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From 2015-04-03 to 2015-04-16

2015-04-16

14:17 Bug #1817: Premap infine and preplaying music oversight
To toss something else into this, if one starts a new game while pre-map01 infine is playing, dday changes the music ... vermil

2015-04-15

03:46 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Although revision 9a7c162c addresses the fatal error (the Zone is no longer used for allocating clip/occlusion ranges... danij
00:25 Bug #1734: Games' Help InFine scripts have no sounds
I was able to load up Doom 1.666 in Doomsday, and to be more specific, pressing F1 takes you to HELP2 (the screen tha... sonicdoommario

2015-04-13

17:13 Bug #2014 (In Progress): Fatal error with light-decoration test map (orange bookkeeping error)
danij
16:18 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Seems to be a orange management error in the old angle-clipper. danij
11:38 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
To comment on the changed title; the decorations defs I was using didn't appear to be the cause of the crash (the cra... vermil
10:59 Bug #2014: Fatal error with light-decoration test map (orange bookkeeping error)
Though sometimes Dday will also close with no error message when viewing the room. But the out file still logs someth... vermil
10:58 Bug #2014 (Closed): Fatal error with light-decoration test map (orange bookkeeping error)
This probably isn't a Doom specific bug.
Attached is a small test map (E1M1 of Doom) of mine I was using for mater...
vermil

2015-04-09

15:37 Bug #2012: [Doom] Boom bug in Memento Mori II
My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu... vermil
15:04 Bug #2012: [Doom] Boom bug in Memento Mori II
That reminds me of this bug:
http://tracker.skyjake.fi/issues/809
In Map17 of Doom II, there is a switch that r...
sonicdoommario
14:40 Bug #2012: [Doom] Boom bug in Memento Mori II
Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor... vermil
12:42 Bug #2012: [Doom] Boom bug in Memento Mori II
Hm, Tag 667 in Doomsday has this same issue too, right?
Map07 of Alien Vendetta cannot be completed without cheati...
sonicdoommario

2015-04-08

17:15 Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option
Please disregard this report; Dday does have a compat option for this named 'Lost Souls can get stuck inside walls'.
...
vermil
17:05 Bug #2013 (New): [Doom] Pain Elemental Vanilla/Boom compatibility option
In Vanilla Doom, Pain Elementals can fire their Lost Souls through impassable barriers; this is taken advantage of on... vermil
17:01 Bug #2012 (New): [Doom] Boom bug in Memento Mori II
Memento Mori II Map 25 suffers a well known game breaking bug in Boom, due to changed behaviour in Boom versus Vanill... vermil
15:14 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
skyjake
06:51 Bug #2011: [Doom] Invincibility Sphere doesn't always make screen white
Checked out the new build, this looks good now. sonicdoommario
15:07 Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
It appears to be fixed :) vermil

2015-04-06

14:59 Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
skyjake
14:52 Bug #2010 (Resolved): [Heretic] Skill 1 and 5 additional ammo incorrect
Found the problem. Apparently due to a refactoring oversight, a bit shift had been replaced with a division operator ... skyjake
14:21 Bug #2010 (In Progress): [Heretic] Skill 1 and 5 additional ammo incorrect
skyjake
14:22 Bug #2004 (Closed): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
skyjake
14:05 Bug #2011 (Resolved): [Doom] Invincibility Sphere doesn't always make screen white
Please test the next build, this should now be fixed. skyjake
09:43 Bug #2011 (In Progress): [Doom] Invincibility Sphere doesn't always make screen white
skyjake
08:54 Bug #2011 (Closed): [Doom] Invincibility Sphere doesn't always make screen white
I have started to encounter this issue in recent builds of Doomsday. At first, I thought it was a random event but I ... sonicdoommario

2015-04-05

18:42 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
vermil wrote:
> running the actual resolution, rather than pixel doubling to emulate it, would be less hardware inte...
skyjake
11:06 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
Certainly, pixel doubling does reduce the motivation to use low resolutions (though I assume running the actual resol... vermil

2015-04-04

16:29 Bug #2009 (In Progress): Taskbar doesn't scale itself and game world correctly in small display modes
As a quick workaround, I tried scaling down the UI in very low resolutions like 640x480, however the quality of text ... skyjake
11:20 Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
At some point in the 1.9 series, Dday started accidently giving the player 100% additional ammo on skill1 and 5 in He... vermil

2015-04-03

12:32 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
My apologies, I meant 16:9.
Certainly, the few non 4:3 resolutions below 1024x768 that my card allows, appear to r...
vermil
12:21 Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
Thanks for the screenshot, that issue is known (UI style doesn't scale at all with regard to display resolution).
...
skyjake
 

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