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Bug #2061

Crash when exiting a map (~SectorCluster) [1.15 RC1]

Added by skyjake almost 9 years ago. Updated almost 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2015-05-19
% Done:

100%

Tags:

Description

Build 1598, OS X 64-bit.

Null pointer access when returning to Seven Portals from Guardian of Fire:

thread #85: tid = 0x14f59c, 0x000000010353b6ba Doomsday`SectorCluster::sector() + 26, name = 'CallbackThread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)

frame #0: 0x000000010353b6ba Doomsday`SectorCluster::sector() + 26
frame #1: 0x000000010353f883 Doomsday`SectorCluster::Instance::map(int, SectorCluster*, bool) + 115
frame #2: 0x0000000103543342 Doomsday`SectorCluster::Instance::~Instance() + 562
frame #3: 0x000000010354218e Doomsday`SectorCluster::Instance::~Instance() + 14
frame #4: 0x000000010353b812 Doomsday`SectorCluster::~SectorCluster() + 34
frame #5: 0x0000000103526d44 Doomsday`de::Map::Instance::~Instance() + 500
frame #6: 0x00000001035265be Doomsday`de::Map::Instance::~Instance() + 14
frame #7: 0x0000000103520b92 Doomsday`de::Map::~Map() + 34
frame #8: 0x000000010354f26d Doomsday`de::WorldSystem::Instance::changeMap(MapDef*) + 109
frame #9: 0x000000010354f1e5 Doomsday`de::WorldSystem::Instance::changeMapWorker(void*) + 21
frame #10: 0x0000000104ae21e6 libdeng_legacy.dylib`CallbackThread::run() + 38

Savegame attached, although issue does not seem to be (easily?) repeatable.

hex5.save (110 KB) hex5.save skyjake, 2015-05-19 20:02

Associated revisions

Revision 3536493c (diff)
Added by danij almost 9 years ago

Fixed|World|SectorCluster: Crash when exiting a map

IssueID #2061

Revision d81a6539 (diff)
Added by danij almost 9 years ago

Fixed|World|SectorCluster: Crash when exiting a map

IssueID #2061

History

#1 Updated by skyjake almost 9 years ago

#2 Updated by skyjake almost 9 years ago

  • Description updated (diff)

#3 Updated by skyjake almost 9 years ago

Since this occurred during SectorCluster destruction, it might be related to accessing already deleted objects?

#4 Updated by danij almost 9 years ago

Most likely. SectorClusters once built are presently only destroyed when tearing down the map during a map change/unload.

It should not be savegame related at all, at least not directly.

I'll investigate...

#5 Updated by danij almost 9 years ago

  • Assignee changed from Deng Team to danij

#6 Updated by danij almost 9 years ago

  • Status changed from New to Closed
  • Target version set to 1.15
  • % Done changed from 0 to 100

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