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From 2015-01-17 to 2015-01-30

2015-01-30

23:54 Bug #1958 (New): Help infine clash with already playing infine
Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine... vermil
22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
skyjake
21:52 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
20:30 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ... vermil
20:18 Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to... vermil
05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
Plus some cleanup. danij
00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
danij

2015-01-29

23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
danij
02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
danij
01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces. vermil
23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
IssueID #1955 danij
23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player...
danij
20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
danij
19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
danij
12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432. vermil
00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at... vermil

2015-01-28

21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer. danij

2015-01-27

20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
...
skyjake
18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t...
skyjake
17:05 Bug #546: Spider Boss shoots too high
I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ... danij
12:43 Bug #546: Spider Boss shoots too high
This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server
eunbolt
16:57 Revision c457eecf (github): UI|Client: Minor improvements
The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean...
skyjake
16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
Also clarified the language used in the dialog a little.
IssueID #1951
skyjake
16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
skyjake
16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
skyjake
10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
skyjake
10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
Well, obviously, I meant no music, rather than no sound, above. vermil
10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
vermil

2015-01-26

00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
danij

2015-01-25

14:39 Bug #1950: Keyboard movement keys got stuck
Ah, nevermind. I found out how to map ctrl / alt to y / x. That is good enough for me. See you in a few hours, playin... bitboxer
13:53 Bug #1950: Keyboard movement keys got stuck
I tried to play around with what I actually do to trigger this. And it is the ctrl key. If I press the Ctrl and the c... bitboxer

2015-01-24

21:22 Bug #1950: Keyboard movement keys got stuck
I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/...
skyjake
12:13 Bug #1950 (Rejected): Keyboard movement keys got stuck
I tried the latest stable (1.14.5) and the unstable from yesterday to play Doom1.wad on my OSX 10.10.1 (14B25).
Sa...
bitboxer

2015-01-23

11:23 Feature #1949 (Rejected): Support for Windows Quick Launch bar
The subject says all.
Modern Windows has a quick launch bar and most programs these days have options to place a s...
vermil
10:07 Revision e3621a69 (github): Fixed|Host: Rebuild times can be omitted from configuration
IssueID #1948 skyjake
10:06 Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
<rebuildTimes> should be optional in the configuration. skyjake

2015-01-21

12:43 Bug #1947 (Rejected): Heretic Treasure Chest minor Mapinfo ded and lump reading errors
Rather than split this into multiple reports, I decided to combine them.
The Heretic Treasure Chest was a 3 episod...
vermil

2015-01-19

08:57 Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake

2015-01-18

21:17 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Code committed, although I'll still need to verify that Qt's Menu key code works for us. skyjake
21:16 Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake
21:16 Revision 1530dcb2 (github): Windows|Input: Menu key shows the task bar
This commit adds the Windows Menu key into the key mapping. The DDKEY
is bound to open/close the task bar in the defa...
skyjake
10:15 Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti... skyjake
10:15 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
skyjake

2015-01-17

09:47 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
MBP early 2011 thunderbolt, os x 10.9.5.... I have played doom original, tnt, plutonium, ultimate DM, and after I ex... MadSc1
 

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