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From 2012-02-17 to 2012-03-01

2012-03-01

22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
I can reproduce this in Heretic. skyjake
22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t...
vvv1
22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p... vvv1
21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
May be affected by the changes in the "qapp-based" branch. skyjake
20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ... vvv1

2012-02-29

20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get... vermil
12:57 Bug #986: [Heretic] Flying bad guys no Z check
Applied a Z check after a valid XY move for build 474. Is this a sufficient fix? skyjake
15:48 Bug #980: Heretic - Sky not rendering correctly
- **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
skyjake
15:29 Bug #245: [Mac] Window mode (and mouse)
The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs... skyjake
15:24 Bug #223: Unix: Tilde expansion issues
Typing ~ in the console has been fixed for 1.9.8. skyjake
14:59 Feature #1292: Specify skin texture in Model def
Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n...
skyjake
14:22 Bug #567: Resolution always resets to 640x480
Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r... vvv1
13:32 Bug #567: Resolution always resets to 640x480
Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20...
danij
13:17 Bug #567: Resolution always resets to 640x480
It's very old and annoying problem. And there is no updates from 2008. vvv1
13:07 Bug #958: XG: when_last and count line types
That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge... danij
12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err...
vvv1
12:28 Bug #985: "make install" requires root permissions to update apt files

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
vvv1
12:28 Bug #984 (Closed): Unable to compile on FreeBSD
Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ... vvv1
09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th... vermil

2012-02-26

10:07 Bug #966: [Doom] Use of CWILV graphics on automap
- **Priority**: 4 --> 6
danij

2012-02-25

17:56 Bug #566: [Resampler] Low quality sound samples play distorted
DOOM2 uses an odd sample rate for the db shotgun that is currently misprocessed. danij
17:32 Bug #966: [Doom] Use of CWILV graphics on automap
A compatibility cvar that restricts the use of CWILV graphics to the intermission?
Later on we should implement a ...
skyjake
15:54 Bug #962: Crashing when returning to Shadow Wood
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50af687a/72fe/attachment/doomsday.out
felsmukk

2012-02-24

21:43 Bug #984: Unable to compile on FreeBSD

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ab79718d/bed7/attachment/deng-freebsd.patch
vvv1
20:58 Bug #983: Segmentation violation on start
The issue with -stdbasedir (-sbd) not working as expected on Windows should now be fixed for Monday's build. danij
20:57 Bug #983: Segmentation violation on start
Finally I was able to start newest builds. I started Doom from "I:\Games\Doomsday\snowberry\runtime" with the followi... vvv1
15:20 Bug #983: Segmentation violation on start

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ef08989/8391/attachment/doomsday.out
vvv1
14:59 Bug #600: Win32: No IWAD => startup hangs
Addressed both by ringzero and improved busy mode error handling. skyjake
14:56 Bug #736: Player acceleration and movement
Fixed for 1.9.7 stable: sharp toggle events, late processing, sharp movement logic. skyjake

2012-02-23

20:12 Bug #983 (Closed): Segmentation violation on start
Doomsday 1.9.7 build365 or newer generates "Segmentation violation" just after start. My OS is Windows XP Professiona... vvv1
 

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