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From 2010-10-13 to 2010-10-26

2010-10-26

20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi... vermil

2010-10-23

14:38 Feature #1521: Scaling of hires replacements
This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp... danij
11:04 Feature #1523 (New): [Infine] Skill level checks
Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
...
vermil

2010-10-21

19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
...
vermil

2010-10-18

13:08 Revision af08d814 (github): Clean up.
danij
13:05 Revision f9fb8368 (github): Fixed missing semicolon on line 23 in jdoom's lights.ded
danij
12:37 Revision 84d5ed75 (github): Fixed Heretic: Check for the prescence of episode two maps in G_IdentifyVersion was broken.
danij
12:27 Revision 3dbbb359 (github): Fixed Hexen: Miss determination of hexen.wad as dk.
danij
11:34 Revision f64d2bd0 (github): Clean up command line stuff in h2_main.c
danij
11:16 Revision 88c71833 (github): Removed dead code for the "devmaps" feature in Hexen.
danij
11:02 Revision 90227727 (github): Removed dead code for the "devmap" feature in Heretic.
danij
10:26 Revision 073f7f07 (github): Consider null arguments in the various ArgCheck methods (ignored).
danij

2010-10-17

21:42 Feature #1515: HHE support for Heretic
HHE support for Heretic has already been requested (see here: http://sourceforge.net/tracker/?func=detail&aid=868821&... danij
21:16 Feature #1522 (Rejected): Sprite scaling
One can scale models and sub models in a model def. One can scale any graphic in Infine. One can scale a detail textu... vermil

2010-10-13

09:39 Revision 0f16ccc2 (github): Moved printing of the game mode banner log message into G_CommonPostInit and reworked so that printed game mode string is supplied by the public API method G_GetVariable
danij
09:03 Revision b7901541 (github): Generalised a couple of console command help strings which did not make sense when playing a non-DOOM IWAD.
danij
08:46 Revision a38797d3 (github): Ensure only those definitions needed for HacX are included when playing HacX. We desperately need to redesign how this works...
danij
08:09 Revision f093a647 (github): Changed jDoom: Added HacX to the list of known IWADs and added a "-hacx" command line override. Added Snowberry: Created a new game profile for HacX.
Todo: Address problem of default definitions designed for DOOM being loaded when playing HacX as an IWAD. danij
 

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