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From 2018-10-26 to 2018-11-08

2018-11-08

22:45 Feature #2280 (Resolved): Disable audio in background
skyjake
19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
skyjake

2018-11-07

16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
skyjake

2018-11-06

20:19 Bug #2293 (Closed): md2tool fails to read model files
md2tool has a regression where it fails to load a valid MD2 model file:... skyjake
09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
skyjake

2018-11-05

19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
skyjake
19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
skyjake
19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
skyjake
19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
skyjake
19:15 Feature #2245 (Closed): Improved UI for data folder configuration
skyjake
19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
skyjake
19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
skyjake
19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
skyjake
08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust... skyjake
19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
skyjake
08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
skyjake
19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
skyjake
19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
skyjake
19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
skyjake
19:15 Feature #2226 (Closed): Sorting game profiles in Home
skyjake
19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
skyjake
19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
skyjake
18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
skyjake
17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
skyjake
19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
skyjake
11:49 Feature #2292: Indication of an options default setting
Yes. Mainly the options menu. vermil
11:32 Feature #2292: Indication of an options default setting
To clarify a bit, you are talking about the game's Options menu specifically? skyjake
11:27 Feature #2292 (New): Indication of an options default setting
Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ... vermil
10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t...
skyjake
05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
...
tacgnol
08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
skyjake
08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
I believe this is a bug in jDRP. skyjake
08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
I believe this is a bug in jDRP. skyjake
08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l... skyjake
08:21 Feature #2238 (Closed): Configure game rules in custom profiles
Merged with #2241. skyjake
08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake

2018-11-04

21:50 Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
skyjake
12:47 Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
skyjake
12:21 Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
skyjake
12:21 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as... skyjake
10:39 Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
skyjake

2018-11-03

21:39 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
commit:d5ec468248 may help with this issue. skyjake
21:38 Feature #2226 (Resolved): Sorting game profiles in Home
skyjake
13:54 Feature #2245 (Resolved): Improved UI for data folder configuration
skyjake

2018-10-31

14:24 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ...
vermil

2018-10-29

05:32 Feature #2245 (In Progress): Improved UI for data folder configuration
skyjake

2018-10-27

19:13 Feature #1638 (Closed): Configure game options via Shell GUI
skyjake
14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ...
skyjake
19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
skyjake
15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in... skyjake
19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
skyjake
19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the... skyjake
19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
skyjake
16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
I can't do anything about this right now, but we can reopen the issue if necessary. skyjake
16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
Needs to be re-tested and replication of the bug should be attempted. skyjake
16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version. skyjake
15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
skyjake
15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-... skyjake
15:14 Feature #1623: Shaders
2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader... skyjake
15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
Obsolete. skyjake
15:10 Feature #1615 (Progressed): Sloped planes
Gloom supports arbitrary normal vectors for planes. skyjake
15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
Gloom has an entirely different model for managing the map geometry.
For details, see the blog: "Further renderin...
skyjake
15:06 Feature #1635 (Resolved): HDR rendering
Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting. skyjake
15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management... skyjake
14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
skyjake
14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
skyjake
14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
This should actually not be necessary in the future. skyjake
14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support skyjake
14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
Marking this as resolved. A number of improvements have been made to package management, including automatic updating... skyjake
14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com... skyjake
14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI... skyjake
14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
I have fixed this bug when I was refreshing the game menus. skyjake

2018-10-26

20:33 Bug #1029: Switch sound origin
"The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui...
vermil
09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
skyjake
08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ... skyjake
 

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