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Bug #915

[Hexen] Wraithverge Ghosts incorrectly full bright

Added by vermil almost 14 years ago. Updated about 7 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2010-06-03
% Done:

0%

Tags:

Description

As the summary says.

I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright because they were made extra bright in the original games through special part's of the colormap lump ,which no opengl port can currently support.

But the ghosts weren’t such objects in the original game. So the change seems like a mistake. In fact one could comment that it has a small game play effect as the ghosts were very hard to spot in the original game due to their dark grey colour.

The states for the Wraithverge ghosts that are currently full bright in Dday that weren’t in the original game are: HOLY_FX1-4 and HOLY_FX_X1-6.

Labels: Hexen

History

#1 Updated by danij over 13 years ago

- labels: jHexen Gameplay --> Hexen

#2 Updated by skyjake over 10 years ago

  • Tags set to Hexen, Gameplay
  • Category set to Vanilla emulation
  • Target version deleted (1.9.0-beta6)

#3 Updated by skyjake about 7 years ago

  • Target version set to Rendering

#4 Updated by skyjake about 7 years ago

  • Target version changed from Rendering to Vanilla / Gameplay

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