Activity
From 2018-10-23 to 2018-11-05
2018-11-05
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19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
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19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
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19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
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19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
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19:15 Feature #2245 (Closed): Improved UI for data folder configuration
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19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
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19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
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19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
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08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
 - I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust...
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19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
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08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
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19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
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19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
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19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
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19:15 Feature #2226 (Closed): Sorting game profiles in Home
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19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
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19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
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18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
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17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
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19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
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11:49 Feature #2292: Indication of an options default setting
 - Yes. Mainly the options menu.
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11:32 Feature #2292: Indication of an options default setting
 - To clarify a bit, you are talking about the game's Options menu specifically?
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11:27 Feature #2292 (New): Indication of an options default setting
 - Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...
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10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t... - 
  
05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
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08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
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08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
 - I believe this is a bug in jDRP.
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08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
 - I believe this is a bug in jDRP.
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08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
 - Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l...
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08:21 Feature #2238 (Closed): Configure game rules in custom profiles
 - Merged with #2241.
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08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
 
2018-11-04
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21:50 Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
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12:47 Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
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12:21 Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
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12:21 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
 - Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as...
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10:39 Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
 
2018-11-03
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21:39 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
 - commit:d5ec468248 may help with this issue.
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21:38 Feature #2226 (Resolved): Sorting game profiles in Home
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13:54 Feature #2245 (Resolved): Improved UI for data folder configuration
 
2018-10-31
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14:24 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
 - Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ... 
2018-10-29
2018-10-27
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19:13 Feature #1638 (Closed): Configure game options via Shell GUI
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14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
 - The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ... - 
  
19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
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15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
 - This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in...
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19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
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19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
 - When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the...
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19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
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16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
 - I can't do anything about this right now, but we can reopen the issue if necessary.
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16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
 - Needs to be re-tested and replication of the bug should be attempted.
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16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
 - Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version.
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15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
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15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
 - This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-...
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15:14 Feature #1623: Shaders
 - 2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader...
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15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
 - Obsolete.
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15:10 Feature #1615 (Progressed): Sloped planes
 - Gloom supports arbitrary normal vectors for planes.
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15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
 - Gloom has an entirely different model for managing the map geometry. 
For details, see the blog: "Further renderin... - 
  
15:06 Feature #1635 (Resolved): HDR rendering
 - Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting.
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15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
 - The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management...
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14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
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14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
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14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
 - This should actually not be necessary in the future.
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14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
 - If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support
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14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
 - Marking this as resolved. A number of improvements have been made to package management, including automatic updating...
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14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
 - The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com...
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14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
 - There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI...
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14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
 - I have fixed this bug when I was refreshing the game menus.
 
2018-10-26
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20:33 Bug #1029: Switch sound origin
 - "The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui... - 
  
09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
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08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
 - The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ...
 
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