Project

General

Profile

Activity

From 2012-11-24 to 2012-12-07

2012-12-07

21:56 Bug #1093: Single Use Teleporter Malfunction
How often does this occur? skyjake
15:10 Bug #1093: Single Use Teleporter Malfunction
- **labels**: Single Use Teleporter Malfunction --> Teleport, Doom, Heretic, Gameplay
- **priority**: 1 --> 2
skyjake
21:37 Revision 2eab26c6 (github): Fixed: Compiler warning
skyjake
21:37 Revision 4fe04fa8 (github): Fixed: Temporary workaround for missing Config.window.main.normalRect
skyjake
21:27 Revision 0564688c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:26 Revision 6a4dbc0a (github): Window Manager: Separate default normal geometry and resolution
While the default resolution is the desktop resolution, the default normal
(windowed) resolution is desktop size minu...
skyjake
20:12 Revision 07c349ad (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:11 Revision c409d63f (github): Refactor: Throw NotFoundErrors from relevant de::Textures methods
Plus minor cleaned up. danij
20:02 Revision 75fddb60 (github): Window Manager: Default to desktop resolution (fullscreen or maximized)
Windows and Mac OS X default to a fullscreen mode, other platforms
default to maximized mode.
skyjake
20:01 Revision c8885ac4 (github): Fixed|libdeng2: Looking up a member without throwing an exception
skyjake
17:55 Revision 81e22907 (github): Cleanup
skyjake
17:47 Revision f22126d3 (github): FMOD: Sound effects are not resampled to 'sound-rate'
FMOD's output is by default played at the sound card's configured rate.
Typically this is around 44100 Hz (or 48000 H...
skyjake
17:07 Revision f31b39b5 (github): Doom|Heretic: Controls menu item names reflect gameplay behavior
Minor detail: the first weapon listed in weapon-toggling controls
should be the one that by default is activated when...
skyjake
15:56 Bug #566: [Resampler] Low quality sound samples play distorted
[Commit f22126d](http://github.com/skyjake/Doomsday-Engine/commit/f22126d3f83e006c68db1a3b1a06314df2933fe3) disables ... skyjake
15:16 Revision 0cc11366 (github): Fixed: Chat messages not appearing in HUD
A static memory buffer was being used improperly (message copied to
the same buffer where it already was located). Re...
skyjake
15:10 Bug #1092: [Chex/HacX] Weapon names in Controls menu
The Chex and HacX weapon names haven't been addressed.
The names of the weapons from the games can be found here:
...
vermil
14:59 Bug #1067: White player arrow missing on automap
Maybe this information will help - I went back to the older driver where the player arrow was showing up and compared... sonicdoommario
14:12 Revision cf8591ab (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:11 Revision 48781ea0 (github): FluidSynth: Bumped version number to 1.1.0
Minor version bump for the Doomsday 1.9.10 release because of the
ability to use fluidsynth's own audio driver (non-e...
skyjake
14:11 Revision dafe73af (github): Fixed: Compiler warnings
skyjake
14:10 Revision 29eca260 (github): Fixed|Unix: Fixed build (missing headers)
skyjake
14:00 Revision eed17003 (github): Fixed: Compilation with Qt 4.6
Used on the Mac OS X 10.4 platform. skyjake
13:19 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: open --> closed
skyjake
13:19 Bug #1100: Doomsday needs a "doom-all" folder
Added a feature request: [feature-requests:#443] skyjake
12:37 Revision 3e787595 (github): libdeng2: Removed NativePath::omitBasePath() as unnecessary
skyjake
12:26 Revision 44f02255 (github): libdeng2: Standardizing quote style for output messages
Double quotes for file names and paths. skyjake
12:25 Revision 3b56f99e (github): Changed release type to "Candidate"
For the 1.9.10 release. skyjake
07:40 Revision 508f7144 (github): Optimize: Removed the redundant central texture index
As there is no longer a need to reference textures with a contiguous
range of indices, the central texture index itse...
danij
06:21 Revision 2cf30c64 (github): Fixed|FS1: clearOpenFiles() was not correctly clearing the FileList
danij
06:12 Revision 25f91103 (github): Refactor|Wad|Zip: Minor cleanup refactorings
danij
05:21 Revision 0299816a (github): Documentation: Fixed some more Doxygen warnings re apidoc issues
danij
01:48 Revision e8910897 (github): Fixed: Minor log message inconsistencies
danij
00:46 Revision cc445390 (github): Cleanup
danij

2012-12-06

23:33 Revision 62454e17 (github): Revert "Fixed: Fatal error when a font is not set"
This reverts commit 5e2f9240d6c4bf4fe30159df132e2f2af5f3f5a7.
Attempting to perform any of these operations without ...
danij
22:47 Revision 7ae765ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:47 Revision 3a4ec17a (github): Fixed typo
skyjake
20:13 Revision 7f2fddd5 (github): Fixed|Windows: Fixed build
skyjake
20:05 Revision 77044b30 (github): libdeng2|Mac OS X: Path prettification considers the app bundle path
Many paths contain the app bundle path instead of the basedir. skyjake
20:04 Revision 1e3262d0 (github): libdeng2: Initialize internal::Logs the first time a Log is used
skyjake
20:02 Revision 5e2f9240 (github): Fixed: Fatal error when a font is not set
Killing the entire engine when a font is not set seems a bit too
harsh...
skyjake
17:13 Revision 6560e584 (github): Debug|libdeng2: Investigating odd log behavior (invalid freed pointers)
skyjake
17:12 Revision c3341bee (github): Refactor|libdeng2: Added a separate method for removing base path
Prettifying a native path is not the same as removing the base path.
Now there is NativePath::omitBasePath(), while N...
skyjake
16:06 Revision c3ae324b (github): libdeng2: Describing files in a human-friendly manner
Because the libdeng2 FS is a fully virtual file system, the user needs
to know exactly where the data comes from in o...
skyjake
11:21 Revision 55472714 (github): libdeng2: Reverted incorrect path manipulations
The earlier changes were invalid because:
- forcing libdeng2 paths to NativePath does not produce valid native
pat...
skyjake
10:17 Revision 1c2af12c (github): Refactor: Switched rend_model.c to C++
danij
08:43 Revision 2c5d2f93 (github): Documentation|Fixed: Minor apidoc fixes
danij
05:59 Revision acd23510 (github): Fixed|Path|libdeng2: Inverted logic in Path::operator <
danij
05:55 Revision 75ccacac (github): Documentation|Fixed|Path: Some minor apidoc fixes for de::Path
danij
05:52 Revision e9a0dd92 (github): libdeng2|filesys: Log full paths making use of NativePath where suitable
Logging just the name of the file is not particularly helpful. danij
04:48 Revision ec2b0f5e (github): Optimize: Use de::Path with FS1::PathListItem
Representing paths with de::Path has significant performance benefits
when doing lots of path comparisons/processing ...
danij
03:46 Revision b7451712 (github): Fixed|FileHandle: Fixed memory leak in FileHandle
danij
03:36 Revision b7e2e57d (github): Cleanup
danij
03:08 Revision df52f839 (github): Documentation|Fixed: Various Doxygen markup fixes
danij
02:34 Revision eb136f42 (github): Fixed|PathTree: Memory leak in PathTree::Node::path()
Also added a comment about a worthwhile performance optimization. danij
00:17 Revision f486eb53 (github): Minor cleanup
danij
00:01 Revision 0bed2c85 (github): Cleanup
danij

2012-12-05

23:32 Revision 4870e2a2 (github): Fixed|FS1: Memory leak in FS1::findAllPaths()
danij
22:37 Revision c63f8470 (github): Fixed: Crash when a model was not found
Uninitialized pointers could be returned.
Also, added missing headers for a Linux build.
skyjake
22:05 Revision 59e1ca11 (github): Fixed|Multiplayer: Crash when looking for a mobj's model
Clients may have mobjs with an actual null pointer state. skyjake
21:48 Revision 0d04cee7 (github): libdeng2: Files are Lockable and lock themselves automatically
Applied Guards to protect files during multithreaded access. (Currently
a NativeFile is used for flushing messages in...
skyjake
18:53 Revision d87e0a93 (github): Merge branch 'master' into vanilla-blockmap
skyjake
18:01 Revision b1a14dca (github): Optimize: Use Unicode in file name pattern matching
This does not perform any faster than the original, but it removes
the need to convert the path and pattern to UTF-8 ...
skyjake
15:06 Revision 2052b164 (github): libdeng2|Log: Cleanup
skyjake
14:53 Revision 16f2705a (github): libdeng2|Documentation: Internal types should be in de::internal namespace
skyjake
14:46 Revision 88755f58 (github): Documentation|libdeng2: Improved de::Log apidoc
skyjake
13:47 Revision 3c17b04c (github): Optimize|LumpIndex: Only prune duplicates when needed
Messing about with the potentially large QBitArray is unnecessary if
the "need prune duplicates" flag is unset.
skyjake
09:19 Revision ac5da31d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:10 Revision 0984aa9d (github): Optimize|libdeng2: Path comparison uses segment hashes
When comparing two paths, it is faster to determine inequality
quickly by checking if the hashes are different.
Redu...
skyjake
02:13 Revision 374a5e3e (github): Fixed: Sky models and various map properties invalid after an engine reset
danij
00:58 Revision 6a0161d4 (github): Cleanup: Removed more legacy cruft from the Textures interface
danij

2012-12-04

23:16 Revision d68f45ef (github): Optimize|libdeng2: App remembers the native base path once determined
App::nativeBasePath() may be called very often, so there is no point
in determining the base path location again and ...
skyjake
21:58 Revision 1160f0c4 (github): Adjusting messages visible in non-verbose release build
skyjake
21:57 Revision 21f05d3a (github): Cleanup
skyjake
21:16 Revision 62858877 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:13 Revision 2435d330 (github): Refactor|API: Replaced DD_MaterialForTextureUniqueId with DD_MaterialForTextureUri
The public API function DD_MaterialForTextureUniqueId was necessary
prior to the standardization of the texture colle...
danij
20:53 Revision 77a8d09a (github): Fixed: Compiler warnings
Ignoring/suppressing warnings. skyjake
20:50 Revision 1ca2b929 (github): qmake|libdeng2: Updated with renamed files
skyjake
20:06 Revision e1837942 (github): libdeng2: Cleanup
skyjake
19:51 Revision a54459a7 (github): Fixed: Release build
Missing include. skyjake
19:42 Revision 01912bfd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:36 Revision f40e2916 (github): Refactor|libdeng2: Entering log messages
Log messages are now entered using LogEntryStager. It is constructed
on the stack and makes sure all the arguments ha...
skyjake
18:49 Revision fa7f8e0b (github): Cleanup
danij
18:37 Revision 5e19be79 (github): Refactor|TextureManifest: To produce a logical texture from a manifest is to "derivate"
Todo: Production of TextureVariants should be remodeled such that a
TextureManifest given a TextureSpecification yiel...
danij
18:19 Revision 03ad4401 (github): Fixed: Broken build
Defined textureid_t in one place, added missing //. skyjake
18:18 Revision 652007cc (github): Refactor: Moved TextureScheme to new source files
danij
17:57 Revision 1a49f666 (github): Refactor: Moved TextureManifest implementation to resource/texturemanifest.cpp
danij
17:39 Revision 2c4f11b4 (github): Refactor: Renamed *MetaFile => *Manifest
Applied this rename refactoring as discussed. danij
16:00 Revision ed8169a4 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/include/resource/rawtexture.h
danij
15:59 Revision 38d01af0 (github): Refactor: Reimplemented texture resource bookkeeping
Management of the logical Texture instances, metafiles and related
objects was revised to crystallize the design and ...
danij
15:24 Revision f3ced89a (github): Documentation|libdeng2: API documentation improvements
skyjake
15:14 Revision 367db832 (github): libdeng2: Protect log entries against multithreaded access
The libdeng2 Log is a multithreaded system. Entries may be created in
any thread, and they get collected into a centr...
skyjake
14:28 Revision bafde25f (github): Debug|libdeng2: Tracking allocated memory in PathTree
Count the number of nodes owned by a PathTree. Added assertions for
making sure PathTree doesn't leak memory.
skyjake
13:59 Revision 99e83fff (github): Fixed|libdeng2: de::Reader was missing a destructor
Reader's internal Instance was never freed. skyjake
13:01 Revision 16cd87ab (github): Fixed: new[] / delete discrepancies
When using new[], one should use delete[] (issues reported by the valgrind
memory check tool).
skyjake
12:22 Revision 1f6b05a5 (github): Fixed|FluidSynth: Failure to stop the song
The FluidSynth player object was not being stopped properly when the song
was stopped.
skyjake
11:49 Revision 4dfeabf6 (github): Cleanup
skyjake

2012-12-03

22:31 Revision 1e3ebd50 (github): Documentation|Readme|Unix: For man pages, use a shorter title
"doomsday" is the name of the executable/package. skyjake
21:51 Revision 0c2ed44b (github): Linux: Deploy plugins to PREFIX/lib/doomsday
This should be more in line with platform conventions. skyjake
18:46 Revision 726c0104 (github): Fixed|Window Manager: Centering window after mode switch
With the window centering flag (the default), the window's position
needs to be calculated *after* the display mode h...
skyjake
15:46 Revision db0c144a (github): libdeng2|Config: Detect upgrades only once
Once the new version has been detected, we can forget about
__oldversion__.
skyjake
15:26 Revision b4e632b8 (github): libdeng2: Cleanup
skyjake
14:41 Revision 293c04eb (github): Refactor|Window Manager: Removed QSettings usage, replaced with de::Config
The default values for the window manager are in Config.de. skyjake
14:40 Revision f697fa04 (github): libdeng2|Test: Updated kitchen sink test script with new language features
- text slicing
- Record()
- making a copy of a record
- record as a return value from function
skyjake
14:39 Revision 501de076 (github): libdeng2|Script: Allow slice operator on text values
skyjake
14:38 Revision 477f5650 (github): libdeng2|Script: Detect a missing statement after ':'
This Python-like syntax is not accepted in Doomsday Script:
if value:
print value
skyjake
14:36 Revision 907da930 (github): libdeng2: Cleanup
skyjake
14:35 Revision 23f6b486 (github): libdeng2|Script: More convenient way to add values into an array
skyjake
14:33 Revision ea21e6e1 (github): Refactor|libdeng2|Script: Added DeleteStatement
Deleting is now a proper statement, which matches the semantics of
the script language.
This forces records to obser...
skyjake
14:27 Revision 390525b5 (github): libdeng2: LOG_DEV_TRACE messages omitted completely in release builds
skyjake
14:25 Revision 81bb1e6f (github): libdeng2|Script: Added built-in function Record
Makes an empty record or a copy of an existing record. skyjake
14:20 Revision 172548dc (github): Refactor|libdeng2: Replaced /config with /modules
There is no need to have a folder just for config scripts. Instead,
the /modules folder is now used for storing all s...
skyjake

2012-12-02

16:28 Revision 273a5a8a (github): Refactor|libdeng2: UpdaterSettings uses de::Config instead of QSettings
The updater settings are no longer stored using QSettings, but are
included in persist.pack as part of the Config nam...
skyjake
16:20 Revision 5c8902a3 (github): libdeng2: Cleanup
skyjake
16:12 Revision 482e355a (github): libdeng2: Added TimeValue, fixed bugs in de::Time
TimeValue allows manipulating time in expressions and lets variables
hold a Time as a value.
There were some bugs in...
skyjake
12:27 Revision 3dc0d04f (github): libdeng2: Adding boolean (number) values to a Record
skyjake
12:27 Revision 3739b591 (github): libdeng2: Cleanup
Indentation in the Value class headers. skyjake

2012-12-01

20:47 Revision 2d79da97 (github): libdeng2|LogBuffer: Start flushing log messages after log file is known
The log messages printed before Config is restored won't get omitted
from the log file.
skyjake
20:19 Revision a6515951 (github): libdeng2: Cleanup
skyjake
20:12 Revision 8fabe4d1 (github): Cleanup
skyjake
12:21 Revision fa943112 (github): Language
skyjake
12:00 Revision 7a85e24e (github): Documentation|libdeng2: More PackageFolder documentation, fixes
skyjake

2012-11-30

22:40 Revision 53b0b67c (github): libdeng2: Config is stored persistently in persist.pack
skyjake
22:34 Revision 021e3683 (github): libdeng2: Added persist.pack for storing state persistently
The special package /home/persist.pack will contain all of the engine's
persistent state.
skyjake
22:28 Revision 05716fdc (github): libdeng2|FS: Improved log messages, use ArchiveEntryFile and PackageFolder
skyjake
22:26 Revision 73c4bafe (github): Fixed|libdeng2: Deflating might produce corrupt data
The zlib API was used incorrectly to attempt to deflate a block's
data into a fixed-size buffer.
skyjake
22:25 Revision f16be0d4 (github): libdeng2: Folder population behavior
A folder can be instructed to either populate the full tree or just
itself.
skyjake
22:23 Revision a09aee70 (github): libdeng2: Improved Archive
Renamed a few methods for consistency. skyjake
22:21 Revision 9d583143 (github): libdeng2: Renamed ArchiveFile to ArchiveEntryFile, added PackageFolder
The name "ArchiveFile" was not consistent with the intended naming
convention: it does not represent an Archive, only...
skyjake
17:36 Revision c449095d (github): Homepage: Added "libdoom" etc. to keywords
skyjake
17:24 Revision 00585f6a (github): libdeng2: Handling failure to remove a file
If a DirectoryFeed cannot remove a native file, an exception will
be thrown.
skyjake
15:48 Revision a668e754 (github): FluidSynth: Apply music volume when using FluidSynth's own driver
skyjake
14:42 Revision 94a96341 (github): Documentation|libdeng2: Fixed a Doxygen error
skyjake
14:39 Revision 2408ac5f (github): Documentation|Doxygen: Removed j-prefixes
skyjake
14:15 Revision 47cc76e1 (github): Documentation|Readme: Checked for use of old plugin names
skyjake
13:56 Revision b0f97d70 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:55 Revision ccbe4355 (github): Fixed|Linux: Fixed build (missing headers)
skyjake
12:16 Revision 8dc4a776 (github): libdeng2|Documentation: Added a clarifying comment in deng.de
skyjake
12:05 Revision 704e448d (github): libdeng2|Test: Test record reference deserialization
The kitchen sink test script now includes a case for serializing and
then restoring references between records.
skyjake
12:05 Revision 672e6c7c (github): libdeng2: Cleanup
skyjake
12:04 Revision 06e0e59e (github): libdeng2: Cleaner text representation of Records
Records are converted to text in a way that retains the structure of
the record more clearly: both subrecords and ref...
skyjake
11:45 Revision e70b3976 (github): libdeng2: Added a semantic hint for number values
The semantic hint suggests what the number is being used for. Added
a hint for Boolean values. These will be shown as...
skyjake

2012-11-29

22:15 Revision e19206b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
22:13 Revision b97e4824 (github): libdeng2: Revised the deng.de script
Added the function useDefaults() that is used to setup a namespace
with the default configuration. The function is se...
skyjake
21:32 Revision 651caebb (github): libdeng2: Applied pimpl idiom in App
skyjake
21:30 Revision b43e1762 (github): libdeng2|Script: Added "export" statement and keyword
"export" can be used to lift variables to the next higher namespace.
It can be used on existing variables and with as...
skyjake
21:26 Revision c92a82fd (github): Fixed|libdeng2: Script parser bug related to ':' in if statement
If the condition expression contained a ':', it was confused for the
':' that may come after the expression.
skyjake
18:34 Revision 1708f4fb (github): Refactor|libdeng2|scriptsys: Simplified Record's internal structure
de::Record no longer keeps member variables and subrecords separate.
Instead, any member variable that owns a record ...
skyjake
13:17 Revision a09ff1a8 (github): libdeng2: Added LOG_DEV_TRACE macro
Developer-only debug messages only included in debug builds. These
should only be used for internal things that only ...
skyjake
05:59 Revision efbff636 (github): Fix Windows build
danij

2012-11-28

22:19 Revision 4e637132 (github): Fixed|libdeng2: Files can only be immutable input streams
The assumption with modifiable input streams is that the read bytes
are gone after having been read. This assumption ...
skyjake
19:47 Revision ae61c08d (github): Cleanup
skyjake
15:07 Revision a0add8b5 (github): libdeng2: More readable log entry output with abbreviated sections
Entry sections can get abbreviated in three ways:
- Identical to previous line: ^ : Message content.
- Extends previ...
skyjake
12:38 Revision 941eea05 (github): Refactor: Added Uri constructor for "scheme + path" use case
Now that Path is disambiguated from other strings, we can have a nicer
constructor for Uri that takes the arguments i...
skyjake
11:28 Revision d9c1f401 (github): Use libdeng2 for real-world timing (example)
This is how de::Time is supposed to be used for timing instead of
the old libdeng1 timer routines.
skyjake
11:14 Revision 83dd757a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:13 Revision c8ff6659 (github): Fixed|Windows: Exports of the libdeng1 vector math routines
No longer part of doomsday.def. skyjake
10:49 Revision 5bc4b2d5 (github): Fixed an issue with previous commit
skyjake
10:16 Revision 2182daed (github): Fixed|Clang: Compiler warnings and errors
Resolved ambiguous constructors wrt. char const *, QString, String,
Path, and Uri.
Added C++ constructor for ColorRa...
skyjake
10:16 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
I actually ran into this problem for the first time in a while in AV.wad map01. I killed a Shotgun Guy near the begin... sonicdoommario
09:33 Revision f6e5899c (github): Documentation: Fixed public API Doxygen issues
skyjake
06:45 Revision 54ac97a1 (github): Refactor: Switched ui2_main.c to C++ plus minor cleanup
danij
05:48 Revision c88f9b95 (github): Refactor: Switched r_lumobjs.c to C++ plus minor cleanup
danij
04:59 Revision 2ebfd0d9 (github): Refactor: Switched dgl_common.c to C++
danij
04:39 Revision 10474f9a (github): Refactor: Switched r_draw.c to C++
danij
03:56 Revision 1bded92a (github): Refactor: Switched r_things.cpp to C++
danij
03:20 Revision eb07ba23 (github): Refactor: Switched gl_main.c to C++ plus minor cleanup
danij
02:34 Revision 9c44fd59 (github): Fixed|String: Path concatenation assumed a Unix-style absolute path
danij
02:21 Revision f3837c3d (github): Cleanup
danij
00:44 Revision ee1fcbf7 (github): Merge branch 'master' into overhaul-resources
Conflicts:
doomsday/engine/include/render/r_lumobjs.h
doomsday/engine/src/render/r_sky.c
danij
00:31 Revision f60c494d (github): Refactor: Began updating gl_texmanager.c to C++
danij
00:30 Revision 8c28298a (github): Refactor: Updated texture collection initialization
Made use of CompositeTexture and reimplemented all texture collection
initialization using components of the 2.0 arch...
danij
00:27 Revision 94bc9a6e (github): CompositeTexture: Completed (initial) class implementation
danij

2012-11-27

22:45 Revision b05d33f9 (github): Fixed: Handling of relative paths when opening files
F_Open() emulates the behavior of fopen(); therefore relative paths
should be relative to the current working directory.
skyjake
21:02 Revision 404b6da9 (github): Fixed: Restoring cvar values during startup
When a file was being opened, relative paths were prematurely converted
to absolute paths by prepending the base path...
skyjake
19:14 Revision e33f2737 (github): Cleanup
skyjake
19:07 Revision 35cdd2e3 (github): Relocated engine's C vector math to libdeng1
skyjake
15:11 Revision 8dcbd4d1 (github): Merge branch 'master' into vanilla-blockmap
skyjake
14:49 Revision 3f542755 (github): Relocated fixed-point math to libdeng1
skyjake
14:01 Revision cd965111 (github): Documentation|libdeng2: I/O streams are in the data group
skyjake
13:58 Revision 9e476262 (github): Relocated JSON parser to libdeng2
skyjake
13:47 Revision ce954b88 (github): Cleanup
skyjake
13:43 Revision edc77254 (github): Relocated the de::BinaryTree template to libdeng2
skyjake
11:21 Revision 3b3e952d (github): libdeng2: Predictable size for Vector2/3/4 classes
Should not derive from ISerializable.
This necessitates having serialization operators outside the class.
skyjake
10:25 Revision 821a9e9e (github): Moved m_mus2midi to "audio" and obsolete source files to the attic
m_md5 and m_linkedlist are no longer needed. skyjake

2012-11-26

21:59 Revision 845052c8 (github): All Games: Use fixed-precision collision tests with non-player mobjs
Player movement needs to have consistent collision tests, or we can
run into anomalies where some tests pass and othe...
skyjake
21:25 Revision 4f241579 (github): Refactor|libdeng2: Take advantage of NativePath in UnixInfo
skyjake
21:06 Revision 3d057fad (github): Fixed|Unix: Regression related to path configuration
skyjake
19:05 Revision 01364efe (github): Refactor|libdeng2: PathTree always maintains local branch hashes
There is actually no need to optionally allow disabling the local
branch hashes.
skyjake
19:03 Revision a5d6a058 (github): libdeng2: StringPool may run out of 32-bit identifiers
Added StringPool::FullError. skyjake
18:17 Revision 080a8d2e (github): Updated Textures_TextureForResourcePath() PathTree traversal
danij
18:05 Revision 6aaa7052 (github): Merge branch 'master' into overhaul-resources
danij
18:03 Revision 6b2aa30f (github): Refactor: Switched r_data.c to C++ and began reimplementation
danij
18:01 Revision 0999a34e (github): Added: PatchName models a named id-tech 1 Patch reference
danij
17:58 Revision 4d12d4d7 (github): Added: PatchCompositeTexture models an id-tech 1 texture definition
PatchCompositeTexture is intended to replace patchcompositetex_t,
the old C struct which is presently used to model a...
danij
15:37 Revision 27ff3b32 (github): libdeng2|Archive: Cleanup
skyjake
15:21 Revision ab037077 (github): Refactor: PathTree node child hashes separate for leaves and branches
If a path tree maintains local child indices for branches, they are
now separated to leaves and branches.
skyjake
14:02 Revision 112540ee (github): Cleanup
skyjake
13:53 Revision a4eed64a (github): Documentation|libdeng2: Language
skyjake
12:59 Revision e95b1105 (github): Documentation: Cleanup
skyjake
12:59 Revision dfcb888d (github): Fixed: PathTree search behavior when looking for root branch
Respect the comparison flags: if the user is not looking for branches,
can't return the root branch.
skyjake
12:54 Revision 7a224e92 (github): Refactor|libdeng2: PathTree nodes index their own children
Branch nodes now have the ability to keep track on who their immediate
child nodes are. This is a crucial property of...
skyjake
11:48 Revision 0c5310ce (github): Refactor: Adapting PathTree for use in Archive
Removed the possible fail case when inserting a node in PathTree; if
the string pool is full, one should throw an exc...
skyjake
09:37 Revision 97e4c668 (github): Refactor|libdeng2: Updated terminology used in PathTree implementation
skyjake
09:29 Revision e4fff12c (github): Refactor|libdeng2: Archive and ZipArchive use PathTree for indexing
Todo: PathTree does not yet allow removing nodes from the tree, which
is required by Archive.
skyjake
08:45 Revision e4870479 (github): Refactor: Switched rend_sprite.c to C++
danij
07:54 Revision d0504baf (github): Refactor: Merged render/r_sky.c/h render/rend_sky.c/h and switched to C++
danij
06:48 Revision cbef5cf3 (github): Refactor: Switched bitmapfont.c to C++
danij
06:23 Revision 1b5efe91 (github): Refactor: Switched gl_texmanager.c to C++
danij
05:28 Revision 0b784b87 (github): Refactor|Textures: Generalized and merged texture-for-resource-path lookups
danij
05:23 Revision d78b4774 (github): Refactor: Updated R_RegisterModelSkin() and moved to resource/models.cpp
danij
04:09 Revision c9167457 (github): Cleanup
danij
04:05 Revision 473eab8f (github): Refactor: Moved font_t creation to fonts.cpp/h
danij
04:00 Revision 2fe79273 (github): LumpIndex|Refactor: Added firstIndexForPath()
Locate the first path in the index which matches the search term. danij
03:54 Revision ccce4247 (github): Refactor: Moved R_TextureUniqueId() to resource/textures.cpp/h
danij
03:50 Revision a1aa005f (github): Refactor: Moved some definition selection logics to def_main.cpp/h
danij
03:45 Revision 1af72974 (github): Refactor: Moved various renderer domain resource caching functions
The highest level of caching (that which occurs during map loading)
is now Rend_CacheForMap() in r_main.c
danij
03:36 Revision 7a8d538b (github): Refactor|Texture: Renamed methods of Texture and Textures for consistency
danij
03:29 Revision b3bd7b5a (github): Refactor: Merged render/r_fakeradio.h into render/rend_fakeradio.h
Also relocated shadowlink_t here and renamed various functions
according to existing conventions in this module.
danij
03:23 Revision 81baee69 (github): Refactor: Moved rawtexture_t to resource/rawtexture.cpp/h
danij
03:15 Revision 10d09957 (github): Refactor: Moved animgroups to resource/animgroups.cpp/h
danij
03:08 Revision 381250f3 (github): Refactor: Moved translation tables to resource/colorpalettes.cpp/h
danij
03:01 Revision 63782ff4 (github): Refactor: Moved vector light bookkeeping to render/vlight.cpp/h
danij
02:51 Revision cc51755e (github): Refactor: Moved rendpoly stuff to render/rendpoly.cpp/h
danij
02:39 Revision 658906a5 (github): Refactor: Moved color palette bookkeeping to resource/colorpalettes.cpp/h
danij
02:26 Revision 1501440b (github): Refactor: Moved ColorRawf to color.cpp/h
danij
02:11 Revision d1852624 (github): Refactor: Dumped the unnecessary resource namespace name macros
danij

2012-11-25

18:25 Revision 0d2d31df (github): Refactor: PathTree specialization
There is now a way to specialize PathTree with custom nodes. libdeng2
provides some basic utilities:
- PathTreeT<> t...
skyjake
15:45 Revision 4102d480 (github): Documentation: Doxygen style tweak
skyjake
11:35 Revision 05750e84 (github): libdeng2: Unified terminology of PathTree and Path
Paths are composed of segments. skyjake
11:15 Revision 2d9d72a4 (github): libdeng2: Continued code style update (usage of const)
skyjake

2012-11-24

23:14 Revision 4ae3a47e (github): Documentation: Fixes
skyjake
22:57 Revision e208938e (github): libdeng2|libdeng: Continued code style update
skyjake
22:48 Revision 6f5d6f1c (github): Tests: Updated code style convention
skyjake
22:46 Revision 273badad (github): libdeng: Updated code style convention
skyjake
22:11 Revision 2725eabb (github): libdeng2: Continued code style update
A few more updates. skyjake
22:04 Revision a30430a9 (github): Fixed|MSVC: Compilation issue
skyjake
21:52 Revision 0840826f (github): libdeng2: Continued code style update
Missed a few cases in the first commit. skyjake
21:20 Revision 92ebec62 (github): Documentation: Cleanup
skyjake
20:46 Revision dc94ebaf (github): Fixed|GCC: Compiler errors
skyjake
20:45 Revision a77173cb (github): libdeng2: Updated code style convention
Updated libdeng2 with the revised code style conventions. skyjake
20:04 Revision 402a0cef (github): libdeng2: Use the de::internal namespace for internal classes
skyjake
19:05 Revision c1442647 (github): Documentation: Visual tweak
Set a maximum width for text blocks in the API documentation. skyjake
19:00 Revision 0b7ea1d8 (github): Documentation|libdeng2: Fixed a broken @copydoc
skyjake
18:53 Revision 4986e6b8 (github): Windows|libdeng2: Exported de::PathTree
skyjake
18:52 Revision 9d4a4438 (github): Refactor: Updated engine to use de::PathTree from libdeng2
skyjake
18:52 Revision 468346f5 (github): libdeng2: Relocated PathTree from engine to libdeng2
Tidied up the headers, interface and implementation a little to
adhere to libdeng2 conventions:
- @file docs not in ...
skyjake
17:08 Revision 3a15c4ee (github): Refactor: PathTree uses Path instead of Uri
Now PathTree and Path form a logical pairing.
This removes some of the ugly Uri(…, RC_NULL) constructor usage, as it...
skyjake
14:11 Revision dbe60067 (github): Windows|libdeng2: Exported de::LogBuffer
skyjake
14:01 Revision 0b53fbff (github): Windows|libdeng2: Exported de::Path::Segment
skyjake
13:42 Revision ab5fbff5 (github): Refactor|libdeng2: NativePath is derived from Path
NativePath is now a special Path that takes care of native FS related
path processing (e.g., expanding ~) and enforce...
skyjake
13:34 Revision d7eedf72 (github): libdeng2|Fixed: CommandLine expands response file path (after @)
skyjake
13:32 Revision 7d2842bc (github): Refactor: Uri uses a de::Path to store the path of the URI
The Uri class no longer has to worry about path-related matters,
cleaning up the implementation noticeably.
Note: Th...
skyjake
 

Also available in: Atom