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From 2017-03-07 to 2017-03-20

2017-03-20

21:30 Revision 257b873a (github): Fixed|Widgets|libappfw: “No root widget found” when about to show a notification
skyjake

2017-03-19

20:28 Revision 129463b2 (github): Fixed|Assimp: GCC build flags
skyjake
20:07 Revision 3e9a20d6 (github): Fixed|Assimp: GCC build flags for Assimp
skyjake
19:37 Revision 141d2669 (github): Fixed|Model Renderer: Repeated triggering of a single thing state
If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho...
skyjake
19:37 Revision 2a9fc347 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
skyjake
19:32 Revision 039848ba (github): Assimp|Model Renderer: Updated Open Asset Import Library to v3.3.1
skyjake
19:31 Revision cbf111cf (github): Fixed|Model Renderer: Repeated triggering of a single thing state
If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho...
skyjake
18:52 Revision 4e146c47 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
skyjake

2017-03-18

23:49 Revision 317670cd (github): Widgets|libappfw: Command widgets have a persistent history
Store up to 200 previous commands persistently. skyjake
23:49 Revision 158d5c15 (github): Widgets|libshell: Saving and restoring text editor history
skyjake
23:47 Revision b906a48f (github): Scripting|libcore: Constructing an ArrayValue out of StringList
skyjake
19:06 Revision dc81cda2 (github): Fixed|GL|libgui: Random color glitches in the UI
OpenGL uniforms were not always updated when drawing batched UI
primitives.
skyjake
19:04 Revision 29b6b673 (github): Fixed|GL|libgui: Random color glitches in the UI
OpenGL uniforms were not always updated when drawing batched UI
primitives.
skyjake
13:41 Revision df437980 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
IssueID #2211 skyjake
13:41 Revision a17d7526 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
IssueID #2211 skyjake
12:39 Revision ce96539b (github): Resources|Client: Game logo can be produced whenever game is playable
Ignore user’s potentially missing additional packages when making
the game logo.
skyjake
12:39 Revision c63ceb4a (github): Fixed|Home: OpenGL context not active when processing an event
skyjake
12:39 Revision e214b611 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
skyjake
12:39 Revision 4afc13b2 (github): Cleanup: Rely on moves
skyjake
12:39 Revision 43a8395f (github): Fixed|UI|Home: Random crash after editing package profiles
Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic...
skyjake
12:39 Revision 9cb48958 (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
skyjake
12:38 Revision 58c66cab (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
skyjake
12:13 Revision d05cc8b2 (github): Fixed|UI|Home: Random crash after editing package profiles
Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic...
skyjake
12:09 Revision 22dd59f6 (github): Cleanup: Rely on moves
skyjake
12:03 Revision 55def4b3 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
skyjake
12:02 Revision f08776fd (github): Fixed|Home: OpenGL context not active when processing an event
skyjake
09:35 Revision ce7b800a (github): Resources|Client: Game logo can be produced whenever game is playable
Ignore user’s potentially missing additional packages when making
the game logo.
skyjake

2017-03-17

21:24 Revision 799f4a78 (github): Windows|Builder: Updated code signing command
skyjake
21:24 Revision 60ad1883 (github): Unix|libcore: Set preferred locale for number formatting earlier
Also, specifically request "C" for number formatting.
IssueID #2216
skyjake

2017-03-16

20:14 Revision 7bb85733 (github): Unix|libcore: Set preferred locale for number formatting earlier
Also, specifically request "C" for number formatting.
IssueID #2216
skyjake
19:58 Revision b3f14bf7 (github): Tests: Allow running test_info successfully on non-Mac platforms
skyjake
18:33 Revision 11ccc20e (github): Web|Master Server: Fixed handling of missing server info entries
skyjake

2017-03-15

21:52 Revision 29fbdde9 (github): Windows|Builder: Updated code signing command
skyjake

2017-03-14

23:08 Revision 125a1cbd (github): Documentation: Updated the repository readme
[ci skip] skyjake
23:06 Revision cf3a90b6 (github): Documentation: Updated the repository readme
[ci skip] skyjake
22:41 Revision 6a105d75 (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
The alias “-v” and “-verbose” were both counted at the same time. skyjake
22:39 Revision b49b759b (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
The alias “-v” and “-verbose” were both counted at the same time. skyjake
22:08 Revision 8a86da4c (github): Snowberry: Moved Snowberry to the attic
Omitted from source packages.
IssueID #1600
skyjake
21:48 Revision 9d0a5c6f (github): Fixed|Resources: Improved matching of recognized data files
Require most of the specified rules to match for a given file to
be recognized.
skyjake
21:46 Revision 296471ec (github): UI|Home: Minor layout and text tweak
skyjake
21:44 Revision fe11e3fe (github): UI|Home: Minor layout and text tweak
skyjake
21:43 Revision 286cac37 (github): Fixed|Resources: Improved matching of recognized data files
Require most of the specified rules to match for a given file to
be recognized.
skyjake
19:17 Revision 2c2762f2 (github): Fixed|libdoomsday: Save all game profiles before loading a game
Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210
skyjake
19:16 Revision 239e321e (github): UI|Home: Hide the Data Files config button when a game is loaded
Configuring data files is only possible when no game is loaded. skyjake
18:53 Revision b50cb92d (github): Fixed|libdoomsday: Save all game profiles before loading a game
Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210
skyjake
18:42 Revision 12425ab6 (github): UI|Task Bar: Added menu annotations for “Browse Packages” and “Clear Cache”
skyjake
18:30 Revision 439caee8 (github): UI|Home: Hide the Data Files config button when a game is loaded
Configuring data files is only possible when no game is loaded. skyjake
17:32 Revision 2150045e (github): Fixed|Renderer: Torch light is broken
Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212
skyjake
17:32 Revision bfbce9b3 (github): Snowberry: Moved Snowberry to the attic
Omitted from source packages.
IssueID #1600
skyjake
17:32 Revision a500ae0a (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
skyjake
17:32 Revision cc1e667e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
Also added a button in the end of the Packages list for opening
the Data Files settings.
skyjake
17:32 Revision 395ece69 (github): UI|Home: Adjusted layout and appearance of the Data Files settings
skyjake
17:31 Revision 51791fb7 (github): UI|Client: Reverted changes to PackageCompatibilityDialog
The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ...
skyjake
17:27 Revision d0377dee (github): Fixed|Renderer: Torch light is broken
Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212
skyjake
11:27 Revision e3907b67 (github): Client|libgui: Added UI setting for background translucency
skyjake

2017-03-09

19:04 Revision 0eee653b (github): UI|Home: Adjusted layout and appearance of the Data Files settings
skyjake
18:42 Revision a44ebd4e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
Also added a button in the end of the Packages list for opening
the Data Files settings.
skyjake
18:40 Revision b418318f (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
skyjake
18:39 Revision 4edcef61 (github): Homepage: Improve front page performance by avoiding extra queries
Read blog posts from cached JSON and the latest builds directly
from BDB. Guesstimate a good number of posts to show ...
skyjake
10:18 Revision 9cd004dc (github): Web: Prefer to always use cached news/dev feed content
skyjake

2017-03-08

23:11 Revision 28d63c6a (github): UI|Client: Reverted changes to PackageCompatibilityDialog
The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ...
skyjake
23:01 Revision 9e5e0792 (github): Widgets|libappfw: Added a query method
skyjake
20:41 Revision 3fcac501 (github): Web|Builder: Fine-tuning
Fetch only a small number of posts from the blog. Describe download
and signature links with titles.
[ci skip]
skyjake
17:51 Revision 9701b003 (github): Homepage: Updated link on Add-ons page
skyjake
12:54 Revision 5be86a48 (github): Fixed|Web|Builder: Use of a deprecated PHP function
skyjake

2017-03-07

23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
IssueID #2208 skyjake
22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
skyjake
21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
IssueID #2208 skyjake
21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
skyjake
21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
skyjake
11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
skyjake
10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
skyjake
09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
skyjake
09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
skyjake
 

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