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From 2011-03-12 to 2011-03-25

2011-03-25

23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
danij
23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
danij
18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
skyjake
17:16 Bug #957: sudden slow down 1.9.x
Sounds like one of the memory zone issues that were fixed for 1.9.7. skyjake
14:02 Bug #957: sudden slow down 1.9.x
IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A.... vaclav042
13:03 Bug #957: sudden slow down 1.9.x
I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ... danij
12:59 Bug #957: sudden slow down 1.9.x
OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star... vaclav042
12:57 Bug #957: sudden slow down 1.9.x
saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
vaclav042
12:54 Bug #957 (Closed): sudden slow down 1.9.x
I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ... vaclav042
12:54 Bug #957: sudden slow down 1.9.x
aaargh, pressed the wrong button. How do I add more attachments? vaclav042
16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
I meant "quirk" not "quick" above. vermil
14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
danij
13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
danij
13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
danij
13:37 Revision 65cc6c45 (github): Cleanup.
danij
11:56 Feature #1529 (New): Sound affected by the world
In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio...
vermil
09:29 Feature #1528 (Closed): A distance field for sound defs
Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc...
vermil
02:30 Revision 520dcf82 (github): Fixed sky light color.
danij
01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
danij

2011-03-24

22:53 Revision a0aa069a (github): More coherent distribution package naming
All distribution packages are now named doomsday_(version)_(build). skyjake
21:31 Revision 7a380159 (github): Win32: Fixed most compiler warnings
skyjake
19:18 Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
skyjake

2011-03-23

20:11 Revision 36dbc2a3 (github): Fixing player respawning in a netgame
Previously the server completely failed to respawn a dead
player. Now the respawning occurs successfully, and the cli...
skyjake
12:05 Revision 4385d222 (github): Docs: Updated for revised Amethyst filters
skyjake
08:46 Revision 663ffaa8 (github): Docs: Small tweak to readme.ame
skyjake

2011-03-22

20:36 Revision 1322f733 (github): Fixed more compiler warnings
skyjake
20:24 Revision 9e3b45c6 (github): Win32: Fixed warnings about deprecated string functions
skyjake
20:12 Revision 29d68389 (github): Removing use of deprecated libpng APIs
skyjake
19:33 Revision f61853c0 (github): Fixing compiler warnings
skyjake
19:10 Revision d945bf98 (github): Client: Fixed status bar (was not being drawn)
skyjake

2011-03-21

00:06 Revision 4195e217 (github): Cleanup.
danij

2011-03-20

22:25 Revision a55c741d (github): Further texture management refactoring:
* Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
* Optimize: Store detail texture varian...
danij
15:01 Revision b4e96569 (github): Client: Fixed sending of coordinate updates
The server needs to be informed of the client's momentum as well. skyjake
14:31 Revision d0fe1fa8 (github): Client: Weapons changed via a request to the server
Instead of letting the client change weapons on its own, it will
now send a request to the server, who will actually ...
skyjake
13:48 Revision 0beadda1 (github): Server: Fixed handling of NULL mobj states in deltas
The server was trying to generate deltas out of mobjs with a NULL
pointer for state, causing the delta to be invalid....
skyjake
06:00 Revision 9ff08882 (github): Cleanup.
danij
05:22 Revision faab9977 (github): Refactored TS_TRANSLATED out, moving the color palette translation spec into a child record attached to the specification.
Share texture variants - tclass:0 tmap:0 == no translation
Fixed Sky fade out.
danij
02:44 Revision 34600a41 (github): Fixed sky fade color and glowing plane color and point light color analyses when the source image was loaded from somewhere other than the default texture namespace for the associated texture usage context.
Fixed detail and shiny textures.
Further refactoring and cleanup.
danij

2011-03-19

18:37 Revision 910922f4 (github): Docs: Some tweaks in the old .ame files
The old .ame files should be quite a useful starting point for the new
readme/manual page.
skyjake
11:35 Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ... gobhuo
01:48 Revision 7c666900 (github): Revert accidental commit of debug code.
danij

2011-03-18

21:40 Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
danij
17:40 Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
danij
10:34 Revision d24e070b (github): Removed some obsolete documentation.
More up-to-date versions exist in the wiki. skyjake
02:31 Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap. danij

2011-03-16

20:02 Revision 13389db4 (github): Moved texture variant specification out of the prepare stage and into variant construction.
Implemented an object-like interface for de::TextureVariant; very basic however it is only a placeholder.
Began reloc...
danij
03:02 Revision 97424303 (github): Changed the texture namespace name hash table relocating the next pointer for the linked list buckets out of de::Texture and into a simple list node struct.
Object-like interface for de::Texture danij
00:03 Revision 6b9d114d (github): Completed renaming of de::GLTexture and de::GLTextureVariant to de::Texture and de::TextureVariant respectively.
danij

2011-03-15

23:38 Revision e8718531 (github): Updated project files re name change of GLTexture to Texture
danij
23:34 Revision 612b15db (github): Renamed source files for GLTexture and GLTextureVariant
danij
23:30 Revision c4a1de1f (github): Fixed lookups using texture/material namespace ids.
danij
20:59 Revision ac14fc20 (github): Further preparatory refactoring and clean up for texture atlases.
I decided to tackle some of the remaining issues before attempting to merge the atlas stuff. Still a little more to b... danij

2011-03-14

18:48 Revision e2175370 (github): Win32: Fixed failed build due to nonstandard C syntax
skyjake
17:27 Revision 739c16fc (github): Represent texture references in Materials with Uris.
This adds some in-game overhead; all texture references in custom Materials are presently resolved each fractional ti... danij
16:32 Bug #956 (Closed): [Doom] Boss cubes crash on spawn if lacking mf_noclip
If the cubes launched by the Boss Spitter don't have the mf_noclip flag, Dday will close with no error message when t... vermil
15:52 Revision 3718d23b (github): Internalized gltexture_type_t within the engine.
Usage in the public APIs replaced with texturenamespaceid_t. This is basically just a stepping-stone to texture refer... danij

2011-03-13

17:46 Revision 743338b6 (github): Copyright update
skyjake
17:41 Revision dd67d9df (github): Use DMU in client world sim to move planes
Plane movement is now occurring again on clientside.
Tic smoothing is not working properly yet, though.
skyjake
17:39 Revision f6ce6daa (github): Split DMU from the monolithic doomsday.h
The public DMU API is also needed internally in the engine. There is a conflict
in map data structure declarations if...
skyjake
16:45 Revision 1e24d2bf (github): Clean up.
danij
16:45 Revision fe772e70 (github): Normalize line endings.
danij
16:30 Revision c9164891 (github): Completed preparatory refactoring of texture upload/processing for the introduction of texture atlases.
There remains a few open issues (none new, I might add) however this feels like a natural place to stop and rest. danij

2011-03-12

19:31 Revision 522cfecf (github): Investigating frame deltas
It seems that some deltas (especially mobjs) become malformed...
At least the client successfully attempts to move pl...
skyjake
19:29 Revision 8212c1e0 (github): Client's updatecount is useless
The updatecount was intended to detect if a client misbehaves by
not sending any ticcmds, but there are better ways t...
skyjake
19:26 Revision ab618d94 (github): Clients are only allowed to spawn playerstarts.
skyjake
 

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