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From 2014-03-14 to 2014-03-27

2014-03-27

22:58 Revision 58834f7d (github): Scripting: Added a GameAdditionScriptAudience for delegating notifications
Presently implemented in the Games collection rather than App, for
obvious reasons.
danij
22:54 Revision d3062bf7 (github): Refactor|Games: Use a pimpl-friendly audience for GameAddition
danij
20:09 Revision 0f84622b (github): Fixed|libgui: Renamed source subfolder
The "font" folder was potentially mixed up with the "Font"
convenience header.
skyjake
15:06 Revision cc7952b2 (github): libgui: Added Waveform and WaveformBank
Waveform is a sequence of audio samples. WaveformBank is analogous to
the other banks: it is an InfoBank that loads W...
skyjake
15:04 Revision 2768a93c (github): libdeng2|Reader: Added a method to read a specific number of bytes
Added a method that is more convenient to use than reading a
FixedByteArray.
skyjake
15:03 Revision c8fb3564 (github): libgui|Refactor: Divided libgui sources to subfolders by domain
skyjake
12:15 Feature #1741 (Closed): Upgrade to SDL 2
A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ... skyjake
09:05 Revision f9a9ac9c (github): Fixed|libdeng2: Incorrect source file attributes
skyjake
06:04 Revision f18d1fa0 (github): Resource System|Server: Server should not attempt to convert legacy savegames
Saving in a networked game is presently disabled so there is no point
converting savegames on server side at this time.
danij
03:52 Revision 798ca3db (github): libcommon: Cleanup
danij
03:50 Revision 8442ddca (github): libdeng2|SavedSession: Cleanup
danij
03:44 Revision ad082d3f (github): Unix|libdeng2: Fixed build
danij
01:40 Revision 72493931 (github): libcommon|Cleanup: GameSessionWriter's public API now global func in the common namespace
danij
00:28 Revision 040bd812 (github): Fixed|libcommon: Updating/replacing .save packages requires Write access
As of this commit, all saving and loading in all supported games is
now working as expected.
danij

2014-03-26

22:41 Revision a61d2e2a (github): libdeng2|SavedSession: SavedSession did not fulfill the File specialization rules
danij
22:23 Revision 0124ff3c (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
19:56 Revision 556e9ef4 (github): libdeng2|Info: Added an include directive
The @include directive instructs the Info parser to read the
contents of another Info document and insert its root's ...
skyjake
19:00 Revision 066a6d91 (github): Fixed|libappfw|TextDrawable: Potential crash when changing text during wrapping
TextDrawable didn't check if a wrapping task was ongoing before
clearing a background wrapper.
Todo for later: TextD...
skyjake
15:08 Revision 96446134 (github): libgui|GLBuffer: Added a new vertex format (Vertex3)
A simple format with just a position. skyjake
14:29 Revision 33a9dbaa (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
14:28 Revision 82c07efa (github): libgui|Atlas: Disabled log entries about commits by default
Logging atlas commits is not that relevant unless one is debugging
Atlas or an atlas allocator. The commit log entrie...
skyjake
14:15 Revision b2cfb6ae (github): Fixed|libdeng2|File: Retain origin feed when reinterpreting
skyjake
13:31 Revision bcaeaf9c (github): libgui|GLShaderBank: Including common shader sources
'include.vertex' and 'include.fragment' in a shader definition are
now used to specify additional paths to common sha...
skyjake
05:19 Revision a83f6210 (github): libcommon: Missing space character in default savegame user description
danij
04:52 Revision f8ffc80b (github): Game API: Use a regular expression for matching names of legacy savegames
A regular expression is more powerful than a blind match by file name
extension. This way one can more precisely targ...
danij
03:15 Revision a7b911f3 (github): libcommon: Disabled manual caching of SavedSession metadata on write
The case sensitivity mismatches between Info and Record currently
result in the parsed metadata not matching that whi...
danij
02:33 Revision 88e6636c (github): Savegame Tool: More robust recognition of legacy savegame formats
Do not mistakenly attempt to convert a Hexen map state sidecar file
as if it were a game state file. Map state files ...
danij
02:03 Revision 892045f4 (github): Savegame Tool|libhexen|ACScriptInterpreter: Read/Write a serialization header to ACScriptState files
Also fixed a bug in NativeTranslator when locating the map sidecar
files for conversion of Hexen savegames.
danij
01:15 Revision fae60361 (github): Refactor|libhexen|ACScript: Renamed ACScriptInterpreter methods for consistency
danij
01:04 Revision 0696bfe0 (github): Hexen|ACScript: ACScriptInterpreter::DeferredTasks are now ISerializable
danij
00:21 Revision 87528c83 (github): Fixed|All Games: Missing cursor in game menu editfields if empty when active
danij

2014-03-25

23:24 Revision 9ce97703 (github): libcommon: Cleaned up logic for suggesting of user savegame descriptions
danij
22:23 Revision 693b91a6 (github): libcommon: Updated .save package reinterpretation to use the new method
As of this commit, saving and loading of the game to .save packages
is once again possible.
Also fixed a bug in save...
danij
21:56 Revision 28316e02 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
21:01 Revision 1f8bd4b5 (github): libdeng2|FS: Reinterpreting files
Added File::reinterpret() and a test for it in test_archive.
This allows taking an ordinary file or an already inter...
skyjake
20:47 Revision cff42b44 (github): Fixed|libdeng2|ArchiveFeed: Handling corrupt source data
Even if the source archive was invalid and caused an exception when
reading, the feed was still added to the source f...
skyjake
19:33 Revision f2d9a8d0 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
19:01 Revision 27b0659a (github): libdeng2: Template arguments by const reference
skyjake
19:00 Revision 8c12f5be (github): libgui|GLUniform: Added vector array as uniform type
skyjake
18:55 Revision bfbf775c (github): libcommon: Cleanup
danij
18:55 Revision 2ab0a5d4 (github): libdeng2|SavedSession: Added convenient accessors to SavedSession::MapStateReader, cleanup
danij
18:52 Revision 5f212c92 (github): UI|Client: Show the last modification time of a savegame in selection widgets
Also renamed some methods of SavedSession to conform with conventions
already established elsewhere.
danij
18:47 Revision 8d40599d (github): libdeng2|SavedSession: Use absolute paths to SavedSessions in the "repository" index
Although the user's savegames will always exist in /home/savegames
we should require that all game saving is done her...
danij
18:33 Revision 8909f435 (github): libdeng2|SavedSession: Defer SavedSession metadata caching post instantiation
As this is now a PackageFolder the filesystem may be in the process of
populating the folder contents, so reading and...
danij

2014-03-24

21:43 Bug #1740: [HeXen] Star Bridge no longer solid
Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ... vermil
08:23 Bug #1740: [HeXen] Star Bridge no longer solid
You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges... vermil
14:14 Revision f67eff36 (github): Merge branch 'master' into gl2-model
skyjake
12:57 Revision 67270a65 (github): Fixed|GL|Client: Default value for 'vid-fsaa'
The value of console variable 'vid-fsaa' is persistently stored as
Config.window.fsaa, so it should get its default v...
skyjake
12:43 Revision 6a357bae (github): libdeng2|FS: Further clarified file descriptions
It is unnecessary to spell out "native" when it is clear that the
associated path is a native one.
FS2 paths are att...
skyjake
10:21 Revision a67911db (github): libdeng2|FS: Attempting to improve readability of file descriptions
A file description now adapts to the current log entry metadata in
that more verbosity is included for developer/verb...
skyjake
10:18 Revision d9c42411 (github): libdeng2|Log: Keep track of the current log entry metadata
This information can be used by methods composing text for log
entries.
skyjake
10:17 Revision 1c0a4462 (github): Cleanup
skyjake
08:55 Revision 0b1bd2c6 (github): libdeng2|File: Don't return a reference to private member
skyjake

2014-03-23

23:41 Bug #1740: [HeXen] Star Bridge no longer solid
Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t...
danij
22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu... vermil
20:34 Revision ff4ff066 (github): Fixed|Updater|libappfw: Showing the Updater notification icon
ProgressWidget in mini mode uses a zero color for the label's image,
so the Updater notification must use a separate ...
skyjake
20:07 Revision 147f79b8 (github): Refactor|libdeng2|SavedSession: Moved abstract base for MapStateReader into SavedSession
danij
19:51 Revision 386aa0be (github): Documentation|libdeng2|SavedSession: Clarified API doc for tryLocateStateFile()
danij
19:50 Revision 3cb88aed (github): libcommon: Cleanup
danij
19:33 Revision 4edcc511 (github): libdeng2|SavedSession: Added convenient methods for locating state data files
danij
18:58 Revision 547a7c2a (github): libdeng2|FileSystem: Cleanup
danij
18:32 Revision 7882716c (github): Documentation|libdeng2|SavedSession: SavedSession API doc tweaks
danij
18:18 Revision 2b95ab6b (github): libdeng2|SavedSession: Cleanup
danij
16:57 Revision 8e4177e9 (github): libdeng2|SavedSessionRepository: SavedSessionRepository is now a simple index
With availability notifications.
Todo: This functionality should be incorporated into the FS2 design
in a generic ma...
danij
15:29 Revision a0246acd (github): Fixed|libcommon: Logging when writing to SavedSessions
Everything appears to be working once more following SavedSession's
switch to a PackageFolder.
Next step: Remove the...
danij
15:25 Revision 4b84c962 (github): Fixed|ResourceSystem|libdeng2: Conflicting feeds and duplicate /savegames path in the VFS
danij
09:19 Revision fa2dba3c (github): Fixed|Builder: Counting words in log output
The issue counts were off due to false positives. skyjake

2014-03-22

20:43 Revision ab42d164 (github): Fixed|Builder: Interpreting gcc build log output
skyjake
20:30 Revision 508187b6 (github): Fixed|Builder: Recognize "g++" as a compiler in log cleanup
skyjake
20:29 Revision af72fbe5 (github): Fixed|OS X|Shell: Missing include
skyjake
17:08 Revision d605c71d (github): Builder|Unix: Compiler log cleaner
The build logs contain a huge amount of non-interesting and repeated
information. This first version of the log clean...
skyjake
15:50 Revision 033b77bb (github): Debug|libgui: Commented out a debug message
skyjake
12:22 Revision b14b9a40 (github): libdeng2|SavedSession: SavedSession is now a specialized PackageFolder
Todo: Ensure everything still works...
Todo: Remove the now unnecessary SavedSessionRepository.
Todo: Cleanup.
danij
08:11 Revision 37bc6032 (github): Refactor|libdeng2|SavedSession|libcommon: Savegame system robustness improvements
SavedSessions are no longer copied. GameSessionWriter is now given a
repository path and produces a new session itsel...
danij
00:33 Revision 98df6734 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
00:16 Revision 200aa2e8 (github): Fixed|libcommon|MapStateWriter: Writing an arbitrary number of bytes via Writer
Writing a Block directly to the output stream results in the size of
the block being written also. In the case of the...
danij

2014-03-21

22:54 Revision b2fd5aa6 (github): UI|Client: Removed extraneous whitespace in saved session info popups
danij
22:45 Revision 6aa75126 (github): UI|Client: Improved formatting/styling of game rules in saved session info popups
danij
21:11 Revision 07024182 (github): libdeng2|SavedSession|Savegame Tool: Ensure translated boolean game rules remain as such
Ensure that the correct Value::Number semantic flag is set when game
rules are translated to/from their Info represen...
danij
19:53 Revision ff826216 (github): Cleanup|libcommon: "magic" is no longer a SessionMetadata value
danij
19:46 Revision 67c6178c (github): libdeng2|SavedSession: Removed "version" from SessionMetadata
This artifact of the old savegame system is no longer used with the
new .save packages as each serialized state file ...
danij
19:28 Revision dc8b06ce (github): Cleanup|libdeng2|libcommon|Savegame Tool: Unnecessary explicit flushing of de::Files when setting to ReadOnly
danij
19:19 Revision 532a1890 (github): Resource System: Changed default savegame folder to /home/savegames
For consistency with the naming convention used for most other types
of resource, the new savegame system by default ...
danij
18:44 Revision a402ecf7 (github): Savegame Tool: Use newlines in usage info printed with; --help, -h, -?
danij
15:13 Revision a0e4f7fc (github): Shell|GUI: Show local server error log if it fails to start
skyjake
15:12 Revision 41e695ee (github): libshell|LocalServer: Asking for the error log path
skyjake
09:37 Revision 7d5b3880 (github): Documentation|libdeng2: API doc note about File flushing
skyjake
09:10 Revision d898b8a7 (github): libcommon: Typos in comments
danij
09:09 Revision 65d4c6be (github): Resource System: Cleanup
danij
09:00 Revision 110974aa (github): Documentation|libdeng2: Updated File and Folder API docs
skyjake
08:55 Revision 5db6f138 (github): libdeng2|SavedSession|Savegame Tool|GameSessionWriter: Immediately set .save packages to read-only mode when done writing
danij
08:45 Revision 408b3cec (github): Fixed|Client|SettingsRegister: Finishing up a file write
skyjake
08:35 Revision 7b05082b (github): libcommon|GameSessionWriter: Try to avoid reopening the .save by updating the cached metadata
SavedSession keeps a copy of the deserialized metadata in memory to
avoid having to reopen (and decompress) the .save...
danij
08:27 Revision a1a9a7f2 (github): Cleanup|libgui: Replaced debug printouts with log entries
skyjake
08:25 Revision bf64d482 (github): Cleanup|libgui: Replaced debug printouts with log entries
skyjake
07:38 Revision ed1e20e2 (github): Savegame Tool: Flush all .save package output immediately following write
We don't want to be holding onto the files longer than necessary. danij
07:26 Revision f10a771c (github): Game API: GameDef now defines values used for legacy savegame conversion
danij
07:01 Revision 351099e8 (github): libcommon: Cleanup (removed all dead/old savegame IO code)
danij
06:50 Revision 665887b2 (github): libcommon|GameSessionWriter: ACScriptState does not include the segment identifier
Plus cleanup. danij
06:02 Revision 68a74087 (github): libcommon|GameSessionWriter: Add brief header and generally prettify .save package Info files
As of this commit, saving the game is once again possible (in Doom
at least) and a new .save package is written to th...
danij
05:38 Revision e2c8a6f8 (github): libcommon|MapStateWriter: Optionally exclude players from the map state thing archive
danij
05:31 Revision b445f710 (github): libhexen|ACScript: Fix build errors/warnings
danij
05:23 Revision a63fb5ac (github): libcommon|GameSessionWriter: Cleanup
danij
05:16 Revision 5d32b8d8 (github): libcommon|GameSessionWriter: Serialize current map state
danij
05:04 Revision 9acbe11f (github): libcommon|GameSessionWriter: Serialize the world ACScript state
danij
04:12 Revision ec12ede1 (github): libcommon|GameSessionWriter: Cleanup
danij
04:09 Revision 4f14a8fc (github): libcommon|MapStateWriter: MapStateWriter now has ThingArchive ownership
danij
03:51 Revision ef290eb0 (github): libcommon|GameSessionWriter|MapStateWriter: Relocated map state serialization from the session writer
danij
03:33 Revision 22b3d60f (github): libcommon|GameSessionWriter: Automatically generate metadata for the session on write
danij
03:21 Revision 175cb57c (github): libcommon|MapStateWriter: Replaced map state data Writer
Avoiding the need to update all of the existing serialization logic
the new writer takes advantage of the callback na...
danij
02:42 Revision ca0248a5 (github): libcommon: Disabled old code for writing savegames with LZSS
danij
02:31 Revision 355f9d78 (github): libcommon|MapStateWriter: Write the new map state file header
danij
02:22 Revision fe662a85 (github): libcommon|GameSessionWriter: Serialize session metadata to a new .save package
danij
01:56 Revision b2101c04 (github): Refactor|libcommon: Renamed GameStateWriter as GameSessionWriter
danij
01:33 Revision 8477c87c (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
01:32 Revision 80b5a360 (github): ResourceSystem: Renamed a variable for clarity
danij
00:57 Revision 1f42e81c (github): Resource System: Sleep for a short while after initiating a savegame conversion
To give the converter a chance to finish the job before attempting
to repopulate the /savegame folder. Note that this...
danij
00:31 Revision 8ce0edcf (github): Documentation|Game: Updated Game apidocs
danij
00:30 Revision 579b6bf7 (github): UI|SavegameSelectionWidget: Fix loading of savegames from the selection widget
danij
00:24 Revision 24a4c667 (github): libdeng2|SavedSession: Cleanup
danij
00:02 Revision 77608a5a (github): Typo
danij
00:01 Revision be4b55d5 (github): Resource System|Game: Cleanup
danij

2014-03-20

23:45 Revision 72c956d4 (github): Resource System: Fix output path for automatic savegame conversion
As of this commit, legacy savegames are now automatically converted
when the a new game is added, the saved session r...
danij
23:39 Revision 900a2f7d (github): Savegame Converter: Redirect Savegame Tool's -output to the path specified
danij
23:21 Revision 41d1883c (github): Savegame Tool: Added -output option to redirect .save output to another directory
danij
22:57 Revision 39bdce44 (github): Savegame Tool: Configure /output in write mode
danij
22:40 Revision 4eb5b008 (github): Savegame Tool: Output all converted .save packages to the CWD
danij
21:41 Revision 6128c9ca (github): Documentation|Console|FX: Added help for bloom cvars
skyjake
20:55 Revision 0fa1fa2f (github): Resource System: Automatic savegame conversion now handles custom user save folders
Plus cleanup. danij
19:48 Revision e2c00d49 (github): libshell|LocalServer: Write server errors to a separate file
skyjake
19:47 Revision 9e886292 (github): libdeng2|App: Added option "-errors" for secondary warning/error output
By default all output goes to doomsday.out. "-errors" sets the name
of a secondary output file where only warning/err...
skyjake
19:01 Revision d84974ac (github): Shell|GUI: Added options for public server and shell password
The New Local Server dialog now offers an easy way to specify whether
the server should be announced publicly and wha...
skyjake
15:17 Revision d00e031e (github): Git: Ignore backup files in source tree
skyjake
15:15 Revision 2adb9692 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
15:14 Revision ce8a7d59 (github): Documentation|libappfw: Corrected API doc for MenuWidget
skyjake
12:28 Revision 8364af9c (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
10:26 Feature #1739 (Rejected): Split screen local coop
Closing as duplicate. skyjake
02:46 Feature #1739 (Rejected): Split screen local coop
petitpetitpom
10:04 Revision fd6d31fa (github): Shell: Immediately update log history when receiving entries
Things like autocompletions are better printed sooner rather than
later for better UX.
skyjake
10:02 Revision 758c0f7d (github): Fixed|libshell: Automatic server discovery was not started in Shell apps
skyjake
10:02 Revision 1041a296 (github): libdeng2|LogBuffer: Allow specifying the auto-flush interval
skyjake
04:31 Revision ec0738d9 (github): Resource System: Trying out automatic conversion of legacy savegames
Any existing savegames for a newly added game are now automatically
converted at this time. However, the converted .s...
danij
04:17 Revision e735ce04 (github): Savegame Converter: Basic mechanism for savegame conversion using Savegame Tool
danij
00:16 Revision 194eb9a2 (github): Windows|Installer: Deploy both Savegame Converter and Tool
danij
00:14 Revision c8b4c719 (github): Add stub with API exchange for a new Savegame Converter plugin
danij

2014-03-19

22:46 Revision 36054850 (github): libcommon|GameRuleset: Fix typo
As of this commit it is now possible to load .save packages which
have been converted from vanilla Doom and Heretic s...
danij
22:43 Revision f9e7527c (github): libcommon|GameRuleset: Workaround the somewhat awkward Record API wrt default values
danij
22:08 Revision f45b3f55 (github): libcommon: Use the current GameRuleset to complete saved session metadata
If the game rules for the saved session are incomplete, the user is
warned and default values are applied from the cu...
danij
21:03 Revision a6462195 (github): libcommon: Recognize converted, vanilla serialized map states by their "magic"
As of this commit, loading of converted vanilla savegames currently
fails due to missing GameRuleset values and the u...
danij
20:40 Revision 019fe526 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
danij
19:46 Revision 1eefd0f0 (github): Savegame Tool|Id1Translator: Fix translation of fixed length user save descriptions
As of this commit, converted vanilla savegames are now listed by the
saved session management UI in Doomsday.
Plus s...
danij
18:34 Revision d0fe5224 (github): Savegame Tool: Support conversion of vanilla Doom and Heretic savegames
Converting savegames in the vanilla Doom V9 and Heretic V13 formats
is now supported provided that the game identity ...
danij
16:43 Revision dc28b2e4 (github): Savegame Tool: Populate the "/input" root folder given the provided path
danij
16:42 Revision a86e2eed (github): Savegame Tool|Id1Translator: Recognize savegame subformats by their "version number" string
danij
12:33 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
09:16 Feature #1738 (Rejected): xBR for graphics upscaling
Implement xBR as an alternative graphics upscaling algorithm. More information can be found here: http://www.libretro... skyjake
01:08 Revision de75777d (github): Savegame Tool|Id1Translator: Translate id Tech 1 session metadata
danij

2014-03-18

23:52 Revision 835392fe (github): Savegame Tool|PackageFormatter: Cleanup
danij
23:03 Revision 1c5503e8 (github): Savegame Tool|Id1Translator: Cleanup
danij
23:00 Revision b8fa0bf2 (github): Savegame Tool: Cleanup exception handling
danij
22:36 Revision fa5b1609 (github): Documentation|Savegame Tool|PackageFormatter: More apidocs
danij
22:27 Revision fdba690c (github): Savegame Tool: Cleanup
danij
22:19 Revision 36e15834 (github): Refactor|Savegame Tool: Split up main.cpp, revised PackageFormatter base class
danij
21:59 Bug #1737 (Closed): [Hexen] Crash starting end game finale
Pretty much what the subject states; entering the final portal on all versions of HeXen and DK causes a crash. vermil
20:44 Revision 0a5569a7 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
20:30 Revision 8a2c2c46 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
16:14 Revision 06e77e20 (github): Savegame Tool: Cleanup
danij
12:44 Revision 79016347 (github): Savegame Tool: Added stub for VanillaSaveFormat
danij
08:31 Revision 4124e6fa (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
01:03 Revision 702ebfdf (github): Savegame Tool: No longer depends on libdeng1, further prep for non-native translation
danij

2014-03-17

22:01 Revision 58e12fa8 (github): libcommon: Read the map state format version from the header
danij
21:52 Revision 21bdf432 (github): libcommon: Detect the serialized map state format from the header
danij
21:51 Revision 9fa76a10 (github): Savegame Tool: Write a map state header, for format detection
danij
21:34 Revision e04433dd (github): Savegame Tool: Preparations for translating non-native savegame formats
danij
19:15 Revision ec89c3ef (github): Unix|libdeng2: Make backtrace printer available in release builds, too
skyjake
19:15 Revision 32f83c7f (github): Optimize|libdeng2|libappfw|libgui: Performance and memory tuning
This commit makes several small optimizations:
- Animation avoids making copies of Time instances.
- PathTreeNode avo...
skyjake
19:10 Revision 9cfdfc76 (github): libappfw|GuiRootWidget: Use a TextureBank for common UI textures
While the UI images are still stored in an atlas as before, a Bank
is smarter with managing the allocations: only the...
skyjake
18:22 Revision 3d4c4b09 (github): libcommon|MapStateReader: Fix map state value reading, added a read-float method
As of this commit it is now possible to load .save packages which have
been translated from native savegame format ve...
danij
18:20 Revision c60e216a (github): libcommon|GameRuleset: Fix GameRuleset::fromRecord construction
When Info parses the source file it currently trashes any existing case
in key value names to all lowercase.
danij
18:17 Revision 8245650a (github): libdeng2|SavedSession: Use Info array notation for present players in session metadata
danij
13:41 Bug #1736: [HeXen] sky back layer not rendering
To make a slight correction; it's two layer skies in general, not just those of HeXen. vermil
13:39 Bug #1736 (Closed): [HeXen] sky back layer not rendering
Just posting to say that this commit didn't fix the sky in HeXen. The back layer doesn't render in two layer skies.
...
vermil
11:36 Revision 8f484798 (github): Fixed|libappfw: Don't draw a popup with zero surface area
skyjake
11:35 Revision 5fe705b7 (github): Fixed|libdeng2|Bank: allNames() should return dotted paths
skyjake
11:34 Revision eb849ea1 (github): Fixed|libdeng2: Compiler warning in release build
skyjake
11:34 Revision 9ec55019 (github): Cleanup|libgui: Use as/is methods for casting
skyjake
11:32 Revision e31b64cf (github): libgui: Added TextureBank, a very simple atlas-based bank for images
Allocates images on an AtlasTexture so they can be efficiently and
easily shared by many users for drawing.
skyjake
00:40 Revision 21187149 (github): libdeng2|SavedSessionRepository: Cleanup
danij
00:27 Revision 9601bc85 (github): Refactor: Continued splitting up remaining old savegame system functionality
It is no longer necessary for the engine to be made aware of which
map state reader is actually used for deserializat...
danij

2014-03-16

18:05 Revision 81c46922 (github): Merge remote-tracking branch 'remotes/origin/master' into savegame-refactor
Conflicts:
doomsday/client/src/ui/widgets/gameselectionwidget.cpp
danij
13:51 Revision aeef1045 (github): Cleanup|PanelWidget: Log message
PanelWidget observes all assets regardless of their state or type. skyjake
13:40 Revision a68dcf1a (github): libappfw: PanelWidget waits until content is ready for drawing
A panel's opening animation is paused while the content is being
prepared for drawing. In practice, LabelWidget now d...
skyjake
13:37 Revision 4b1b58e3 (github): UI|SavegameSelectionWidget: Added a basic UI widget for saved session management
I'm not at all happy with how this works from a usability perspective.
The main point was to get something working th...
danij
13:28 Revision 35d51994 (github): libdeng2|Animation: Animations can be paused and resumed
skyjake
13:11 Revision 05dc05e1 (github): Resources|libdeng2|SavedSession: Significantly more intelligent SavedSession management
Saved game sessions are now managed entirely by the engine. When a new game
is added, the ResourceSystem automaticall...
danij
12:57 Revision 33de83fd (github): Windows|GL|Client: Update Qt to control swap interval (vsync)
IssueID #1712 skyjake
11:36 Revision 8d162312 (github): Fixed|Heretic: Removed invalid cvar 'player-weapon-order8'
Heretic only has eight weapons (0...7). skyjake
11:35 Revision 8a4cdf6d (github): Client: Don't warn about failed auto-selection of game
skyjake
11:22 Revision 553b125b (github): Fixed|Doom|Doom64: Incorrect cvar value range for 'player-color'
skyjake
11:22 Revision e24774af (github): Fixed|libgui: Vertex builder position accuracy issue in makeRing
Make sure the ring starts and ends at the exact same position. skyjake
10:19 Revision 0563d9c6 (github): libgui|GLTarget: If validation fails, do a full reset of the instance
skyjake
09:54 Revision 8f6a510f (github): Renderer|FX: Moved color filter later in the FX stack
If color filter is applied before bloom, it can alter the resulting hue
and brightness of the filter quite much.
Als...
skyjake
09:49 Revision a4fdfc50 (github): Fixed|libappfw: Failed assert when deiniting widget not part of tree
Widgets should remember which atlas they have been using and not
ask the root widget, which may not be available any ...
skyjake
08:57 Revision d1e8067d (github): UI|Client: Tweaks
Reordered/reworded the 'help' command's output a little. skyjake
08:57 Revision 564a567e (github): Debug|Unix|libdeng2: Added a backtrace print macro
Perhaps the Best Thing Ever for non-invasive debugging. skyjake
08:57 Revision 1185ea4b (github): Fixed|UI|Client: Group visibility in the Games dialog
The state of the groups were restored from persistent state, which
might show groups that are supposed to be filtered...
skyjake

2014-03-15

19:32 Revision 91892102 (github): Fixed|Client: Ignore unknown settings in profile when reading
skyjake
18:50 Revision 6a3b7e0c (github): Renderer|FX: Added bloom to appearance profiles
Also added a extra cvar "rend-bloom-complexity" that controls whether
the effect is 1-pass or 2-pass (default: 2-pass).
skyjake
18:09 Revision 3f02183c (github): Fixed|libappfw: Crash after closing popup (double delete)
If a popup was auto-deleted at popup dismissal, but the parent was
deleted before garbage recycling, the widget was d...
skyjake
17:02 Revision 3fb4ce92 (github): Renderer|FX: Bloom tweaks
Only render bloom when a map is loaded. Also, raised the bloom
threshold a little bit.
skyjake
12:46 Revision 5fde6437 (github): UI|Client: Renderer Appearance sidebar remembers which groups are open
Uses the widget state persistency mechanism. skyjake
11:59 Revision 322dd7e6 (github): Renderer|FX: Added a bloom post-processing effect
fx::Bloom takes the frame buffer contents and applies a bloom filter
on them. Bloom is enabled by default.
Settings ...
skyjake
11:55 Revision 7781be46 (github): libgui|GLState: Querying a normalized viewport rectangle
skyjake
11:54 Revision bda89f69 (github): Refactor|libappfw: Const'd a method of BaseWindow
skyjake

2014-03-14

19:33 Revision 4560da65 (github): ResourceSystem: Cleanup
danij
18:57 Revision 2e8cf9a4 (github): API: Added HOOK_SAVEGAME_CONVERT for use by savegame converter plugins
The convertSavegame() utility attempts to perform this conversion,
synchronously, via the Doomsday plugin system.
Ea...
danij
17:26 Revision e4cb4688 (github): Tests|GLSandbox: Fixed OS X deployment, app shutdown
The model needs to be glDeinit'd (or disconnected from the atlas)
before the atlas is deleted.
skyjake
17:00 Bug #1712 (In Progress): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
16:48 Feature #1687: In-game error dialogs (e.g., corrupt savegame)
Deferring this until 1.15, for now the automatic notifications via the alert system will have to do for 1.14 danij
16:37 Revision e9d97828 (github): libgui|Debug: Print source file/line when a GL error occurs
skyjake
16:37 Revision 56b89646 (github): libgui|Image: Added fromData() method, support for loading PCX images
skyjake
16:36 Revision baa53990 (github): Merge branch 'master' into gl2-model
skyjake
15:30 Revision 9ade7ca5 (github): Tests|GLSandbox: Allow switching between MD2 and MD5 models
skyjake
15:29 Revision d7ca0f02 (github): libgui|ModelDrawable: Make a dummy bone for boneless models
If a mesh has no bones, just add a dummy bone with an identity
transformation.
skyjake
15:28 Revision a4293ca5 (github): libgui|Image: Added fromData() method, support for loading PCX images
skyjake
13:58 Revision 5e247d55 (github): libcommon|MapStateReader: Replaced map state data Reader
Avoiding the need to update all of the existing deserialization logic
the new reader takes advantage of the callback ...
danij
13:50 Revision 0ca3c707 (github): Fixed|Savegame Tool: Translation of "fast" game rule for ver 13 save format
danij
08:52 Revision dc2708e4 (github): libgui|ModelDrawable: Bones can be initialized at load time
Bones are independent of GL objects, so they can be initialized at load
time and not during glInit.
skyjake
08:38 Revision 5e7e0725 (github): Tests|GLSandbox: Deploy test models their own folder
skyjake
 

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