Activity
From 2010-05-30 to 2010-06-12
2010-06-06
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14:17 Revision 592f1556 (github): Found reason for bug 2983971 (not fixed yet).
- There is a mixup in the map numbering here, and the wrong song lump
(or no lump at all) is chosen for "currentmap". -
08:11 Revision f355c77d (github): Fixed build on OS X / gcc.
- There were two conflicting definitions of vectorgraphicid_t and
compositefontid_t. Removed the enum typedef to go wit...
2010-06-01
2010-05-31
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20:08 Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
- Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr...
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17:06 Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
- Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe...
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01:25 Revision d01154c6 (github): Refactored composite font character drawing:
- * Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ...
2010-05-30
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23:58 Revision 109c0719 (github): Moved composite font character drawing out of gl_drawpatch and into gl_drawcompositefont in preparation for more radical changes.
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23:25 Revision a108f25a (github): Split the skillmode flags for mapspots out of the flags member and into a seperate variable. Made the skillmode requirement for mapspots unique, so that e.g., SM_BABY and SM_EASY are not considered the same skillmode (this logic has been moved to the interpretation stage in dpWadMapConverter).
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21:15 Revision e0c83ecf (github): Do not scale the modelview matrix in GL_DrawVectorGraphic if scale == 1
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21:13 Revision 283ddc5c (github): Moved vector graphic drawing into the engine.
- Refactored vector graphic and composite font registration to allow updating existing resources.
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18:05 Revision 39f10494 (github): Refactored the interface for vector graphic drawing in preparation for moving into the engine.
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01:46 Revision edc0aec0 (github): Minor tweak to the side shadow darkness calculation in fakeradio.
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