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From 2014-11-23 to 2014-12-06

2014-12-06

14:28 Bug #1818 (Closed): Model "Shadow radius" ignored
skyjake
02:58 Bug #1906 (In Progress): Light decorations not changing on animated textures
danij
00:22 Bug #1906: Light decorations not changing on animated textures
Seemingly this is a compatibility issue with old style linked Decoration definitions vs Materials. The new style deco... danij

2014-12-05

23:09 Bug #1924 (Closed): [Intermission] Entering <Map title> positioned incorrectly
danij
22:36 Bug #1924 (In Progress): [Intermission] Entering <Map title> positioned incorrectly
danij
12:07 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
1. The Snowberry issue was what I called the crash I was getting above (it was a bug in Dday's start up that only see... vermil
11:46 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Although I don't run Doomsday on Windows very often, I've also stopped having crashes at launch.
vermil wrote:
> ...
skyjake
11:21 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Obviously, the shader bug this issue was originally still about may still occur (it's not a bug I've personally ever ... vermil
11:19 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I can report that following the last fix, that I no longer get the crash I was talking about when starting Dday (I've... vermil
11:56 Feature #1900: OpenGL 3.3 Core Profile
It is also worth noting that the 3.3 core profile supports multisampled textures, removing the need for multisampled ... skyjake

2014-12-04

22:45 Bug #1923: PNG textures render as solid black (embedded in WAD)
To clarify, this report refers to the use of PNG textures inserted in .WAD files where the game usually expects to fi... danij
13:55 Bug #1923 (New): PNG textures render as solid black (embedded in WAD)
Pretty much what the subject states.
PNG flats render correctly, however PNG textures render solid black in game.
...
vermil
22:40 Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
danij wrote:
> vermil wrote:
> > incorrectly appear under the finished/entering graphic instead of underneath it
>...
vermil
22:37 Bug #1924: [Intermission] Entering <Map title> positioned incorrectly
vermil wrote:
> incorrectly appear under the finished/entering graphic instead of underneath it
Please clarify.
danij
22:26 Bug #1924 (Closed): [Intermission] Entering <Map title> positioned incorrectly
Map names changed via Dday's Map Info def's are incorrectly positioned on the intermission screen; they incorrectly a... vermil
22:34 Bug #1925 (New): [Doom] Values def can't change nightmare skill level option
Values def based replacements for the nightmare skill graphic on the skill level menu don't work.
Apologies for th...
vermil
13:46 Bug #968: [Doom] Mancubus attacks and high Z height differences
I attach a pair of images, one from Vanilla Doom and one from Dday showing the discrepancy. Both attempted to replica... vermil
03:43 Bug #1922 (Closed): Sky model z-buffering not enabled
Evidently something has broken down with sky model rendering as the sky in jimi's old "Hell City/Day in Hell" mod is ... danij
00:37 Bug #1921 (New): [Doom] No screen wipe from map to post map InFine
Doomsday doesn't screen wipe when an infine def is the first thing to play after the map (i.e the nointermission flag... vermil

2014-12-03

22:43 Bug #1818 (In Progress): Model "Shadow radius" ignored
skyjake
21:59 Feature #1920 (New): Tree navigator widget (libappfw)
A new type of widget is needed for navigating large hierarchical data sets.
* Data could come for example from the...
skyjake
16:36 Bug #1809: Postfx causes other splitscreen consoles to go black/white
Setting priority to "low" because split-screen multiplayer is not an official feature. skyjake

2014-12-01

16:12 Bug #1919 (Closed): [Doom 1430] Impossible Selection for IDMUS cheat
danij
16:07 Bug #1919: [Doom 1430] Impossible Selection for IDMUS cheat
A simple typo. danij
16:07 Bug #1919 (In Progress): [Doom 1430] Impossible Selection for IDMUS cheat
danij
15:36 Bug #1919 (Closed): [Doom 1430] Impossible Selection for IDMUS cheat
As of Build 1430, using the IDMUS cheat in Doom will give you an "Impossible Selection" message, regardless of what t... sonicdoommario
00:17 Bug #1911 (Closed): Episode menu appearing when it shouldn't
danij

2014-11-30

23:58 Bug #1911 (In Progress): Episode menu appearing when it shouldn't
danij
20:05 Feature #1907 (Closed): Use native file picker to set "music-soundfont"
skyjake
12:31 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
danij

2014-11-29

00:57 Feature #1917 (New): Copy alert text to Clipboard
It would be very helpful if there was button in the Alert notification widget to copy the notifications to the clipbo... danij

2014-11-28

15:24 Bug #1733: Player control binding issue (input modifier vs key state)
Needs retesting following recent binding/input system changes. danij
14:38 Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
danij
13:39 Bug #1916 (In Progress): Activating binding grab with mouse button(s) in control menu
danij
13:38 Bug #1916: Activating binding grab with mouse button(s) in control menu
Seemingly libcommon's InputBindingWidget is responding to the mouse up event from the previous down click (to activat... danij
11:33 Bug #1916 (Closed): Activating binding grab with mouse button(s) in control menu
The mouse button can't be used to select a control to bind on the controls menu; Dday not only selects the control, b... vermil
11:31 Bug #1915 (Feedback): Click-to-focus also handled as UI click
When one clicks on the Dday window to focus on it, that click is incorrectly interpreted by Dday as an action. vermil
08:52 Feature #1771 (Closed): Delete savegames via Game Selection menu
skyjake

2014-11-27

19:55 Feature #1771 (Resolved): Delete savegames via Game Selection menu
skyjake

2014-11-26

18:52 Feature #1771 (In Progress): Delete savegames via Game Selection menu
skyjake

2014-11-25

05:27 Bug #1914: [1420 Doom] Doom cheat code issues?
Thanks for the additional info. That does indeed sound like a separate issue, I'll look into it. danij
01:22 Bug #1914: [1420 Doom] Doom cheat code issues?
On the E1M8 crashing issue, I did a little more experimenting. I only get the crash if I am using SDL for audio playb... sonicdoommario
05:23 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
danij

2014-11-24

23:27 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Just wanted to confirm that with the recent builds, the E2 intermission screen is working properly again. sonicdoommario
20:04 Bug #1914: [1420 Doom] Doom cheat code issues?
Wanted to do some follow-ups on this, with the new build #1423.
1) I am still getting the crash when warping to E1...
sonicdoommario
00:24 Bug #1914 (In Progress): [1420 Doom] Doom cheat code issues?
danij

2014-11-23

21:55 Bug #1914: [1420 Doom] Doom cheat code issues?
1) Has been fixed along with IssueID #1910 - the FMOD driver plugin attempted to play a non-existent CD track which l... danij
21:45 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
1) The biggest issue is that there is a crash when entering E1M8 of Ultimate Doom.
2) You are unable to warp to an...
sonicdoommario
21:47 Bug #1913: Custom Playpal messes up future font colours
After further testing and discussion with vermil, it turns out this was due to his use of -config conflicting with ru... danij
21:47 Bug #1913 (Rejected): Custom Playpal messes up future font colours
danij
21:06 Bug #1913 (Rejected): Custom Playpal messes up future font colours
If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al... vermil
21:20 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
danij
17:06 Bug #1910 (In Progress): [1420, Hexen] Record::operator [] Variable 'songLump' not found
danij
16:59 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
When attempting to play the Hexen expansion DKotDC, Doomsday quits with the following error message during startup:
...
danij
20:53 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
skyjake
12:22 Bug #1909 (Resolved): Mouse wheel events (pixel scroll vs. angle)
skyjake
11:43 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
At least on the Mac, Qt 5 mouse wheel events need to separately handle pixel and angle deltas. skyjake
17:42 Bug #1911 (Closed): Episode menu appearing when it shouldn't
The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th...
vermil
13:51 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
skyjake
11:23 Feature #1903: "Clear Log" should actually remove entries from memory
The behavior of "Clear Log" has been to just reset the history widget height to zero ever since the task bar was intr... skyjake
11:28 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
skyjake
 

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