Activity
From 2015-07-08 to 2015-07-21
2015-07-21
- 20:46 Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
- Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
... - 20:25 Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
- 20:22 Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
- Added ScriptedInfo::isTrue().
2015-07-20
- 23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
- 23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
- 18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
- 10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
2015-07-19
- 17:35 Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
- The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy... - 16:37 Revision c94fe240 (github): Cleanup
- 15:14 Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
- Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
2015-07-18
- 22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
- 21:50 Revision f5179ba1 (github): Cleanup
- 21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
- 21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
- 21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
- BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ... - 11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
- 09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
- 05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
- 03:54 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
- Presently Doomsday logs a warning whenever the Windows key (Qt key 16777250) is pressed. Doomsday should ignore this ...
- 03:06 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
- Attempting to install an update downloaded using the built-in updater on Windows does not actually launch the install...
2015-07-16
- 19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
- 00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
- Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
2015-07-15
- 22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I ran the commands as suggested with the same crash results.
- 21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c... - 21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi... - 21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
- 21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r... - 19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ...
- 18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
- 18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead... - 18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- *@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching?
- 18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme...
- 18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect....
- 06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Open GL Version is 4.0
- 21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
- Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul...
2015-07-14
- 06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
- 00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
2015-07-13
- 23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf... - 18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
- 03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
- I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D...
2015-07-11
- 20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
- Merely duplicated the sprite.id data in the main database and
is therefore unnecessary. - 19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
- The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info. - 18:24 Revision 028e2a80 (github): Definitions: Cleanup
- 17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
2015-07-10
- 22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
- 21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
- This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver...
- 11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
- rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied... - 22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... - 22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
- 18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
- 02:18 Revision 57135b6b (github): Cleanup
- 02:13 Revision 014e8cec (github): Typo
- 01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
- Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
2015-07-09
- 21:15 Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
- 19:36 Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
- 21:50 Revision 2bbb50fb (github): Cleanup
- 21:21 Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
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