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From 2016-11-09 to 2016-11-22

2016-11-22

20:04 Revision 26409859 (github): Fixed: Build failure (missing header)
skyjake
19:59 Feature #2122 (Closed): Autodetect games installed from GOG.com
skyjake
19:57 Revision a101f1aa (github): Multiplayer|UI|Client: Show package version error dialog when connecting
If a multiplayer game cannot be joined because the server’s packages
are not available locally, an error dialog is op...
skyjake
19:55 Revision b695bb1b (github): Widgets|libappfw: Opening a modal dialog without blocking event loop
skyjake
19:54 Revision 7d113892 (github): libcore: Added template functions for mapping container contents
skyjake
18:18 Revision 5d2ce9c6 (github): Fixed|Widgets|Debug: Counting total number of ref counted objects
skyjake
16:28 Revision f520ef0d (github): Refactor|Cleanup: The “unit” rule path is a constant in RuleBank
No need to have everyone construct a Path when they access
the “unit” rule.
skyjake
16:08 Revision d00e29ac (github): Fixed|UI|Client: Potential crash when opening a sidebar
skyjake
16:08 Revision ec351240 (github): Widgets|libcore: Added a zero constant rule that can be used everywhere
skyjake
14:35 Revision 171c1d0b (github): Cleanup
skyjake
14:33 Revision 1c93bbc9 (github): Multiplayer|UI|Client: Show error message if joining a game fails
Failure may be due to lack of information (e.g., which packages are
needed) or due to the right packages being missin...
skyjake
14:32 Revision 60c1cc8e (github): libdoomsday: Game profiles can specify all the required packages
By default, a game profile always uses the packages required in the
the Game.
skyjake
14:31 Revision eefc50b5 (github): Shell|GUI: Layout tweak in Preferences dialog
skyjake
11:50 Revision 20d17159 (github): Fixed: Build failure
skyjake
11:47 Revision abd35703 (github): Installer|macOS: Further tweaks to disk image setup script
Getting some tips from
https://github.com/Kitware/CMake/blob/master/Packaging/CMakeDMGSetup.scpt
[ci skip]
skyjake
11:40 Revision d621f730 (github): Installer|macOS: Tweaking the installer disk image setup script
Trying to fix the icon sizes. Perhaps adding some delays will help…? skyjake
11:38 Revision c5458dba (github): UI|macOS: Added menu bar items for loading games
skyjake
06:28 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
Thanks
I'm using Ubuntu 14.04
rkubes
05:45 Bug #2180: Task bar shows only partially (Intel Mobility)
Please see the attached images with descriptions.
The in-game behavior is new in build #2152, in the following way....
Drako

2016-11-21

17:56 Bug #1029 (Closed): Switch sound origin
skyjake
09:02 Bug #1029: Switch sound origin
Yeah I can add it to the menu, should be easy. skyjake
08:14 Bug #1029: Switch sound origin
Quick question, could this be added to one of the options under compatibility settings to toggle on or off, so gettin... sonicdoommario
17:54 Revision 7e11c099 (github): All Games|Menu: Added Gameplay menu option for switch sound positioning
IssueID #1029 skyjake
15:05 Revision bc4e61f9 (github): Host: Moved the “host” utility script under tools/
skyjake
15:01 Revision c4245138 (github): Cleanup
skyjake
14:25 Revision df1ed0b2 (github): Cleanup
skyjake
13:58 Feature #1643 (Closed): Windows installer using WiX Toolset
skyjake
13:58 Feature #1643 (In Progress): Windows installer using WiX Toolset
skyjake
13:46 Revision e7a049ec (github): UI|Client: Show/hide the Quit button when window state changes
Previously the Quit button was only updated when loading/unloading
the game.
skyjake
12:45 Bug #2186: Deleting a save in the in-game menu using Del key locks out that save slot
Which operating system are you using? I can try if I can reproduce the problem. skyjake
07:37 Bug #2186 (Closed): Deleting a save in the in-game menu using Del key locks out that save slot
I have Doomsday built off of the "stable" branch. It reports version 1.15.9.
I have noticed that if I delete a sav...
rkubes
12:12 Revision 465b3975 (github): Installer|macOS: Tweaked disk image window layout
[ci skip] skyjake
11:20 Revision 23f645ff (github): Shell|libshell: Server location can be specified in Preferences
Especially on macOS it is important for the user to specify which
Doomsday application should be used to start local ...
skyjake

2016-11-20

23:26 Revision b394c245 (github): Installer|macOS: Background and icon layout for the disk image
[ci skip] skyjake
21:58 Revision e32333d5 (github): Windows|Installer: New UI images and minor tweaks in the MSI installer
IssueID #1643 skyjake
20:15 Feature #2168: Package compatibility check in multiplayer games
A notification dialog should still be shown if there are potential version conflicts. skyjake
20:14 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
skyjake
09:25 Feature #2101 (Resolved): Select audio plugin using Audio Settings dialog
skyjake
20:14 Feature #2131 (Closed): Keyboard navigation
skyjake
14:47 Feature #2131 (Resolved): Keyboard navigation
skyjake
20:07 Feature #2122 (Resolved): Autodetect games installed from GOG.com
Tested with the latest GOG Galaxy installer beta and Ultimate DOOM. skyjake
19:07 Feature #2122 (In Progress): Autodetect games installed from GOG.com
skyjake
20:06 Revision 32fb35cf (github): Resources|Client: Improved GOG.com path detection
IssueID #2122 skyjake
19:28 Revision eb5ba5cb (github): Resources|libdoomsday: Autodetect GOG.com IWAD folders
IssueID #2122 skyjake
19:27 Revision db0c86cc (github): Resources|Client: Removed old FS1 WAD/PK3 search paths
Data files are located and loaded via the FS2 package loader now. skyjake
19:04 Feature #2185 (In Progress): Package repositories
*Remote repositories.* Similar to apt repositories, web servers can set up a specific directory structure that Doomsd... skyjake
16:25 Bug #1029 (Resolved): Switch sound origin
skyjake
16:24 Bug #1029 (In Progress): Switch sound origin
skyjake
16:24 Revision 0f5abef8 (github): Audio|All Games: Added setting for switch sound positioning
The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intuiti...
skyjake
16:21 Revision d1256985 (github): Audio|API: Sound emitters are const in APIs; fixed line side emitters
All sound emitters are now passed as const pointers in API functions.
Line side emitters were not being initialized ...
skyjake
14:46 Feature #2184 (New): Keyboard navigation: bindable controls
The controls for UI navigation should be bindable in the "deui" context, so that controllers other than the keyboard ... skyjake
14:16 Revision 9e069bbc (github): Tests|Cleanup: Updated Info test for revised syntax
[ci skip] skyjake
13:52 Revision c8f3710f (github): Fixed|All Games: Positioning of HUD/status bar when game is minimized
skyjake
11:59 Revision 0ebd7acc (github): Fixed|Widgets: Clear the window at the start of a frame
skyjake
11:47 Revision 14c3c78e (github): Cleanup
skyjake
11:41 Revision 4dbb1bd8 (github): Fixed|Audio: Fall back to SDL_mixer if FMOD is not available
skyjake
10:32 Revision 4bdae8fd (github): UI|Oculus Rift: Hide all Oculus Rift settings if LibOVR not in use
skyjake
10:22 Revision 98d19420 (github): Audio|Client: Don’t try to use audio plugins that are not installed
Loading the FMOD plugin was always attempted even if FMOD is not
part of the build.
skyjake
10:20 Revision f0400fd2 (github): UI|Client: Game should get focus unambiguously
skyjake
10:19 Revision 6223d9e0 (github): Widgets|libappfw: Clearing the root widget’s focus stack
skyjake
09:25 Revision 72f3425a (github): Audio|UI: Reinitialize audio subsystem after backend preferences changed
If the audio plugin selections in Audio Settings are changed, audio
drivers are reloaded and the interface selection ...
skyjake
09:23 Revision e49be657 (github): Fixed|Audio|SDL: Crash after reloading SDL_mixer plugin
The usedChannels array was not managed properly. Now using a QVector. skyjake
08:50 Revision 0b17bedf (github): Audio|Cleanup|Client: Audio interfaces setup
A dummy interface as the primary one will remove all other active
interfaces of the same type.
The audio system desc...
skyjake

2016-11-19

22:47 Revision 9a64d1fb (github): Fixed|UI: Sidebar widget not opening
The sidebar was waiting for content to become ready indefinitely. skyjake
22:37 Revision 8c278bbe (github): UI|Widgets|libappfw: Minor UI tweaks and fixes
PanelWidget was not waiting for assets because it wasn’t using the
new IAssetGroup interface.
Home items should not ...
skyjake
17:34 Revision d52b6043 (github): Windows|Fixed: Missing exports
skyjake
14:56 Revision 93f5d4c6 (github): UI|Client: Tweaked application shutdown and window content fades
Sys_Quit() will now always unload the game first before shutting down. skyjake
11:28 Revision 6dbc20e5 (github): Fixed|Scripting|libcore: Parsing negative numbers
de::Lex can be configured to read negative number literals. Note that
Doomsday Script by default interprets all ‘-‘ c...
skyjake

2016-11-18

22:39 Revision a60f2a9f (github): UDMF|All Games: Experimental importing of UDMF format maps
The UDMF contents are only partially handled. skyjake
21:21 Revision ccdc8724 (github): liblegacy: Making a ddstring_t out of a QString
skyjake
17:57 Revision d8e3b012 (github): libgamefw|Map Data: Common map spawn spot flags
The new GFW_MAPSPOT_* flags are currently stored in the MapSpotFlags
property of the entity database.
Todo: Some gam...
skyjake
17:52 Revision cb0eda6d (github): All Games|libgamefw: Cleanup
skyjake
14:42 Revision c38b28c1 (github): Refactor|libdoomsday: Querying whether map entity properties have values
skyjake
14:41 Revision e68955a8 (github): Common: Added new shared library “libgamefw” as a game-side foundation
The Game Framework is the future home of all common code that is
shared by all the games and possibly other plugins a...
skyjake

2016-11-17

21:03 Revision 6e8e80d8 (github): UDMF: Identifiers are case-insensitive
skyjake
21:03 Revision 635a8685 (github): libcore|Scripting: Cleanup
skyjake
21:00 Revision 9dfeaf40 (github): Map Data|All Games: Map entity database stores coordinates as doubles
Previously was using short => float. skyjake
20:58 Revision 3bcfa42e (github): libdoomsday|Map Data: Added “double” property value type
skyjake
17:45 Revision 02511bc9 (github): UDMF: Parse /* */ multi-line comments; cleanup
skyjake
17:44 Revision 86e856ff (github): Scripting|libcore: Parsing multi-line comments
de::Lex now can be configured to read multi-line comments such as
the C-style /* comment */.
There was also a bug wh...
skyjake
11:01 Revision 3c7abf95 (github): Resources|UDMF: Parsing the UDMF TEXTMAP lump contents
When a UDMF map is recognized, the importudmf plugin is used to
read its contents. UDMFLex is based on de::Lex for to...
skyjake
10:59 Revision 63373331 (github): Fixed|libdoomsday: Crash when recognized map does not have a vertex lump
skyjake
10:58 Revision da4c289d (github): Cleanup
skyjake
10:57 Revision 4ec93a5d (github): Cleanup|Refactor|libcore: UTF-8 string conversion; lexer/parser classes
Moved a few methods around to more appropriate places. skyjake

2016-11-16

15:19 Revision 370b845b (github): Refactor|Cleanup: Renamed dehread/*converter plugins to “import*”
skyjake

2016-11-15

22:13 Revision 1c57649e (github): UDMF: Added a new, empty plugin intended for reading UDMF maps
libdoomsday’s LumpIndex was modified to recognize an UDMF map. skyjake
18:19 Revision e93bddaf (github): Shell|GUI: UI layout and usability improvements
The Status page now has a New Local Server button that is more
convenient to access than going to the menu. The conte...
skyjake

2016-11-14

22:48 Feature #1638 (Progressed): Configure game options via Shell GUI
The GUI Shell now has an Options tab where the (basic, hardcoded) options defined in libshell are populated as widget... skyjake
22:45 Revision ef3da485 (github): Shell|libshell: Added Options tab in Shell for game options
libshell now defines a set of (pretty generic) options that can be
edited in the Options tab.
The server protocol wa...
skyjake
22:39 Revision 41aa41d1 (github): Cleanup
skyjake
22:39 Revision 991f9941 (github): Multiplayer|All Games|Fixed: Changing the skill level during multiplayer
The skill level setting was not being applied correctly when changing
maps on the server.
There was also a bug when ...
skyjake
22:37 Revision 909b1019 (github): String: Added a method for checking for words in a string
skyjake

2016-11-13

20:45 Revision a121b90e (github): Cleanup
skyjake
20:43 Revision fc579af9 (github): Renderer|UI: “-pwadtex”, “-nohightex”, “-nohighpat” in Renderer Settings
Added “-pwadtex” and other texture options that previously were
only available via command line options to the Render...
skyjake
17:39 Revision 9068b28a (github): Shell: Updated About dialog text
skyjake
17:39 Revision b7b0eba6 (github): Cleanup
skyjake
17:01 Revision ebe37045 (github): Merge branch 'mp-serverinfo'
skyjake
16:59 Revision feb9f781 (github): Shell|GUI: Resized error log dialog
skyjake
16:59 Revision 46178e5a (github): Cleanup: Old master server API URL removed
skyjake
16:59 Revision 615c9485 (github): Resources|Server: Wait for all data files to be identified before starting game
skyjake
14:49 Revision 2641d755 (github): Fixed: Build failure
skyjake
14:49 Revision 8e006bdf (github): Fixed|libcore: Querying the local IP addresses
skyjake
09:26 Feature #2168 (Resolved): Package compatibility check in multiplayer games
skyjake
09:25 Feature #1753 (Rejected): Improved Master Server API
Closing this as obsolete. dengine.net no longer has bandwidth limitations and there is now a new master server implem... skyjake
08:54 Revision e3b7bc2a (github): Fixed|Cleanup|Network|libshell: Server information port number
When sending out information, always use the default port number
instead of zero. Also, replace port zero with the de...
skyjake

2016-11-12

23:17 Revision d716f3ee (github): Shell|GUI: Keeping track of local servers; improved showing of error log
skyjake
23:15 Revision afc3cc4f (github): UI|Client: Added a “Refresh List” menu item in the Multiplayer tab
skyjake
23:14 Revision 40015f3b (github): libshell: Managing a local server
LocalServer now retains a handle to the running server process so
one can check if it has stopped.
skyjake
23:13 Revision 6a0e0127 (github): libcore|CommandLine: Starting a process and keeping a reference to it
skyjake
23:12 Revision 7791594e (github): Fixed|libcore: Improved IPv6 address parsing
skyjake
23:11 Revision c36902b5 (github): libshell: Validate port number in server info address
skyjake
23:11 Revision f41250f0 (github): Multiplayer|Web: Master server never replies with a zero port
skyjake
17:23 Revision ef601241 (github): Client|Server|libcore: Added ‘Config.apiUrl’; use new web API for master server
skyjake
17:13 Revision fcfdaea2 (github): Fixed|Server: Flags were not included in server information
skyjake
17:12 Revision 4af4b19a (github): Fixed|libcore: IPv6 address parsing
skyjake
17:12 Revision e57a517c (github): Multiplayer|Web: Added new master server web API entry point
Now using JSON input and output, MySQL backend. skyjake
17:10 Revision ccd26675 (github): Fixed|UI|Client: Closing the window first unloads the game
skyjake

2016-11-11

09:46 Revision 5aadede7 (github): Fixed: Build failure
skyjake
09:41 Revision 92e2703b (github): Fixed|Client: Glitches when joining a MP game via Home
skyjake
08:32 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
Great! Thanks for testing. skyjake
05:19 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
The build 2141 seems to work as expected. For the first time since build 1.10.4 I am able to see 3D HUD weapon models... Drako

2016-11-10

20:09 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
The build number to try next is 2141... skyjake
13:56 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Ok, I've made another change for the next build. Now there are more fallback configurations and at least on my machin... skyjake
06:55 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Now doomsday quits to windows immediately after the resolution change, before the rotating thing appears (the UI does... Drako
19:57 Revision afbc60bd (github): Cleanup
skyjake
13:56 Feature #2116 (Progressed): Compatibility with limited FBO functionality (old OpenGL drivers)
skyjake
13:54 Revision f1cb63cf (github): libgui|GL: More fallback configurations for FBOs
GLFramebuffer now properly makes a distinction between depth-only
and depth/stencil attachments.
IssueID #2183
skyjake
13:54 Revision c9e79533 (github): libgui|GL: More fallback configurations for FBOs
GLFramebuffer now properly makes a distinction between depth-only
and depth/stencil attachments.
IssueID #2183
skyjake

2016-11-09

22:50 Revision 08d40954 (github): Multiplayer|libshell: Connecting to a server using a game profile
The server's config is put in a special GameProfile that represents
the server. This ensures the correct packages are...
skyjake
22:46 Revision 2efbd25f (github): Fixed|libcore: Network address comparisons
Comparisons should take into account that all addresses referring to
the local machine are normalized to "localhost".
skyjake
22:45 Revision 183e25bf (github): Fixed|libcore: JSON parsing error
skyjake
10:32 Revision fc1bba01 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
10:31 Revision 9a65f279 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
09:04 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
I did manage to reproduce the (or a) crash after simulating this failure scenario. I decided to try a different way t... skyjake
07:57 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Hmm, I'll try to simulate the errors in the output and see if that reveals anything. skyjake
05:51 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Unfortunately, nothing changed. Still the same uncaught exception, even doomsday.out files look the same. Drako
09:00 Revision 7b01cdb9 (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake
08:59 Revision df90aada (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake
 

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