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From 2020-01-08 to 2020-01-21

2020-01-20

06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants... sonicdoommario

2020-01-18

11:43 Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake

2020-01-17

19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla... skyjake
13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
tried on 2.3 Unstable [#3302] x64 and it works ok for me theleo_ua
07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged. skyjake
07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned. skyjake
07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373. skyjake

2020-01-16

19:53 Bug #2401: "cubeshot" does not render views for all directions
Got a workaround, but the real cause should be investigated. skyjake
13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ...
skyjake
13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
I have a hunch about what could be wrong here, let me take a look... skyjake
05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It...
theleo_ua
04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
> so I will send them via PM
will mark as "ISSUE ID = 2400"
theleo_ua
04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...
theleo_ua

2020-01-13

07:10 Bug #2399 (New): [Render hack] TNT map21: Transparent doors
Submitting this separately since I don't believe this was ever properly displayed in Doomsday.
Map21 of TNT has do...
sonicdoommario

2020-01-12

22:33 Bug #2370: [2.3 Unstable] Render Hack Regressions
Did some testing in Plutonia, in Map07, the cages in the central courtyard (in the map's starting area) no longer ren... sonicdoommario

2020-01-10

13:02 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks! Edited the formatting a bit to remove the boxes, and added the remaining PL2 issues. skyjake
08:04 Bug #2370: [2.3 Unstable] Render Hack Regressions
I was able to edit the description and get all of the resolved issues added in. Only problem is that some of the issu... sonicdoommario
07:29 Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Here's a hack from Map23 of AV. Is this based off the same hack listed here from Map09? This is at -200, 1600, along ... sonicdoommario

2020-01-08

19:08 Bug #2370: [2.3 Unstable] Render Hack Regressions
@sonicdoommario: You should be able to edit the issue description. Could you add all the remaining cases to the main ... skyjake
19:06 Bug #2370: [2.3 Unstable] Render Hack Regressions
Next build has a significantly improved missing texture detection for render hacks, so it works in all the cases of f... skyjake
08:16 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks again for testing. Looks like many of these black spots are actually floors that appear at the incorrect heigh... skyjake
03:52 Bug #2370: [2.3 Unstable] Render Hack Regressions
Did some testing with the latest build. Mostly looking into Plutonia 2, but there were a couple of things remaining f... sonicdoommario
 

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