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From 2020-01-21 to 2020-02-03

2020-02-03

11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake
09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d... thesourcehim
11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
...
eunbolt
07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ... sonicdoommario

2020-02-01

20:52 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake

2020-01-31

15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake

2020-01-28

01:23 Feature #2407 (New): "follow / no follow" in the automap settings
Add the option "follow / no follow" to the automap settings svl1

2020-01-26

09:20 Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu... sonicdoommario
06:32 Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
 

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