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Feature #1556

[InFine] Randomized placement/selection

Added by vermil about 12 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2012-03-26
% Done:

0%

Tags:

Description

The ability to specify an approximate area of the screen for a graphic or text def to appear on, instead of an absolute location.

The inspiration for this is Capstones ‘Operation Body Count’, a Wolf3D engine game that has blood and slime splats appear in random spots on the screen when the player is shot or hit by a missile.

Labels: InFine


Related issues

Related to Feature #1620: XG 2.0Progressed2010-04-20

Related to Feature #1608: Integrate Doomsday ScriptProgressed2013-10-22

Related to Feature #1632: InFine 2.0 (on top of Doomsday Script)New2013-10-22

History

#1 Updated by vermil about 12 years ago

Following that logic, the ability to randomly select from a range of graphics; say BOB1-5.

#2 Updated by skyjake over 10 years ago

  • Tags set to InFine, Scripting
  • Subject changed from Infine: limited placement randomization to [InFine] Randomized placement
  • Category set to Enhancement

#3 Updated by skyjake over 10 years ago

  • Subject changed from [InFine] Randomized placement to [InFine] Randomized placement/selection

#4 Updated by skyjake over 4 years ago

  • Related to Feature #1632: InFine 2.0 (on top of Doomsday Script) added

#5 Updated by skyjake over 4 years ago

  • Status changed from New to Closed

Closing since #1632 gives this automatically.

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