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From 2017-03-21 to 2017-04-03

2017-04-03

20:31 Bug #2235: Afrits sometimes become invisible when frozen
Yes, it can happen without addons, here is the cfg+logs: https://drive.google.com/file/d/0BygbyP4_qEiTV2xWMmFjN2VPRmc... theleo_ua
20:14 Bug #2235: Afrits sometimes become invisible when frozen
Do you know if this can happen without resource packs as well? skyjake
20:08 Bug #2235 (New): Afrits sometimes become invisible when frozen
Frozen afrits can be invisible sometimes
1) Try to freeze an afrit like in this video: https://www.youtube.com/wat...
theleo_ua
19:34 Feature #2069 (Rejected): Change renderer appearance profile using a command line option
skyjake
19:33 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
Marking this as done in 2.0. Resources can now be loaded and unloaded at runtime via the Packages sidebar. External t... skyjake
19:28 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Ok, closing this then. :)
I was just cleaning up the tracker and assigning targets for issues that didn't have one...
skyjake
19:12 Bug #2086: Armorexp.wav is not played when knight statue is killed
Does it really reproduced in your 2.x build? Because I remember that it was fixed in 1.15.5: I created workaround for... theleo_ua
18:50 Feature #1859 (Rejected): Unified console command prompt
skyjake
15:10 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
skyjake
15:10 Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
skyjake
15:09 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
skyjake
15:07 Bug #143 (Rejected): [Doom] Doom 2 Map30 lines across demon head
skyjake
15:00 Bug #606 (Closed): Shiny texture coordinate issues
On second thought, closed as obsolete. skyjake
14:54 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
skyjake
14:46 Bug #1056 (Closed): Music does not restart after reloading
Closing as obsolete. skyjake
14:45 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
skyjake
14:43 Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
skyjake
14:43 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
skyjake
14:43 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
skyjake
14:42 Bug #1107 (Closed): [GL] Ineffective gamma-correction
Closing as obsolete. skyjake
14:41 Bug #1113 (Closed): [Snowberry] Translation strings from wrong language
skyjake
14:41 Bug #1114 (Closed): [Snowberry] Runtime Error (Errno 22) on "Play"
skyjake
14:37 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
Should be taken care of in CPack-generated packages. skyjake
14:34 Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
Closing as obsolete. skyjake
14:26 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
skyjake
14:19 Bug #2181 (Feedback): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
skyjake
14:13 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
skyjake
14:09 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
This will eventually be dealt with as the code gets cleaned up over time. skyjake
13:59 Bug #1981: Alerts can be opened in Busy mode, causing occasional visual artifacts
Ultimately, busy mode will be reshaped to be a series of background tasks, which will allow the UI thread to run inte... skyjake
13:57 Bug #1992 (Feedback): Load console command segfaults (needs retesting)
skyjake
13:53 Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
This issue is obsolete because the Windows installer uses MSI packages and Snowberry/Python is no longer included. skyjake
13:34 Bug #2114 (Closed): doomsday-1.14.5 hard crash
skyjake
11:47 Bug #2234 (Closed): Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Fov 160 + near clip plane issues with MD2 and FBX HUD Models
1) Set fov to 160
2) Try to modify offsets in veirdo...
theleo_ua
11:10 Bug #2233 (New): Fov 160 issues with texture filtering
Fov 160 issues with texture filtering
1) Set fov to 160
2) Try to play Hexen DK on map07 near lava like in this v...
theleo_ua

2017-04-02

22:39 Bug #2219 (Resolved): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
20:43 Bug #2146 (Feedback): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
skyjake
19:12 Feature #2229 (Resolved): Game profile option to immediately start game in a specific map
skyjake
13:35 Feature #2229 (In Progress): Game profile option to immediately start game in a specific map
skyjake
13:46 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
Flask 2.0 "picked up" model hiding delay issue
1) Try hexen with verido 2.0 pack: http://dengine.net/talk/discussi...
theleo_ua
13:43 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
1) Try hexen with veirdo 2.0 pack: http://dengine.net/talk/discussion/1887/sapphire-wand-2-0/p1
2) Select cleric and...
theleo_ua
13:31 Feature #1575 (Resolved): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake

2017-04-01

21:07 Bug #2230 (Resolved): Crash when trying to create a new profile when no games are playable in the game family
skyjake
19:35 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
For instance, if all Heretic IWADs are missing, trying to create a new Heretic profile will cause a crash.
The but...
skyjake
19:27 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
When playing PWADs, it is sometimes convenient to directly start the game in one of the custom maps of the PWAD. A ga... skyjake
17:46 Feature #2228 (Closed): Automatic additional episode for custom PWADs
A PWAD may only contain a few maps, or it may replace maps other than the first map of an existing episode. Doomsday ... skyjake
16:56 Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
[HeXen] Crash during gameplay with addons at DK_Map08 (Constable gate)
1) Download next addons: https://drive.goog...
theleo_ua
09:58 Feature #2226 (Closed): Sorting game profiles in Home
The Home game library should allow specifying how profiles are sorted, for example based on name, added mods, or rele... skyjake
00:47 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
Some packages are not displayed in package list until tricky editing info file
1.1) Run doomsday, clear cache and ...
theleo_ua

2017-03-31

20:31 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ... skyjake
11:36 Bug #2221 (Closed): MIDI music keeps playing after exiting
skyjake
08:05 Bug #2221: MIDI music keeps playing after exiting
Just tried version 2.1 of doomsday, this bug seems squashed. Thanks! aha2940
08:01 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
skyjake
07:41 Bug #2222: Music not working right on Deathkings (1.0)
I was indeed using version 1.0. Patched it and now it works fine. Thanks! aha2940

2017-03-30

17:32 Bug #2221 (Resolved): MIDI music keeps playing after exiting
skyjake
08:57 Bug #2221 (In Progress): MIDI music keeps playing after exiting
skyjake
08:41 Bug #2221 (Closed): MIDI music keeps playing after exiting
Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl...
aha2940
17:13 Bug #2223 (Closed): Directory selection box is not selectable
Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ...
aha2940
10:20 Bug #2222: Music not working right on Deathkings (1.0)
Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R... vermil
09:04 Bug #2222: Music not working right on Deathkings (1.0)
Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p...
skyjake
08:57 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ... aha2940

2017-03-26

16:23 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
For instance, the packages list is cumbersome to close if the list of packages is long. skyjake

2017-03-24

13:29 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre... skyjake

2017-03-22

20:49 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m... skyjake
20:46 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to. skyjake
 

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