Activity
From 2018-10-26 to 2018-11-08
2018-11-08
- 22:45 Feature #2280 (Resolved): Disable audio in background
- 19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
2018-11-07
- 16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
- This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
2018-11-06
- 20:19 Bug #2293 (Closed): md2tool fails to read model files
- md2tool has a regression where it fails to load a valid MD2 model file:...
- 09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
- 09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
2018-11-05
- 19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
- 19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- 19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- 19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- 19:15 Feature #2245 (Closed): Improved UI for data folder configuration
- 19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- 19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
- 19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
- 08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
- I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust...
- 19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
- 08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
- 19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
- 19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
- 19:15 Feature #2226 (Closed): Sorting game profiles in Home
- 19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
- 19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
- 18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
- 17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
- 19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- 11:49 Feature #2292: Indication of an options default setting
- Yes. Mainly the options menu.
- 11:32 Feature #2292: Indication of an options default setting
- To clarify a bit, you are talking about the game's Options menu specifically?
- 11:27 Feature #2292 (New): Indication of an options default setting
- Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...
- 10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t... - 05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
... - 08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
- 08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
- I believe this is a bug in jDRP.
- 08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
- I believe this is a bug in jDRP.
- 08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l...
- 08:21 Feature #2238 (Closed): Configure game rules in custom profiles
- Merged with #2241.
- 08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
2018-11-04
- 21:50 Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
- 12:47 Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
- 12:21 Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
- 12:21 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
- Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as...
- 10:39 Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
2018-11-03
- 21:39 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- commit:d5ec468248 may help with this issue.
- 21:38 Feature #2226 (Resolved): Sorting game profiles in Home
- 13:54 Feature #2245 (Resolved): Improved UI for data folder configuration
2018-10-31
- 14:24 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ...
2018-10-29
2018-10-27
- 19:13 Feature #1638 (Closed): Configure game options via Shell GUI
- 14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
- The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ... - 19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
- 15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
- This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in...
- 19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- 19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
- When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the...
- 19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
- 16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- I can't do anything about this right now, but we can reopen the issue if necessary.
- 16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
- Needs to be re-tested and replication of the bug should be attempted.
- 16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
- Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version.
- 15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-...
- 15:14 Feature #1623: Shaders
- 2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader...
- 15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- Obsolete.
- 15:10 Feature #1615 (Progressed): Sloped planes
- Gloom supports arbitrary normal vectors for planes.
- 15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
- Gloom has an entirely different model for managing the map geometry.
For details, see the blog: "Further renderin... - 15:06 Feature #1635 (Resolved): HDR rendering
- Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting.
- 15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management...
- 14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
- 14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
- 14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- This should actually not be necessary in the future.
- 14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
- If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support
- 14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
- Marking this as resolved. A number of improvements have been made to package management, including automatic updating...
- 14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com...
- 14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
- There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI...
- 14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
- I have fixed this bug when I was refreshing the game menus.
2018-10-26
- 20:33 Bug #1029: Switch sound origin
- "The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui... - 09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
- 08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ...
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