Activity
From 2014-09-20 to 2014-10-03
2014-10-03
- 23:00 Bug #1871: Wrong model skin selected
- Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms...
- 20:46 Bug #1871: Wrong model skin selected
- Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui...
- 18:40 Bug #1871 (Closed): Wrong model skin selected
- When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin...
- 18:53 Revision 45642af7 (github): Debug|Resources: Log all Model.skin => Texture mappings when extra verbose
- 18:53 Revision 3a8a7505 (github): Optimize|liblegacy|Smoother: Smoother_Evaluate should not continuously log its internal state
- There is no point doing this all the time when this info is only ever
relevant when debugging Smoother. - 18:53 Revision 4ec8ad7d (github): Renderer: Log about missing particle textures with pretty NativePaths
2014-10-02
- 05:49 Revision b87fdd7c (github): Documentation|DehReader: Mark Eternity's extensions for future reference
- 04:58 Revision 1b146e7c (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/dehread/src/dehreader.cpp - 04:57 Revision 6f30239c (github): DehReader: Added support for [Strings] replacement in BEX patches
- 00:29 Bug #1870 (Closed): Generators not appearing in certain cases
- Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def...
2014-09-30
- 03:35 Revision 50e8065f (github): Merge branch 'master' into common-episode-definition
- 03:08 Revision 2e8cc89e (github): IdTech1Converter|MapInfoTranslator: ZDoom-compatible interpretation of cluster numbers
- In ZDoom-MAPINFO the episode concept is interpreted as a cluster whose
ClusterDef is not attributed with the "is-hub"... - 01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
2014-09-29
- 23:50 Revision f45f83cd (github): Homepage|Build Repository: Static packages for 1.14.5
- One of these days we'll get around to introducing a persistent store
to the build repository... - 23:33 Revision d9171ef7 (github): IdTech1Converter: Addressed a potential access violation, cleanup
- 23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
- 21:11 Revision f0509d6f (github): libdoom: Fix typos in default MAPINFO data
- 20:57 Revision 416f595b (github): IdTech1Converter|MapInfoTranslator: Log any MapInfoParser::ParseErrors as warnings
- 19:53 Revision 993f9f55 (github): All Games: Moved definition of map title images to MAPINFO
- This gets rid of the last use case for episodeNumberFor() (which means
there is no longer any guesswork involved in d... - 19:49 Revision 251b28a5 (github): IdTech1Converter|MapInfoTranslator: Translate Map.titlepatch (MAPINFO) => Map Info.Title Image (DED)
- 19:48 Revision 29583336 (github): DED: Added 'Title image' MapInfo definition property
- If defined the title image is used in place of the title text, when
this is displayed at the start of the map and dur...
2014-09-28
- 12:03 Revision ccecb428 (github): IdTech1Converter: Updated MAPINFO translation, minor compatibility fixes
- When extracting a number from a string ZDoom uses atoi-like behavior.
Also added translations for various ZDoom prope... - 11:53 Revision 9762dcf7 (github): Definitions: Process the game's main MAPINFO definitions first
- M_ReadFileIntoString() can now access the virtual file system (FS1).
- 11:49 Revision 597cc9fb (github): API|Game: Games can now be attributed with a MAPINFO data path
- Any definition data on this path will be translated to DED during
game init. - 11:45 Revision 1a40c7b2 (github): qmake|Resources: Add MAPINFO defs to the game's base data package
- 11:39 Revision 29596fe3 (github): Refactor|Definitions: Relocated Episode and Map Info defs to MAPINFO
- Support for the ZDOOM-extended MAPINFO requires that this data is
made available to idtech1::MapInfoTranslator (we ca...
2014-09-27
- 00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
- 00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
- 09:10 Revision 27900f0b (github): All Games: Cmd "warp" and -warp now translate map numbers as warp numbers
- This allows warping to work correctly with mods such as BTSX which
make use of the MAPINFO lump to supplant one map w... - 07:27 Revision 910fa9eb (github): libcommon: Include the episode ID in the map banner
- The user may find the episode ID useful if they wish to warp to some
other map from the title screen should multiple ... - 06:58 Revision 41e43ce7 (github): IdTech1Converter: Cleanup
- 06:58 Revision 2da011ea (github): libcommon|Menu: Fix focused menu widget alpha blending during fade out
- 06:01 Revision 1cc6b4ac (github): libcommon|Menu: Fix automatic episode selection where only one is defined
- DEDRegister::size() should not be used, as this is the total number
of discreet definition Records - some of which ma... - 04:48 Revision 42ff3f3d (github): libdoomsday|DED: Music definitions support the 'Mods' directive
- As of this commit all Hexen based games are again playable.
Todo: The way Music defs are integrated with Hexen preve... - 04:42 Revision b80534fb (github): Definitions: Automatically parse translated MAPINFO defs during game init
- To do this 100% correctly would involve Doomsday Script. For now this
translation task is scheduled in readAllDefinit... - 01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-25
- 20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
- 20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
- 19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
- Issue #1862
- 19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
2014-09-22
- 22:38 Revision 46196f6d (github): libcommon|Menu: Use de::lerp() for menu font color interpolation
- 22:02 Revision 3a22760c (github): libcommon|Menu: Don't push FR attribute state unnecessarily
- The ver 1.0 font renderer is not intelligent enough to defer copying
of the entire text state until an actual change ... - 21:34 Revision 8757010e (github): libcommon|Menu: Cleanup
- 19:49 Revision ed50904b (github): Refactor|libcommon|Menu: Continued reworking menu widgets
- Widget geometry, page layouts (etc.) now use libcore components such
as de::Rectangle<> Widget drawing functions now ... - 04:07 Revision 0306c24f (github): libcommon|Menu: Cleanup
- 02:24 Revision 7502fad7 (github): Refactor|libcommon|Menu: Renamed *ColorPreviewWidget as *ColorEditWidget
- For consistency with the other Widgets that edit value(s).
2014-09-21
- 23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related... - 23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
- 23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle... - 19:58 Revision 12171185 (github): Refactor|libcommon|Menu: Applied the fluent API pattern to all menu Widgets
- 14:51 Revision 9b700f06 (github): Refactor|libcommon|Menu: Applied pimpl to menu::CVarToggleWidget
2014-09-20
- 17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de...
- 17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It...
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