Activity
From 2019-08-01 to 2019-08-14
2019-08-14
- 12:47 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- 2.2 Unstable #3137 — 64-bit deb
- 12:47 Bug #2343 (Closed): Player weapon opacity doesn't affect psprite 3D models
- * 3d models don't go semi transparent when player picks up invisbility ☑️
* -The light amplification powerup also do...
2019-08-13
- 20:49 Bug #2342 (Closed): Skybox rendering broken: only box is visible
- When one loads a hires skybox and plays the game, for a quite a few builds now, looking at the skybox makes everythin...
2019-08-11
- 12:35 Feature #2341 (Resolved): headless server package for debian / ubuntu
- I've made the necessary changes to the autobuilder. In the future, new PPA builds will be accompanied by server-only ...
- 10:21 Feature #2341: headless server package for debian / ubuntu
- That would be perfect :)
I know there is already a doomsday-server package in ubuntu repo, I think it's based on 1... - 09:10 Feature #2341: headless server package for debian / ubuntu
- I agree, such a package would be convenient.
It should be doable to modify the autobuilder to submit a headless se... - 12:30 Revision f278a5f7 (github): Ubuntu: Remove SDK headers/libs from Launchpad packages
- The Launchpad packages are binary builds for "normal" gameplay. If one
wishes to compile plugins, it is better to jus...
2019-08-05
- 00:23 Feature #2341 (Closed): headless server package for debian / ubuntu
- The current package have a lot of dependencies, and probably most of them are not used on a headless server.
here'...
2019-08-04
- 20:10 Revision b0eb8c61 (github): Builder|Debian: Setting up templates for Debian package metadata
- 19:49 Revision 2605575f (github): Debian: Ignore generated debian directory
- 17:47 Revision e4f52005 (github): Debian|Builder: Don't ignore control file template
- 17:42 Revision 5131cd13 (github): Debian|Builder: Added template for debian/control
- 17:34 Revision 19af6d95 (github): Debian|Builder: Added new script for generating source package metadata
- 11:23 Revision 97d2163d (github): Added CPack resources from deng-distrib
- CPack runs in the main repository so all the needed files should be
present. - 11:05 Revision f52ce0d3 (github): CMake: Don't use PREFIX since CMake uses it
- Renamed to DE_PREFIX.
- 11:00 Revision 956b666b (github): Updated to the products directory
- No more distrib/ in the main repository.
- 10:41 Revision eb57f80e (github): Fixed|Builder: Missing package description file
- 08:39 Revision 4c227cd4 (github): Moved distrib to a new repository
- The new repository is: https://github.com/skyjake/deng-distrib
- 08:27 Revision eef6e702 (github): Cleanup: Removed the attic
- 08:26 Revision 84249298 (github): Moved dengine.net files to new repository
- The new repository is: https://github.com/skyjake/dengine.net
2019-08-03
- 19:29 Revision bd943121 (github): Heretic|Intermission: No timeout for intermission
- The player must press a key/button to progress to the next map. This was
previously the behavior for episodes with a ... - 18:56 Bug #2338 (Resolved): Doomsday.app does not have a 'Bundle Identifier' on macOS
- 18:55 Bug #2339 (Resolved): Doomsday Shell.app has conflicting version information on macOS
- 18:55 Revision 7c009e69 (github): Fixed|macOS: Out-of-date version info in plist
- IssueID #2339
- 18:51 Revision a004593f (github): Fixed|macOS: Missing app bundle ID
- The client Info.plist template was not being used by CMake.
IssueID #2338 - 18:49 Revision b025abb4 (github): Shell|macOS: Update copyright year in plist
- 18:49 Revision 761a9386 (github): Fixed|macOS: Missing app bundle ID
- The client Info.plist template was not being used by CMake.
IssueID #2338
2019-08-02
- 10:28 Feature #2340 (New): A new MP game mode: no respawn
- Inspired by a post on Doomworld, I would like to request a new Co-op MP variant where players aren't allowed to respa...
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