): libgui|ModelDrawable: Bones can be initialized at load time
Bones are independent of GL objects, so they can be initialized at load
time and not during glInit.
skyjake
08:38 Revision 5e7e0725 (github): Tests|GLSandbox: Deploy test models their own folder
skyjake

2014-03-13

22:49 Revision e220626e (github): Tests|GLSandbox: Calculate model texture coordinates within atlas
skyjake
22:47 Revision 25b75b11 (github): libgui|ModelDrawable: Store texture bounds to vertex buffer
skyjake
21:56 Revision e67d87d4 (github): libgui|ModelDrawable: Atlas for model textures
skyjake
21:53 Revision b4e87a97 (github): Tests|GLSandbox: Added textures for the MD5 test model
skyjake
20:58 Revision a8949707 (github): Tests|GLSandbox: Shader tweak
skyjake
20:58 Revision 1631ef4a (github): Refactor|libgui: Cleanup and join meshes into a single GL buffer
skyjake
20:13 Revision d3445b06 (github): Tests|GLSandbox: Loading and rendering an MD5 model (without textures)
At the moment this tests the basic functionality of ModelDrawable:
loading a model with animations and rendering the ...
skyjake
20:11 Revision 5a0e5752 (github): libgui|ModelDrawable: Rough implementation of skeletal animation
Skeletal animation is carried out using an array of bone matrices. Each
vertex of the mesh is given a set of bone IDs...
skyjake
20:08 Revision 762d5576 (github): libgui: Added vertex attributes for bone IDs and weights
skyjake
20:07 Revision 76f6a6e0 (github): libgui|GLUniform: Added support for matrix arrays
skyjake
20:06 Revision 51c8dfb0 (github): libgui|Debug: Print source file/line when a GL error occurs
skyjake
19:29 Revision e2c63cb8 (github): Savegame Tool|ACScript: Fix translation and deserialization of old ACS world state
danij
17:01 Revision 27bdc05c (github): libdeng2|SavedSession|Savegame Tool: Suffix .save package state file names with "State"
For consistency with persist.pack, suffix all serialized state data
file names with "State" (cf. UIState).
danij
16:38 Revision dd570b65 (github): All Games: Attempt to restart the title loop should savegame loading fail
Whatever the reason for the failure, attempt to recover, returning to
the title loop if necessary.
danij
16:00 Revision c92c1655 (github): libdeng2|SavedSession: Ensure contents are up-to-date when recognizing .save files
As of this commit, .save files are recognized by the repository,
the session metadata is parsed from Info, SavedSessi...
danij
14:38 Revision 53abc248 (github): Merge branch 'master' into savegame-refactor
danij
14:31 Revision 0f4e30bb (github): Fixed|libdeng2: Copying a Record
When making a copy of a record (or assigning one), subrecord ownership
was not replicated correctly in the resulting ...
skyjake
14:31 Revision bd0a65dc (github): Tutorial|Client: Final tutorial step only needs the "Done" button
skyjake
14:30 Revision 15a25739 (github): Windows|Debug|libgui: Don't assert GL operation success
At shutdown, after restoring the original display mode, there was an
OpenGL error occurring that caused a crash (asse...
skyjake
14:24 Revision d44af495 (github): libdeng2|SavedSession|SavedSessionRepository: Moved more management logic from libcommon's SaveSlots
danij
14:22 Bug #1735: Doom2 PWAD save games use level name from IWAD
Attached is the PWAD I'm currently playing (darken2) which exhibits the issue. mezlo
10:58 Bug #1735: Doom2 PWAD save games use level name from IWAD
To follow on from the above. If a pwad includes no Dehacked, Map Info or CWILV, perhaps the map title could be replac... vermil
09:55 Bug #1735: Doom2 PWAD save games use level name from IWAD
Dday can only append a pwads level name to a save game if it is changed via a Dehacked patch or Map Info.
It can't...
vermil
03:20 Bug #1735: Doom2 PWAD save games use level name from IWAD
Can you give an example of PWAD which exhibits the problem? The autogenerated savegame name depends on various factor... danij
03:08 Bug #1735 (New): Doom2 PWAD save games use level name from IWAD
While playing Doom 2 with PWAD files, when you press F2 to save a game, it defaults the save name to the name of the ... mezlo
13:40 Revision f2e2e15b (github): libdeng2|Record: Added an explicit setter for char const*
Evidently some compilers (MSVC at least) interpret a zero-length,
c-style string as bool, consequently resulting in a...
danij
13:11 Revision f8bf1395 (github): libdeng2|SavedSession: Cleanup
danij
13:10 Revision 6337fcbb (github): libcommon: Missing switch default in MNEdit_CommandResponder
danij
04:37 Revision 1777a66d (github): Fixed|Game Menu|libcommon: Edit-field widgets when active, eat menu navigation commands
danij

2014-03-12

18:19 Revision 9e1bdb6b (github): libcommon|SaveSlots: Must update the SavedSessionRepository Folder following a copy
Otherwise the copied file won't be known to the primary Feed. danij
16:20 Revision bf5a8ccd (github): libdeng2|Record: Added an explicit setter for char const*
Evidently some compilers (MSVC at least) interpret a zero-length,
c-style string as bool, consequently resulting in a...
danij
15:54 Revision 4327319f (github): libcommon|SaveSlots: Updated copying of associated .save packages
Plus some preparations for replacing the map state Reader with a new
version that does not use LZSS.
danij
13:50 Revision 24bb3d4c (github): libcommon: Deserialize ACScript data in .save packages
danij
13:01 Revision 81b74b4f (github): Cleanup|libdeng2|SavedSession: Reordered doomsday/libdeng2/src/game/savedsession.cpp
danij
12:33 Revision 22df4b3c (github): Fixed|SavedSession|libdeng2: Serialized map states are in the /maps folder of the .save package
danij
12:29 Revision d86da01c (github): libdeng2|SavedSession: Search .save packages to check availability of serialized map states
danij
11:50 Revision d7fabfd1 (github): Documentation|SavedSession: Clarified SavedSession metadata replacement, minor fixes
danij
11:14 Revision 1ba2d4b5 (github): libdeng2|SavedSession: Cleanup
danij
11:12 Revision 736e9ffb (github): GLSandbox: Draw the loaded model
skyjake
11:12 Revision bdf8ffca (github): libgui|ModelDrawable: Simple drawing and bounding box
Here we're assuming the mesh needs no further transforming. A single
GLProgram is used to draw all meshes.
skyjake
11:11 Revision 38ac04e0 (github): libgui|GLBuffer: Drawing is a const operation
skyjake
11:10 Revision e9446819 (github): libdeng2: Added min/max functions with three arguments
skyjake
10:33 Revision 047865bc (github): libdeng2|SavedSession|SavedSessionRepository: Improved SoC, general API improvements
danij
00:39 Revision b8026e0f (github): libcommon: Cleanup
danij
00:12 Revision a8eb75d3 (github): libdeng2|Cleanup: Replaced IMapStateReader with a MapStateReader base class
In the future most of the common deserialization logic should exist
as methods of this shared base class.
danij

2014-03-11

23:21 Revision b86e8ee9 (github): libdeng2|IMapStateReader|SavedSession: Make the SavedSession being loaded available to map state readers
Thereby giving indirect access to the .save package.
Also removed some of the now unnecessary methods from libcommon...
danij
22:19 Revision 91fece4d (github): libgui|ModelDrawable: Working on data imported by libassimp
skyjake
22:18 Revision 516270b6 (github): qmake: Improved dep file for Open Asset Import Library
This one allows using a custom-built libassimp. skyjake
18:41 Revision 5c8ea1a9 (github): Refactor|libheretic: Renamed HereticV13GameStateReader as HereticV13MapStateReader
danij
18:38 Revision 838165fc (github): Refactor|libdoom: Renamed DoomV9GameStateReader as DoomV9MapStateReader
danij
18:25 Revision 719647e5 (github): libcommon: Cleanup
danij
18:12 Revision 8de5e6fd (github): Refactor|libcommon: Merged GameStateReader functionality into MapStateReader
Also updated map state deserialization wrt savegame format changes. danij
16:56 Revision 53515e41 (github): libcommon: Began updating saved game map state deserialization
danij
16:16 Revision 47b7d8dc (github): Savegame Tool: Translate world ACS data
The translated data is written to separate ACSCRIPT file in the .save
package.
danij
14:41 Revision 20224952 (github): Tests|GL: Added a MD2 test model for GLSandbox
Getting started with ModelDrawable. skyjake
14:40 Revision f82bdf11 (github): libgui|ModelDrawable: Basic model parsing and preparation
Todo: Bones, animation. skyjake
14:39 Revision d9e22785 (github): libgui|GLBuffer: Added a 3D vertex with tangent-space
skyjake
14:39 Revision 17e06b87 (github): Fixed|libdeng2: Resolved ambiguous method
size() comes from both base classes. skyjake
13:28 Revision d74c39b5 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
13:25 Revision 4cce9f62 (github): libdeng2|SavedSessionMetadata: Use a ruleset block element for gamerules, tweaked alignment
danij
12:42 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
Pretty much what the subject states; the help infine in all games lacks the sound effects played when moving between ... vermil
11:25 Revision 04c4181f (github): libgui: Added stub for ModelDrawable
The first goal of this branch is to try out the Open Asset Import
Library and see if it can be used reliably for impo...
skyjake
10:45 Revision 077d026a (github): SDK|Fixed: Doxygen issues
skyjake
10:41 Revision 743aa563 (github): SDK|Documentation|Cleanup: Added sdk.doxy, cleaned up some Doxygen errors
There is now a combined API doc for the entire SDK, although some errors
remains (e.g., with class hierarchies being ...
skyjake

2014-03-10

20:55 Revision f192835f (github): Tutorial|Console: Added a console command to start the tutorial
skyjake
20:49 Revision 2fcc774c (github): Tutorial: Delay tutorial autostart a little
skyjake
20:40 Revision ca078dca (github): Fixed|Tutorial: Spurious format arg
skyjake
20:39 Revision a15b4147 (github): Default Style: Made window background image a bit lighter
skyjake
20:05 Revision f389391b (github): Fixed|Task Bar: When open, eat modifier key events
When the task bar is open, we shouldn't wake up the game by giving it
stray modifier events (e.g., when typing in the...
skyjake
20:04 Revision 06fcf41f (github): Tutorial: Improved content
Be more informative and use better terminology. skyjake
19:32 Revision 9ccc2b6f (github): UI|Ring Zero: Use inverted style for game filter
skyjake
19:31 Revision c6571915 (github): libappfw: Added an inverted style for TabWidget
skyjake
19:11 Revision 3a688dea (github): Tutorial|Client: New visual appearance
Background is blurred instead of darkened, and the tutorial popups
use the informational (inverted) style to stand ou...
skyjake
19:10 Revision e4ce3fef (github): libappfw: Inverted "info style" for MessageDialog and ButtonWidget
DialogContentStylist was also made somewhat more intelligent. skyjake
19:09 Revision 9a6277bc (github): Fixed: Compiler warning
skyjake
19:08 Revision 1163ae10 (github): libappfw|GuiWidget: Take opacity into account when blurring
skyjake
16:06 Revision 25b533e3 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
15:39 Revision c7f6397f (github): Fixed|libcommon: Fully reinitialize the game SaveSlots when changing game
The game plugin might not be unloaded when the game is changed, so we
need to fully reinitialize the save slots each ...
danij
15:36 Revision 7421faca (github): Fixed|Bindings|UI|Client: Compiler warning (unsafe mix of bool / ddboolean_t)
danij
14:57 Revision f17f5215 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
14:56 Revision a2db2fbf (github): Savegame Tool: Savegames for Hexen in the old ver3 format not supported
The result of a serialization mishap, the side data in the map segment
is strewn with junk values, meaning that strai...
danij
14:52 Revision 620b91a8 (github): Tutorial|Client: Automatically show tutorial if not shown before
Config.tutorial.shown determines whether to show the tutorial at
startup.
skyjake
14:52 Revision adb7a2c8 (github): Refactor|libdeng2: Moved convenience getters from Config to Record
These get*() methods are useful with any Record, not just Config. skyjake
14:52 Revision 59af3a68 (github): Tutorial|Client: Adjusted highlight flash
Less distracting while being noticeable. skyjake
13:59 Revision 355080e1 (github): UI|Client: Order of key modifiers in pretty-printed binding
skyjake
13:58 Revision 8173ce94 (github): Refactor|libappfw|Client: Use Untrapper in dialogs and tutorial
skyjake
13:58 Revision 9c8f3c4d (github): libappfw: Added Untrapper for mouse untrapping convenience
skyjake
10:06 Revision 93812658 (github): UI|Client: Minor tweaks
Don't allow starting tutorial in busy mode. skyjake
09:52 Revision c1938369 (github): Tutorial|Client: Added a glow to highlight UI elements
Draw attention to the correct place. skyjake
09:51 Revision 3ef5e7da (github): libappfw|GuiRootWidget: Added method for finding GuiWidgets
skyjake
09:05 Revision 303a0bb2 (github): libdeng2|FS: Use a dev warning for InputError contents
skyjake
09:02 Revision 3a0c94a5 (github): libdeng2|FS: Print contents of InputError exception
skyjake
00:35 Revision acd181ba (github): libdeng2|SavedSession: Parse Info into SessionMetadata when recognizing .save files
Also made a few changes to the asTextWithInfoSyntax() output re syntax
(strings aren't quoted?) and formatting of nes...
danij

2014-03-09

21:19 Revision de43fdec (github): libdeng2|SavedSessionRepository: Accessing the saved SessionMetadata from a .save file
Also named each map state format for better log/error messages. danij
20:36 Revision 744d7c9d (github): UI|Console: Added menu item for setting console shortcut key
skyjake
20:35 Revision e2ce9adb (github): Tutorial: Added console key binding widget
The tutorial now offers an opportunity to change the console shortcut
key. This is only shown when a game is loaded, ...
skyjake
20:33 Revision 514dcfaf (github): UI|Bindings: Added widget for making an input binding
The bindings subsystem was enhanced with functions for finding
existing bindings for a command and deleting bindings ...
skyjake
20:30 Revision a5bae2b5 (github): libappfw|libgui: Key modifier related cleanup
skyjake
20:28 Revision 9f83140b (github): libdeng2: Added more character symbols (Alt)
skyjake
20:28 Revision 619ce3e1 (github): Fixed|libappfw|LabelWidget: Updating label's margins
skyjake
20:26 Revision 83f1a788 (github): libappfw|Added: Special button with a small auxiliary button inside
AuxButtonWidget has an auxiliary button inside that can be used for
extra functionality.
skyjake
18:41 Revision 61525974 (github): libdeng2|SavedSessionRepository: Trying to figure out how to index the zipped saved session file
danij
17:21 Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
See: http://dengine.net/forums/viewtopic.php?f=7&t=1720#p10923
With the controls configured as described in the ab...
danij
16:37 Revision ed622fd9 (github): Refactor|libdeng: Renamed IGameStateReader as IMapStateReader
The saved session game state (i.e., session metadata) will soon be
read on engine side. The serialized map state is n...
danij
15:52 Revision aec5c7e2 (github): libdeng2|SavedSession: Updated wrt saved session file format changes
danij
15:49 Revision 1630a51a (github): libcommon|SaveSlots: Updated wrt saved session file format changes
danij
14:48 Revision 4bffebaf (github): Savegame Tool: Cleanup
danij
14:22 Revision aebadb5c (github): Added: Savegame Tool console application
The Savegame Tool is a console utility for converting legacy savegame
files into a format recognized by libdeng2's Sa...
danij

2014-03-08

21:24 Revision 4a9843a3 (github): UI|Client: Added a tutorial dialog
Todo: Widget for binding the console key. skyjake
20:10 Feature #1605 (In Progress): Tutorial
skyjake
17:56 Revision 59830a3e (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
17:49 Revision 06ddcd58 (github): UI|Client|Log: Added Config variable to show/hide entry metadata
Previously entry metadata has been hardcoded to be visible in debug
builds, however this now allows toggling it dynam...
skyjake
17:48 Revision c69f2030 (github): libdeng2|LogBuffer: Allow changing outputs without flushing
This allows forcing log entries to a different output at startup
without flushing existing entries to the previously ...
skyjake
17:46 Revision 203d1bd9 (github): libdeng2|Config: Don't warn about missing version info in serialized data
The version information can be missing under some circumstances
(first run, etc.).
skyjake
16:58 Revision c34a6878 (github): Fixed|libdeng2|Refuge: If persistent data disabled, don't attempt to read/write
skyjake
16:02 Revision df918ff5 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
15:55 Revision 6c7589fa (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
skyjake
15:53 Revision 0e93bf4a (github): libappfw|DialogWidget: Place image-only buttons to the left
skyjake
14:55 Revision dd518319 (github): libdeng2|Cleanup|FS: Use of casts in FS2 (as/is methods preferred)
skyjake
14:10 Revision 9c5febda (github): Documentation|libgui: Clarified Atlas API docs
skyjake
14:03 Revision 75449211 (github): Merge branch 'ui-multiplayer'
skyjake
13:49 Feature #5 (Closed): Multiplayer UI as part of taskbar
The old multiplayer UI has now been removed.
Multiplayer games can be accessed in Ring Zero's Game Selection menu,...
skyjake
13:46 Revision 13983321 (github): Fixed: Build failure
skyjake
13:14 Revision f19b3ef4 (github): App: Added flag to disable App's persistent data
If the application does not need persistent data (persist.pack in
runtime folder), it can now be disabled when the ap...
skyjake
11:35 Revision a0034375 (github): Cleanup|Client: Removed large portion of old GUI code
The remaining parts are the system fonts and some basic drawing
functions used by the Bias Light editor and some debu...
skyjake

2014-03-07

15:42 Revision 5f206113 (github): libgui: Added new vertex format for indirect texturing
Two sets of coordinate textures allows giving information for the shader
so it can do manual mipmap level calculation.
skyjake
15:41 Revision 45206013 (github): libgui|GLTexture: Specifying a maximum mipmap level for texture
skyjake
11:56 Revision 76a924bb (github): libgui|Atlas: Added support for borders around allocations
Borders duplicate pixels on the edges of the allocation to allow
filtered wrapping and clamping when drawing the allo...
skyjake
09:18 Revision ce8894e5 (github): Cleanup|Client: Removed old Control Panel / network setup UI sources
These are now fully obsolete. skyjake
08:56 Revision 4c5963d0 (github): Homepage|Build Repository: Sort platform versions by latest/best
The latest/best version of each platform should be listed first.
Updated comment in source to reflect the impact of t...
skyjake

2014-03-06

21:13 Revision 71275ce4 (github): UI|Multiplayer: "Join Game" main menu item opens a GamesDialog
The old multiplayer UI has been bypassed. skyjake
20:37 Revision 8f46362e (github): UI|Task Bar: Updated DE menu with game selection items
skyjake
20:35 Revision c6ff5eb7 (github): UI|Client: GamesDialog can be opened in different modes
Having everything in the same dialog is too confusing for UX,
even though the implementation benefits from it. Now th...
skyjake
20:32 Revision e67b7862 (github): libappfw|GuiWidget: Enabling/disabling widget state serialization
skyjake
15:15 Revision ec6ef2cf (github): Fixed|libdeng2|ZipArchive: Write the correct number of entries
When serializing a ZIP archive, the header information should
specify the actual number of entries written rather tha...
skyjake
15:13 Revision 2262921c (github): libappfw|VRConfig: Querying current eye height
skyjake
15:12 Revision 123e4630 (github): libdeng2|Rectangle: Added utility method for making an (x,y,w,h) vector
skyjake

2014-03-05

14:53 Revision 0c86709e (github): libgui|GLTexture: Added maximum anisotropy parameter
skyjake
13:44 Revision aab53180 (github): Refactor|libdeng2|SavedSession: Use pimpl-friendly audiences for game::SavedSession
danij
13:29 Revision d3951b11 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
Conflicts:
doomsday/libdeng2/game.pri
danij
13:04 Revision 52786ab8 (github): libdeng2: Changed license of the "saved session" components to LGPL 3
danij
13:01 Revision 87f00996 (github): Refactor|libdeng2: Moved "saved session" components into the game namespace
These are hardly 'core' components. danij
12:57 Revision ff078fae (github): libgui|VertexBuilder: Added cube and 3D quad methods with indirect UV
The indirect UV means that texture coordinates are mapped into a UV
rectangle specified with the aBounds attribute.
skyjake
12:03 Revision 2b031a4d (github): Fixed|Oculus Rift|libappfw: Initial prediction latency and head matrix
skyjake
12:03 Revision c9b922dc (github): libappfw|Style: Allow non-const access to Style's banks
skyjake
11:10 Revision 7084b82d (github): libgui|GLBuffer: Added "TexBounds0" vertex attribute
The texture bounds attribute is useful for example when rendering
geometry that uses a shared texture atlas; one can ...
skyjake
11:08 Revision 0cbf7248 (github): libgui|Debug|X11: Don't assert GL errors on X11
For some reason, on X11 we are seeing more OpenGL errors. It might be
due to the client/server nature of the window s...
skyjake
11:00 Revision f0c52c0e (github): SDK: Optional symbolic link deployment option
skyjake
09:41 Revision 46ea34b2 (github): libdeng2|SavedSession|SavedSessionRepository: Moved the saved session repository into libdeng2, revised metadata
Saved session metadata is now represented with de::Record and the game
rules are converted to/from this representatio...
danij
09:21 Revision 7da834f6 (github): Refactor|libcommon|SavedSessionRepository: Require that a map URI is always specified when forming file paths
danij
09:18 Revision bd2c65a1 (github): libcommon: Extracted SavedSessionRepository from SaveSlots
danij

2014-03-04

20:44 Revision 0669d1b3 (github): libappfw|VRConfig: Keep projection matrix Z axis unflipped
skyjake
19:29 Revision d34f104c (github): SDK: Exclude backup files when creating a package
skyjake
19:29 Revision 7d08d25f (github): Refactor|libappfw: Root widget loads common textures
Added a virtual method that derived classes can extend. skyjake
15:40 Revision be701c9e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:50 Revision 192aa621 (github): SDK|Unix: Prefer libs in SDK to system libs
skyjake

2014-03-03

23:40 Feature #1732 (Closed): Libcommon savegame system
danij
20:55 Revision 67296a70 (github): Cleanup
skyjake
20:49 Revision cdce8530 (github): Refactor|ClientApp: Moved font related script bindings to BaseGuiApp
skyjake
20:47 Revision 41f8a96e (github): SDK|Unix: Deploy SDK libs to built app using symlinks
Todo: This should be an optional feature, though. skyjake
20:45 Revision 0fe76ef0 (github): Fixed|libgui: Unsigned math issue in window centering
Trying to center a window larger than the desktop would produce
invalid coordinates.
skyjake
12:13 Revision 2a744829 (github): UI|Client: Handling a failed direct query for servers
skyjake
12:12 Revision 0ad59d13 (github): Refactor|libappfw: Use pimpl-friendly audiences for libappfw classes
All use of libappfw classes updated accordingly. skyjake
08:19 Revision 8065a125 (github): Refactor|LabelWidget: Rules for expansion
Internally, the width and height rules may be either the grow
animation rules or the constant rules describing the tr...
skyjake

2014-03-02

20:42 Revision c72e3422 (github): Refactor|libgui: Use pimpl-friendly audiences for libgui classes
All usage of libgui classes updated accordingly. skyjake
19:43 Revision b92c4b31 (github): Refactor: Use pimpl-friendly audiences for libdeng2 classes
skyjake
19:41 Revision 90209edd (github): Refactor|libdeng2: Pimpl-friendly audiences
Defined a new set of audience macros that can be used in a pimpl
friendly manner, i.e., without public member variabl...
skyjake
15:17 Revision bc791f97 (github): Merge branch 'ui-multiplayer'
skyjake
15:17 Revision 19cfcfa1 (github): Merge branch 'sdk-split'
skyjake
15:02 Revision 7dcf201f (github): UI|Multiplayer: Improved manual connection dialog
The manual "Connect to Server" dialog is now substantially more
sophisticated. Once an address has been entered, it s...
skyjake
14:59 Revision fd39af2c (github): UI|Multiplayer: Improved MPSelectionWidget
The multiplayer game selection widget can now notify an audience
when the selection has been made, and the click-to-j...
skyjake
14:57 Revision af3daf1c (github): UI|Updater: Allow updater mini progress to rotate
skyjake
14:56 Revision 84876d6e (github): libappfw|DialogWidget: Added an action for dialog acceptance
When a dialog is accepted (closed with a non-zero result), they may
now be given an action to trigger when the dialog...
skyjake
14:55 Revision 84eb5148 (github): libdeng2|Action: Added as/is methods for Action classes
skyjake
13:42 Revision b5543402 (github): libappfw: Minor improvements
skyjake
13:42 Revision aef1275a (github): libappfw|LineEditWidget: Added a frame for text edit widgets
skyjake
13:41 Revision f6dc2128 (github): libappfw|ProgressWidget: Color of the mini style can be changed
skyjake
13:40 Revision 15ee59cb (github): libappfw|ButtonWidget: Added a method for triggering a button
skyjake
13:39 Revision c55e7b3f (github): Default Style: Mini version of progress wheel is also a gear
skyjake
13:38 Revision 2c54ad1b (github): Network: Querying a subset of found servers from ServerLink
skyjake
 

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