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From 2013-11-26 to 2013-12-09

2013-12-09

11:13 Feature #1636: Support for Oculus Rift
With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ... skyjake
11:12 Feature #1678 (Rejected): Optimize stereoscopic pixel formats
Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as... skyjake

2013-12-05

18:52 Feature #1677 (New): Square particle shape (option, as alternative to round particles)
The default shape for particles in Dday is a circle.
However, if users turn off OpenGL filtering, that circular sh...
vermil
17:26 Feature #1676 (Closed): FluidSynth for Windows
Just wanted to get this into the tracker, as right now there is no support for .sf2 soundfonts in Windows builds of D... sonicdoommario

2013-12-04

20:19 Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
skyjake

2013-11-30

22:19 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
Please post this on the user / technical support forums: http://dengine.net/forums/viewforum.php?f=7 skyjake
22:09 Bug #1674 (Rejected): I FOLLOWED ROME.RO s guide to play the DENGINE ... BUT THE KEYSTROKES ON MACOS ARE FAILURING THE EXPERIENCE..
http://planetromero.com/2013/11/doomsday-1-12-server-setup
i forward to de-ngine.
selftroll!
i g...
rm1911
20:22 Feature #1342: Alpha/Beta/Prerelease support?
Apologies if the below comes across and rude and/or presumptuous, not to mention it's hardly 'technical' in nature. I... vermil

2013-11-29

07:55 Feature #1636: Support for Oculus Rift
cmbruns wrote:
> I went a bit further, and started updating the global variable vOrigin[]
That's good. vOrigin is...
skyjake
00:04 Feature #1636: Support for Oculus Rift
h1. Crosshair refinement questions
* In Rift mode, some crosshair details are missing, presumably because the cros...
cmbruns

2013-11-28

20:29 Feature #1636: Support for Oculus Rift
Is greyscale rendering possible?
I recently got a request to implement greyscale anaglyph 3D modes in GZ3Doom. Thi...
cmbruns
20:21 Feature #1636: Support for Oculus Rift
danij wrote:
> I've just been trying out the vr modes. With mode 9 I'm noticing thin gaps in the map geometry when t...
cmbruns
17:12 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
It's easy to move issues between projects, so I've deleted the reposted one (1673). skyjake
15:44 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
I've reposted this in the correct tracker now :) vermil
00:14 Feature #1594: [Audio] Default number of sound channels should be "max"
To follow up on this; I personally am not aware of any mod that relied on Vanilla Doom's limit (8) or Doomsday's curr... vermil

2013-11-26

14:38 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
Whoops wrong tracker :p vermil
13:52 Bug #1671: Doom Sector type 10 not 'releasing' sector after action has occurred
Following tests, sector type 14 appears to behave identically and correctly in Vanilla Doom and Dday.
Like 10, it ...
vermil
12:57 Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred
In Vanilla Doom; sector type 10 blocks other triggers from affecting (or even activating it seems) the sector until i... vermil
11:52 Bug #566: [Resampler] Low quality sound samples play distorted
Thanks for the WAD, I'll give it a try at the next suitable time for this type of work. skyjake
11:49 Feature #1669: Invisibility affects player automap arrow (option)
Since this appears to be a purposeful feature of linuxdoom, I'm converting this to a vanilla compatibility feature re... skyjake
11:26 Feature #1669: Invisibility affects player automap arrow (option)
Interesting; the automap arrow doesn't change colour in 1.9 in Dosbox. vermil
10:19 Feature #1669: Invisibility affects player automap arrow (option)
The automap apes vanilla:
linuxdoom-1.10 source, am_map.c line 1242...
danij
 

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