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From 2016-10-27 to 2016-11-09

2016-11-09

22:50 Revision 08d40954 (github): Multiplayer|libshell: Connecting to a server using a game profile
The server's config is put in a special GameProfile that represents
the server. This ensures the correct packages are...
skyjake
22:46 Revision 2efbd25f (github): Fixed|libcore: Network address comparisons
Comparisons should take into account that all addresses referring to
the local machine are normalized to "localhost".
skyjake
22:45 Revision 183e25bf (github): Fixed|libcore: JSON parsing error
skyjake
10:32 Revision fc1bba01 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
10:31 Revision 9a65f279 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
09:04 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
I did manage to reproduce the (or a) crash after simulating this failure scenario. I decided to try a different way t... skyjake
07:57 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Hmm, I'll try to simulate the errors in the output and see if that reveals anything. skyjake
05:51 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Unfortunately, nothing changed. Still the same uncaught exception, even doomsday.out files look the same. Drako
09:00 Revision 7b01cdb9 (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake
08:59 Revision df90aada (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake

2016-11-08

23:09 Revision 5c5d7800 (github): Cleanup|Client: Fatal startup error messages should be un-escaped
skyjake
18:21 Revision 3cd215c3 (github): Shell|GUI: Minor UI tweaks
Display local addresses as "localhost", and include the name of the
local server in the window title.
skyjake
18:21 Revision 5632821b (github): Server|libshell: Only include crucial information in a server broadcast
The Beacon advertisement of a server must fit in a UDP packet, so
only include the most important information about it.
skyjake
18:17 Revision 9d3d5ad3 (github): Cleanup|libcore|libshell: Show local addresses always as "localhost"
skyjake
09:32 Bug #2183: Incomplete attachments uncaught exception (jdrp hud weapons)
Please try again with the next build... skyjake
09:04 Bug #2183 (In Progress): Incomplete attachments uncaught exception (jdrp hud weapons)
Ok, I can see the problem here. I'll add an alternative rendering setup for the 3D weapon models if the framebuffer c... skyjake
06:38 Bug #2183 (Closed): Incomplete attachments uncaught exception (jdrp hud weapons)
Build #2136. The uncaught exception incomplete attachments when the the 3d model of a HUD weapon (from jdrp pack) is ... Drako
09:31 Revision 7245bcf4 (github): Fixed|Model Renderer: Graceful fallback for FBO config failure
If there is an error when setting up an alternative depth buffer for
3D weapon models, just clear the main depth buff...
skyjake
09:30 Revision e9c1f0fe (github): Fixed|Shell: Text edits in the IWAD folder in Preferences was ignored
skyjake
09:29 Revision 0cd6551c (github): Shell|libshell: Improvements for opening connection to a server
A shell::Link now needs to be opened with a separate method so that
the object can be fully set up before starting a ...
skyjake
09:24 Revision 34ee0141 (github): libcore|Data|Network: Compressed network discovery beacon payloads
The the Beacon is broadcasting on the network, its advertisement
message payloads are compressed with zlib so they fi...
skyjake
09:22 Revision 404c4460 (github): Fixed|Model Renderer: Graceful fallback for FBO config failure
If there is an error when setting up an alternative depth buffer for
3D weapon models, just clear the main depth buff...
skyjake

2016-11-07

15:26 Revision b0d2ca2f (github): libcore|Math: Very minor optimization for vector element access
skyjake
15:13 Revision 805b5290 (github): Cleanup
skyjake
15:13 Revision ab1e3399 (github): Tests|libcore: Testing the Record-to-JSON conversion
skyjake
15:09 Revision e65ef219 (github): Tests|macOS|CMake: Configuration tweaks to use the right libraries
Test apps were not dynamically linked to the right Qt libraries. skyjake
11:49 Revision dfeefcab (github): Refactor|Client|Server|libshell: Replaced use of the old serverinfo_t
The new Record-based ServerInfo is used in place of serverinfo_t.
The biggest change is that ServerInfo is serialized...
skyjake
11:47 Revision ddaf2f97 (github): libcore: Move constructors and move assignment operators
Making a couple of the most commonly used classes more efficient. skyjake
11:44 Revision 5ddcbfa3 (github): Fixed: Build failure
skyjake

2016-11-06

22:17 Revision ca634b31 (github): Refactor|Network|libshell: Added ServerInfo and started replacing serverinfo_t
ServerInfo is a Record, and Doomsday 2 servers will not be compatible
with Doomsday 1.x servers.
skyjake
22:16 Revision 8adcd646 (github): Cleanup
skyjake
22:14 Revision 83866f7a (github): Cleanup|libcore: Cleanup and new data utlities
Added some move constructors and assignment operators, Block joining,
and String percent encoding.
skyjake
22:13 Revision 30fca7d6 (github): libcore: Composing JSON and constructing a Value from JSON
skyjake

2016-11-05

21:12 Revision 656c3457 (github): Fixed: Build failure
skyjake
17:56 Revision 0c852542 (github): Performance|Bindings|Client: Minor optimizations in input bindings
Using compiled records for storing the bindings to avoid repeated
Record lookups.
skyjake
16:05 Revision 89633282 (github): Performance|Client|All Games: Various minor optimizations
Use more inline methods, avoid copying Lumobj objects unnecessary,
Surface owns decoration state objects directly, pr...
skyjake
16:02 Revision 45517d01 (github): Performance|Refactor|Resources|libdoomsday: Minor optimizations
More efficient operations in texture management: avoiding String
construction, exceptions, and redundancy. QVector is...
skyjake
15:58 Revision 637575ff (github): libcore: More flexible applyFlagOperation() template method
skyjake

2016-11-04

20:18 Revision 28a69787 (github): Cleanup
skyjake
20:18 Revision 583274ff (github): Performance|liblegacy: Use libcore high-performance timing
The old timing code was still using QTime, which is not very fast. skyjake
18:11 Revision 0a76af82 (github): Performance|All Games: Faster player status cvar updates
The cvars are looked up via Path objects, so there is no excuse for
not having those pre-built as static objects on t...
skyjake
18:09 Revision e7c70f6a (github): Fixed|libappfw: Build failure
skyjake
16:53 Revision d397704a (github): Performance|Console|libappfw: Minor optimizations
Simpler lists and a C++ API for setting cvar values. skyjake
15:57 Revision 6beeff70 (github): Cleanup
skyjake

2016-11-03

22:04 Revision 064cdd73 (github): Performance|Client|libdoomsday: Further minor optimizations and fine-tuning
Especially trying to avoid memory allocs in WallEdge, which is constructed
very frequently.
skyjake
08:17 Revision 4c31a20c (github): Fixed: Compatibility with Qt 5.5 and older releases
skyjake

2016-11-02

22:09 Revision 53a36dea (github): Performance|Client: Minor optimizations
These optimizations are mostly related to avoiding repeated
Surface -> MaterialAnimator lookups.
skyjake
12:49 Revision 886547bd (github): Performance|Client|libdoomsday: Minor optimizations
Avoiding string construction and case conversions, and other repeated
checks. Sector::plane() is very heavily called,...
skyjake
09:56 Revision 747a4319 (github): Performance: Various minor optimizations
Avoiding unnecessary or repeated operations. skyjake
08:32 Bug #2178 (Closed): Packages do not load at runtime from UI sidebar
skyjake
08:31 Bug #2182 (Closed): Bindings are sometimes inadvertently cleared (failed to write at shutdown?)
Sometimes when starting a game, one finds that control bindings have gone missing. @defaultbindings@ fixes the proble... skyjake

2016-11-01

13:00 Revision a3eb347c (github): Performance|Renderer: Avoid repeated memory allocs during geometry writing
skyjake
13:00 Revision bc0c0f46 (github): Windows|Fixed: Build errors (missing exports)
skyjake
11:08 Revision 5a247df8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
# Conflicts:
# doomsday/apps/client/src/resource/materialanimator.cpp
skyjake
11:07 Revision 41143f2f (github): Refactor|Performance: Converted material animation stages to plain structs
There is no need for dynamic members in animation stages, so using a
Record as the base class is only a hindrance.
skyjake
11:04 Revision c1354caa (github): Refactor|Performance|libcore|libdoomsday: More efficient sprite definitions
Added a utility called CompiledRecord that combines a Record with
its native struct representation. This makes read-o...
skyjake

2016-10-31

23:18 Revision 5d86cdff (github): Performance|Client|libdoomsday: Further minor optimizations
skyjake
21:50 Revision 6b42e50e (github): Performance|Client|libdoomsday: Various minor optimizations
skyjake
20:09 Revision ffef952f (github): Refactor|Renderer: Cleaned up primitive writing in DrawList
Removed excessive use of write() method parameters, particularly when
all the parameters are left to their default va...
skyjake
11:37 Revision 6b6cdcf9 (github): Fixed|GL|libgui: Fixed alternative GLFramebuffer attachments
The alternative attachments now work with both textures and render
buffers. This is necessary because the rendering t...
skyjake

2016-10-30

22:19 Revision 95e4f375 (github): Performance|Renderer: Improved sprite rendering performance
Keep frequently needed state available in a quick lookup table. skyjake
22:06 Revision 202a51cf (github): libcore: Added protocol ID for 2.0.0
skyjake
20:05 Revision eaa70a37 (github): Fixed|Renderer: Errors in debug build
skyjake
19:27 Revision bc2b64b4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:10 Revision 53fe5e67 (github): Performance|Renderer|World: Improved a frequent map data lookup
Faster lookup of subsectors based on a half-edges. skyjake
19:07 Revision 91cdfd95 (github): Perforamnce|Renderer: Avoid redundant memory allocs when drawing wall shadows
drawWallShadow() now keeps a persistent array of indices instead of
continuously allocating and releasing one.
skyjake
19:06 Revision 5f257d51 (github): Performance|Renderer: Avoid redundant texture lookups in MaterialAnimator
The textures for the material stages are prefetched when the animator is
initialized.
skyjake
19:03 Revision f54d70d7 (github): Performance|Definitions|libdoomsday: Sprite def materials stored as UriValue
Avoid reconstructing Uris by storing the actual de::Uri instances as
`UriValue`s in the sprite def records.
skyjake
14:40 Revision 138c3132 (github): Cleanup|Refactor|Renderer|Definitions: Record access cleanup, minor optimizations
WallEdge instances are constructed very often, so their private
implementations are now recycled rather than allocate...
skyjake
11:12 Revision 512388f7 (github): Refactor|Renderer: Removing unnecessary memory allocs
Has no real performance benefit, but this is quite a bit simpler. skyjake
10:39 Revision 487db019 (github): Performance|Renderer: Minor optimization
skyjake
10:04 Revision cbd106ab (github): Performance|libcore: Removed unnecessary memory allocs when calculating CRC32
skyjake

2016-10-29

14:26 Revision 9da38c24 (github): libdoomsday: Added some missing copyrights
skyjake
14:15 Revision 799f2c44 (github): Renderer|Particles: Loading particle textures via assets
The "texture.particle.NN" assets are checked first when loading
particle textures.
See also: http://wiki.dengine.net...
skyjake
 

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